QuicKHit
Posted 时间&煮雨
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public class Level { private int levelNo;// 各级别编号 private int strLength;// 各级别一次输出字符串的长度 private int strTimes;// 各级别输出字符串的次数 private int timeLimit;// 各级别闯关的时间限制 private int perScore;// 各级别正确输入一次的得分 public int getLevelNo() { return levelNo; } public void setLevelNo(int levelNo) { this.levelNo = levelNo; } public int getStrLength() { return strLength; } public void setStrLength(int strLength) { this.strLength = strLength; } public int getStrTimes() { return strTimes; } public void setStrTimes(int strTimes) { this.strTimes = strTimes; } public int getTimeLimit() { return timeLimit; } public void setTimeLimit(int timeLimit) { this.timeLimit = timeLimit; } public int getPerScore() { return perScore; } public void setPerScore(int perScore) { this.perScore = perScore; } public Level() { super(); } public Level(int levelNo, int strLength, int strTimes, int timeLimit, int perScore) { super(); this.levelNo = levelNo; this.strLength = strLength; this.strTimes = strTimes; this.timeLimit = timeLimit; this.perScore = perScore; } }
import java.util.Scanner; /** * 玩家类 * @author accp * */ public class Player { private int levelNo; //等级 private int curScore; //积分 private int elapsedTime; //已用时间 private long startTime; //开始时间 public Player() { } public Player(int levelNo, int curScore, int elapsedTime, long startTime) { this.levelNo = levelNo; this.curScore = curScore; this.elapsedTime = elapsedTime; this.startTime = startTime; } public int getLevelNo() { return levelNo; } public void setLevelNo(int levelNo) { this.levelNo = levelNo; } public int getCurScore() { return curScore; } public void setCurScore(int curScore) { this.curScore = curScore; } public int getElapsedTime() { return elapsedTime; } public void setElapsedTime(int elapsedTime) { this.elapsedTime = elapsedTime; } public long getStartTime() { return startTime; } public void setStartTime(long startTime) { this.startTime = startTime; } public void play() { Game game=new Game(this);//this代表已经创建了的对象引用player //外层循环,循环一次级别进一级 for (int i = 0; i < LevelParam.levels.length; i++) { this.levelNo+=1; //晋级后,记时清零,积分清零 this.startTime=System.currentTimeMillis(); this.curScore=0; //内层循环,循环一次完成一次字符串的输出,输入,比较。它的限制参数是输出字符串的次数 for (int j = 0; j <LevelParam.levels[levelNo-1].getStrTimes(); j++) { String outstr=game.printStr();//游戏输出字符串 System.out.println(outstr); Scanner input=new Scanner(System.in); String instr=input.next(); game.printResult(outstr, instr); } } }
import java.util.Date; import java.util.Random; /** * 游戏类 * @author accp * */ public class Game { private Player player; public Game() { } public Game(Player player) { this.player = player; } public Player getPlayer() { return player; } public void setPlayer(Player player) { this.player = player; } //输出字符串用于和玩家的输入进行比较 public String printStr() { //获取当前玩家级别的字符串长度 int strLength=LevelParam.levels[player.getLevelNo()-1].getStrLength(); StringBuffer buffer=new StringBuffer(); Random random=new Random(); for (int i = 0; i < strLength; i++) { int rand=random.nextInt(strLength); switch (rand) { case 0: buffer.append(">"); break; case 1: buffer.append("<"); break; case 2: buffer.append("*"); break; case 3: buffer.append("&"); break; case 4: buffer.append("*"); break; case 5: buffer.append("#"); break; default: break; } } String result=buffer.toString(); return result; } //比较结果,输出相应信息 public void printResult(String out,String in) { if (out.equals(in)) { //正确输入 Date date=new Date(); long currentTime=date.getTime(); //如果超时 long closeTime=LevelParam.levels[player.getLevelNo()-1].getTimeLimit(); if ((currentTime-player.getStartTime())/1000>closeTime) { System.out.println("你输入的太慢了,已经超时,退出!"); System.exit(1); } else { //计算当前玩家积分 //所有的积分相加 player.setCurScore(player.getCurScore()+LevelParam.levels[player.getLevelNo()-1].getPerScore()); int score=player.getCurScore();//获取数组内的开始积分 int time=(int)(currentTime-player.getStartTime())/1000;//获取时间差 player.setElapsedTime(player.getElapsedTime()+time); int alltime=player.getElapsedTime(); int no=player.getLevelNo(); System.out.println("输入正确,您的级别"+no+",您的积分"+score+",已用时间"+alltime+""); } }else{ System.out.println("输入错误 !!!,退出"); System.exit(1); } } }
public class LevelParam { public final static Level levels[]=new Level[6]; static{ levels[0]=new Level(1,2,10,30,1); levels[1]=new Level(2,3,9,26,2); levels[2]=new Level(3,4,8,22,5); levels[3]=new Level(4,5,7,18,8); levels[4]=new Level(5,6,6,15,10); levels[5]=new Level(6,7,5,12,15); } } public class Test { public static void main(String[] args) { Player player=new Player(); player.play(); } }
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