QuickHit项目(输出字符串游戏)

Posted 晨曦-荒微凉

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public class leve {
    private int leveNo;
    private int strLength;
    private int strTimes;
    private int timeLimit;
    private int perScore;
    
    public leve(int leveNo, int strLength, int strTimes, int timeLimit,
            int perScore) {
        super();
        this.leveNo = leveNo;
        this.strLength = strLength;
        this.strTimes = strTimes;
        this.timeLimit = timeLimit;
        this.perScore = perScore;
    }
    public leve() {
        super();
    }
    public int getLeveNo() {
        return leveNo;
    }
    public void setLeveNo(int leveNo) {
        this.leveNo = leveNo;
    }
    public int getStrLength() {
        return strLength;
    }
    public void setStrLength(int strLength) {
        this.strLength = strLength;
    }
    public int getStrTimes() {
        return strTimes;
    }
    public void setStrTimes(int strTimes) {
        this.strTimes = strTimes;
    }
    public int getTimeLimit() {
        return timeLimit;
    }
    public void setTimeLimit(int timeLimit) {
        this.timeLimit = timeLimit;
    }
    public int getPerScore() {
        return perScore;
    }
    public void setPerScore(int perScore) {
        this.perScore = perScore;
    }
    
}
Leve

 

 首先编写类,游戏类,玩家类,级别类
玩家类的属性:levelNo玩家编号类,currScore玩家当前积分,stratTime当前级别开始时间,elapsedTime
当前级别已用时间
级别类的属性:levelNo各级别编号,strLengh一次输入的字符串长度,strTime各级别输出字符串的次数,timeLimit各级闯关的时间限制
perScore各级别输入一次正确的得分!
游戏类:player玩家属性(玩家来玩游戏)
因为级别类不包括各个级别的具体参数信息,所以增加一个levelParam类,创建一个长度为6的数组,存放各个级别的参数信息

游戏类Game

public class Game {
    
    public Player player;

    public Game(Player player) {
        super();
        this.player = player;
    }

    public Game() {
    }

    public Player getPlayer() {
        return player;
    }

    public void setPlayer(Player player) {
        this.player = player;
    }
    Random random = new Random();
    public String printstr(){
        StringBuffer buffer = new StringBuffer();
    
        int str =Levelparam.leves[player.getLevelNo()-1].getStrLength();
        
        for (int i = 0; i < str; i++) {
            int rand = random.nextInt(str);
            switch(rand){
            case 0:
                buffer.append("w");
                break;
            case 1:
                buffer.append("s");
                break;
            case 2:
                buffer.append("a");
                break;
            case 3:
                buffer.append("d");
                break;
            case 4:
                buffer.append("h");
                break;
            case 5:
                buffer.append("j");
                break;
            }
        }
        System.out.println(buffer.toString());
        return buffer.toString();        
    }

    public void printReslut(String out, String jieshou)
    {
        if(out.equals(jieshou))
        {
            long time = System.currentTimeMillis();
            //如果超时
            if((time-player.getStartTime())/1000>Levelparam.leves[player.getLevelNo()-1].getTimeLimit())
            {
                System.out.println("已超时,您的速度有待提高");
                System.exit(1);
            }
            else
            {
                //当前说获得分值
                player.setCurScore(player.getCurScore()+Levelparam.leves[player.getLevelNo()-1].getPerScore());
                //游戏所需时间
                player.setElapsedTime((int)(time-player.getStartTime())/1000);
                int Level = player.getLevelNo();
                int score = player.getCurScore();
                int usetime = player.getElapsedTime();
                System.out.println("输入正确,您的级别是"+Level+"您的积分是"+score+"已用时间"+usetime);
                if(Level==6)
                {
                    System.exit(1);
                    System.out.println("游戏结束");
                }
            }
        }
        else
        {
                System.out.println("游戏失败");
                System.exit(1);
        }
        
    }


}
Came

 Leve

public class leve {
    private int leveNo;
    private int strLength;
    private int strTimes;
    private int timeLimit;
    private int perScore;
    
    public leve(int leveNo, int strLength, int strTimes, int timeLimit,
            int perScore) {
        super();
        this.leveNo = leveNo;
        this.strLength = strLength;
        this.strTimes = strTimes;
        this.timeLimit = timeLimit;
        this.perScore = perScore;
    }
    public leve() {
        super();
    }
    public int getLeveNo() {
        return leveNo;
    }
    public void setLeveNo(int leveNo) {
        this.leveNo = leveNo;
    }
    public int getStrLength() {
        return strLength;
    }
    public void setStrLength(int strLength) {
        this.strLength = strLength;
    }
    public int getStrTimes() {
        return strTimes;
    }
    public void setStrTimes(int strTimes) {
        this.strTimes = strTimes;
    }
    public int getTimeLimit() {
        return timeLimit;
    }
    public void setTimeLimit(int timeLimit) {
        this.timeLimit = timeLimit;
    }
    public int getPerScore() {
        return perScore;
    }
    public void setPerScore(int perScore) {
        this.perScore = perScore;
    }
    
}
Leve

levelParam类

public class Levelparam {
    public final static leve[] leves = new leve[6];
    static{
        leves[0]=new leve(1,2,10,30,1);
        leves[1]=new leve(2,3,9,26,2);
        leves[2]=new leve(3,4,8,22,5);
        leves[3]=new leve(4,5,7,18,8);
        leves[4]=new leve(5,6,6,15,10);
        leves[5]=new leve(6,7,5,12,15);
        
    }
}
levelParam

Player

public class Player {
    
    private int levelNo;
     private int curScore;
     private long startTime;
     private int elapsedTime;
     
    public int getLevelNo() {
        return levelNo;
    }
    public void setLevelNo(int levelNo) {
        this.levelNo = levelNo;
    }
    public int getCurScore() {
        return curScore;
    }
    public void setCurScore(int curScore) {
        this.curScore = curScore;
    }
    public long getStartTime() {
        return startTime;
    }
    public void setStartTime(long startTime) {
        this.startTime = startTime;
    }
    public int getElapsedTime() {
        return elapsedTime;
    }
    public void setElapsedTime(int elapsedTime) {
        this.elapsedTime = elapsedTime;
    }
    public void print(){
        
            Scanner input = new Scanner(System.in);
            Game game= new Game(this);//创建游戏实例
            
            game.getPlayer().setLevelNo(1);
            for (int i = 0; i < Levelparam.leves.length; i++) {
                
            
                setLevelNo(getLevelNo()+1);
                this.curScore=0;
                System.out.println("恭喜你进入下一级别");
                game.getPlayer().setStartTime(System.currentTimeMillis());//游戏开始,给Player的开始时间赋值
                //内层循环
                for(int j=0;j<Levelparam.leves[game.getPlayer().getLevelNo()-1].getStrTimes();j++)
                {                
                    String out=game.printstr();//接收游戏输出的字符串
                    String in=input.next();//接受玩家输入的字符串
                    game.printReslut(out,in);//判断

    }
}
    }
}
Player

Text

public class Test {
    public static void main(String[] args) {
        Player py = new Player();
        py.print();
    }

}
Text

--首先game类(先有游戏才能玩):
方法有二:printStr()
       printResult()
1:printStr()方法:生成随机的字符串,使用switch选择结构以生成的随机数进行判断生成的字符串。字符串的长度不得大于各级别输出字符串的长度。
int strLength=LevelParam.levels[player.getLevelNo()-1].getStrLength();由于数组下标是从0开始的,获取该级别输入
的字符串的长度定位到数组中的一项要使用(级别号-1 )定位数组下标。创建一个0到5的随机数,创建StringBuffer对象来拼接字符串。该方法返回
一个拼接好了的字符串。
2:long time=System.currentTimeMillis();获取系统当前时间的毫秒数(严谨到毫秒)
(time-player.getStartTime())/1000>LevelParam.levels[player.getLevelNo()-1].getTimeLimit()如果游戏所用时间大于
游戏规定的时间,判断出局!
 player.setCurScore(player.getCurScore()+LevelParam.levels[player.getLevelNo()-1].getPerScore());加上当前获得的分数
        player.setElapsedTime((int)(time-player.getStartTime())/1000);计算玩游戏所需的时间
输出当前这一关的信息,当进行到第六个级别(最高级别)时,将级别清空,还原为1.
--Player类:创建游戏类(game对象),记录循环的次数,将级别初始为1.
game.getPlayer().setStartTime(System.currentTimeMillis())记录下游戏开始时间!
循环条件,小于输入次数,接收随机生成的字符串,如果用户输入的字符串与该字符串相等,继续游戏,否则,gameOver!
--Text类:直接调用player类的print()方法!

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