android点击事件的分发过程
Posted blueberry_mu
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本文将讲述android点击事件的分发过程
我的上一篇文章讲述了android点击事件的来源,本文接着讲述当点击事件传输到Activity之后 分发的过程是什么样的。
上一篇文章链接: http://blog.csdn.net/a992036795/article/details/51690303
通过上一篇文章我们知道,事件最终会通过activity分发到PhoneWindow再到DecorView最后到他的子View。
那我们就从Activity的dispatchTouchEvent方法看起吧。
Activity#dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
//调用 phoneWindow的 superDiapatchTouchEvent
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
// 如果phoneWindow#superDiapatchTouchEvent为false ,
// 则会调用Activity的 onTouchEvent
return onTouchEvent(ev);
}
从这段代码可以看出:activity把事件交给了 phoneWindow,向下传递。
如果下层没有处理这个事件,那么activity将调用自己的onTouchEvent来处理这个事件。
我们接看PhoneWindow的superDispatchTouchEvent
PhoneWindow#superDispatchTouchEvent
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
//传递给DecorView
return mDecor.superDispatchTouchEvent(event);
}
它将事件传递给了DecorView。
DecorView的superDispatchTouchEvent
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
它这里调用了super.dispatchTouchEvent(event),实际就是调用了ViewGoup的
dispatchTouchEvent方法。
ViewGroup#dispatchTouchEvent
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
// 1、清除 了disallowIntercept 标记
resetTouchState();
}
// Check for interception.
final boolean intercepted;
// 2 、判断是否拦截,这个if语句actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null
// 在ACTION_DOWN 或者 mFirstTouchTarget!=null的时候进入
// 通过下文分析会得出:如果不拦截事件,将事件交由子View处理的
//mFirstTouchTarget 不会被赋值,也就是mFirstTouchTarget!=null 不成立。
//那么就会有一条结论:当ViewGroup拦截事件后,那么在这个事件序列中,
//将不会进入onInterceptTouchEvent(ev)判断,而是直接交由ViewGroup自身处理。
//原因是如果拦截了,下个事件不可能是ACTION_DOWN,并且mFirstTouchTarget==null ,所以上述结论成立!
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
//3、这个标示可以通过requestDisallowInterceptTouchEvent
//进行设置,这个标志将影响事件的拦截,即如果这个设了这个标志,
//ViewGroup将不拦截事件,但这个对ACTION_DOWN无效,
//原因在于ACTION_DOWN时 会清楚标志,看1号注释
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
// 4、如果不拦截将事件往下传递
if (!canceled && !intercepted) {
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
// 5、遍历子View
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
// 6、这个方法将事件分发给子View (即调用子View的 disatchTouchEvent犯法)
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
// 7、对mFirstTouchEvent进行赋值
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
//8、如果父控件没有子View 或者子View的 disPatchTouchEvent返回fasle ,
//即没有子View处理事件的话,将会走这个if分支
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
// 9、如果子View正在处理事件,而此时ViewGroup的onIntercepted返回true,
//此时ViewGroup就会偷取事件。
//这个分支会回收target,将重新使得mFirstTouchEvent为null,
//并且子View会受到一个Cancel事件
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
这个方法代码比较长,内容也比较多。我们先看第一个注释的代码:
private void resetTouchState() {
clearTouchTargets();
resetCancelNextUpFlag(this);
//清楚标志位
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
mNestedScrollAxes = SCROLL_AXIS_NONE;
}
看以看到如果是ACTION_DOWN事件的话,它会清楚FLAG_DISALLOW_INTERCEPT这个标志
接着看第二个注释的地方:
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
intercepted = true;
}
这块代码,注释中已经说得差不多了。2条结论:
1、如果ViewGroup决定拦截事件,那么将不会再进入这个分支判断,后续的事件将都交由它处理。
2、可以使用 requestDisallowInterceptTouchEvent,使得ViewGroup不拦截事件,但为ACTION_DOWN事件无效。
接着会遍历所有的子View 并调用dispatchTransformedTouchEvent进行事件分发,我们来看这个方法的代码:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// 处理cancle 事件
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
//传递给子View
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
//返回结果
return handled;
}
这个方法,将会进行事件分发,如果传入的child不为null,则会传递给子View,调用子View的dispatchTouchEvent。
如果child为null 则会掉用 super.dispatchTouchEvent。当然ViewGroup的 父类是View 所以会执行view 的dispatchTouchEvent,这时就会调用ViewGroup的onTouchEvent了。
View#dispatchTouchEvent
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
//处理结果
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
//如果 mOnTouchListener.onTouch()返回 true,则不会调用
//onTouchEvent,这里mOnTouchListener的优先级比较高
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
// 执行 onTouchEvent
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
这样事件就分发到子View的onTouchEvent或者 自身的onTouchEvent了。
我们回过头,在看一下ViewGroup#dispatchTouchEvent这个方法中,注释7~9,看看它是怎么传递事件到自身 onTouchEvent的,和如果给mFirstTouchEvent赋值的。
我们先来看注释7、addTouchTarget方法是怎么赋值的。
private TouchTarget addTouchTarget(View child, int pointerIdBits) {
TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
在看第8条注释,如果mFirstTouchEvent==null 说明没有子View处理事件,这时将向上冒泡,那我们来看看它怎么处理的。
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
//调用这个方法,传入的child ==null
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
这是将调用dispatchTransformedTouchEvent 并传入的child==null,那么将会执行
dispatchTransformedTouchEvent 方法中的
handled = super.dispatchTouchEvent(event);
这个上文已经分析过了。
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
在看第 9条注释:
这个是发生在,子View可能正在处理事件(mFirstTouchEvent!=null),此时ViewGroup决定拦截事件,这是ViewGroup就会偷取子View的事件,向子View发送一个cancel事件,然后将子View从TouchTarget中移除,将导致mFirstTouchEvent重新为 null, 使得接下来的事件交由 ViewGroup自身处理
相关代码:
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//传递一个 cancel事件给 子View
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
//回收target
target.recycle();
target = next;
continue;
那么事件的分发到这里,就基本讲完了,其中很多细节目前还不是很懂,需要以后继续学习,下面我上传流程图:
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