QuickHit项目(输出字符串游戏)
Posted 晨曦-荒微凉
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public class leve { private int leveNo; private int strLength; private int strTimes; private int timeLimit; private int perScore; public leve(int leveNo, int strLength, int strTimes, int timeLimit, int perScore) { super(); this.leveNo = leveNo; this.strLength = strLength; this.strTimes = strTimes; this.timeLimit = timeLimit; this.perScore = perScore; } public leve() { super(); } public int getLeveNo() { return leveNo; } public void setLeveNo(int leveNo) { this.leveNo = leveNo; } public int getStrLength() { return strLength; } public void setStrLength(int strLength) { this.strLength = strLength; } public int getStrTimes() { return strTimes; } public void setStrTimes(int strTimes) { this.strTimes = strTimes; } public int getTimeLimit() { return timeLimit; } public void setTimeLimit(int timeLimit) { this.timeLimit = timeLimit; } public int getPerScore() { return perScore; } public void setPerScore(int perScore) { this.perScore = perScore; } }
首先编写类,游戏类,玩家类,级别类
玩家类的属性:levelNo玩家编号类,currScore玩家当前积分,stratTime当前级别开始时间,elapsedTime
当前级别已用时间
级别类的属性:levelNo各级别编号,strLengh一次输入的字符串长度,strTime各级别输出字符串的次数,timeLimit各级闯关的时间限制
perScore各级别输入一次正确的得分!
游戏类:player玩家属性(玩家来玩游戏)
因为级别类不包括各个级别的具体参数信息,所以增加一个levelParam类,创建一个长度为6的数组,存放各个级别的参数信息
游戏类Game
public class Game { public Player player; public Game(Player player) { super(); this.player = player; } public Game() { } public Player getPlayer() { return player; } public void setPlayer(Player player) { this.player = player; } Random random = new Random(); public String printstr(){ StringBuffer buffer = new StringBuffer(); int str =Levelparam.leves[player.getLevelNo()-1].getStrLength(); for (int i = 0; i < str; i++) { int rand = random.nextInt(str); switch(rand){ case 0: buffer.append("w"); break; case 1: buffer.append("s"); break; case 2: buffer.append("a"); break; case 3: buffer.append("d"); break; case 4: buffer.append("h"); break; case 5: buffer.append("j"); break; } } System.out.println(buffer.toString()); return buffer.toString(); } public void printReslut(String out, String jieshou) { if(out.equals(jieshou)) { long time = System.currentTimeMillis(); //如果超时 if((time-player.getStartTime())/1000>Levelparam.leves[player.getLevelNo()-1].getTimeLimit()) { System.out.println("已超时,您的速度有待提高"); System.exit(1); } else { //当前说获得分值 player.setCurScore(player.getCurScore()+Levelparam.leves[player.getLevelNo()-1].getPerScore()); //游戏所需时间 player.setElapsedTime((int)(time-player.getStartTime())/1000); int Level = player.getLevelNo(); int score = player.getCurScore(); int usetime = player.getElapsedTime(); System.out.println("输入正确,您的级别是"+Level+"您的积分是"+score+"已用时间"+usetime); if(Level==6) { System.exit(1); System.out.println("游戏结束"); } } } else { System.out.println("游戏失败"); System.exit(1); } } }
Leve
public class leve { private int leveNo; private int strLength; private int strTimes; private int timeLimit; private int perScore; public leve(int leveNo, int strLength, int strTimes, int timeLimit, int perScore) { super(); this.leveNo = leveNo; this.strLength = strLength; this.strTimes = strTimes; this.timeLimit = timeLimit; this.perScore = perScore; } public leve() { super(); } public int getLeveNo() { return leveNo; } public void setLeveNo(int leveNo) { this.leveNo = leveNo; } public int getStrLength() { return strLength; } public void setStrLength(int strLength) { this.strLength = strLength; } public int getStrTimes() { return strTimes; } public void setStrTimes(int strTimes) { this.strTimes = strTimes; } public int getTimeLimit() { return timeLimit; } public void setTimeLimit(int timeLimit) { this.timeLimit = timeLimit; } public int getPerScore() { return perScore; } public void setPerScore(int perScore) { this.perScore = perScore; } }
levelParam类
public class Levelparam { public final static leve[] leves = new leve[6]; static{ leves[0]=new leve(1,2,10,30,1); leves[1]=new leve(2,3,9,26,2); leves[2]=new leve(3,4,8,22,5); leves[3]=new leve(4,5,7,18,8); leves[4]=new leve(5,6,6,15,10); leves[5]=new leve(6,7,5,12,15); } }
Player
public class Player { private int levelNo; private int curScore; private long startTime; private int elapsedTime; public int getLevelNo() { return levelNo; } public void setLevelNo(int levelNo) { this.levelNo = levelNo; } public int getCurScore() { return curScore; } public void setCurScore(int curScore) { this.curScore = curScore; } public long getStartTime() { return startTime; } public void setStartTime(long startTime) { this.startTime = startTime; } public int getElapsedTime() { return elapsedTime; } public void setElapsedTime(int elapsedTime) { this.elapsedTime = elapsedTime; } public void print(){ Scanner input = new Scanner(System.in); Game game= new Game(this);//创建游戏实例 game.getPlayer().setLevelNo(1); for (int i = 0; i < Levelparam.leves.length; i++) { setLevelNo(getLevelNo()+1); this.curScore=0; System.out.println("恭喜你进入下一级别"); game.getPlayer().setStartTime(System.currentTimeMillis());//游戏开始,给Player的开始时间赋值 //内层循环 for(int j=0;j<Levelparam.leves[game.getPlayer().getLevelNo()-1].getStrTimes();j++) { String out=game.printstr();//接收游戏输出的字符串 String in=input.next();//接受玩家输入的字符串 game.printReslut(out,in);//判断 } } } }
Text
public class Test { public static void main(String[] args) { Player py = new Player(); py.print(); } }
--首先game类(先有游戏才能玩):
方法有二:printStr()
printResult()
1:printStr()方法:生成随机的字符串,使用switch选择结构以生成的随机数进行判断生成的字符串。字符串的长度不得大于各级别输出字符串的长度。
int strLength=LevelParam.levels[player.getLevelNo()-1].getStrLength();由于数组下标是从0开始的,获取该级别输入
的字符串的长度定位到数组中的一项要使用(级别号-1 )定位数组下标。创建一个0到5的随机数,创建StringBuffer对象来拼接字符串。该方法返回
一个拼接好了的字符串。
2:long time=System.currentTimeMillis();获取系统当前时间的毫秒数(严谨到毫秒)
(time-player.getStartTime())/1000>LevelParam.levels[player.getLevelNo()-1].getTimeLimit()如果游戏所用时间大于
游戏规定的时间,判断出局!
player.setCurScore(player.getCurScore()+LevelParam.levels[player.getLevelNo()-1].getPerScore());加上当前获得的分数
player.setElapsedTime((int)(time-player.getStartTime())/1000);计算玩游戏所需的时间
输出当前这一关的信息,当进行到第六个级别(最高级别)时,将级别清空,还原为1.
--Player类:创建游戏类(game对象),记录循环的次数,将级别初始为1.
game.getPlayer().setStartTime(System.currentTimeMillis())记录下游戏开始时间!
循环条件,小于输入次数,接收随机生成的字符串,如果用户输入的字符串与该字符串相等,继续游戏,否则,gameOver!
--Text类:直接调用player类的print()方法!
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