move UVs of a texture

Posted vfxjerry

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了move UVs of a texture相关的知识,希望对你有一定的参考价值。

技术分享图片

Go to the material options on the left, and use a Custom UV. Create a vector parameter, use it to scale and offset your texture coordinate, and feed it back into the custom UV slot for that texture coordinate.

You could also do this right before sampling your texture in the main body of your material, but that will add an extra instruction in your base pass shader (for every pixel) compared to using a Custom UV. Using a Custom UV can also let the GPU pre-fetch the texture data since it knows at the vertex exactly which texture samples you are going to need later in the shader--probably more important for mobile devices than modern PC GPUs these days.

If you want to do fancier distortion effects (i.e. heat waves, water ripples, etc.) above and beyond a constant scale/offset, there is no way around doing it per-pixel before you sample it in the base pass.







以上是关于move UVs of a texture的主要内容,如果未能解决你的问题,请参考以下文章

LOCALIZATION, DETECTION AND TRACKING OF MULTIPLE MOVING SOUND SOURCES WITH A CONVOLUTIONAL RECURRENT

Proper Means of Packing and Moving

Overlooked All Sort Of Agony While Moving In Bangalore

三个方法解决error: use of moved value

读后:DeFMO: Deblurring and Shape Recovery of Fast Moving Objects (CVPR 2021)

HDRP 中的全局平铺结合视差遮挡使 UVS 混乱