深入理解TCP协议及其源代码
Posted shadu
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本实验跟踪TCP三次握手过程
实验环境:ubuntu18.04,用qemu虚拟加载linux-5.0.1内核,在MenuOS中添加简单TCP通信demo命令。
首先,先理论分析三次握手,严格的来说应该是三报文握手,并不是三次握手,因为握手只进行了一次。
第一步:Client将标志位SYN置为1,随机产生一个值seq=J,并将该数据包发送给Server,Client进入SYN_SENT状态,等待Server确认。
第二步:Server收到数据包后由标志位SYN=1知道Client请求建立连接,Server将标志位SYN和ACK都置为1,ack=J+1,随机产生一个值seq=K,并将该数据包发送给Client以确认连接请求,Server进入SYN_RCVD状态。
第三步:Client收到确认后,检查ack是否为J+1,ACK是否为1,如果正确则将标志位ACK置为1,ack=K+1,并将该数据包发送给Server,Server检查ack是否为K+1,ACK是否为1,如果正确则连接建立成功,Client和Server进入ESTABLISHED状态,完成握手,随后Client与Server之间可以开始传输数据了。
在应用层代码来看,握手协议的API对应的是客户端的connect函数和服务器端的accept函数,握手过程是在内核实现的,这两个函数会通过系统调用的方式让内核来实现握手过程,下面来跟踪内核代码看看都经过了哪些内核函数。
先从内核源代码分析
TCP协议相关的代码主要集中在linux-5.0.1/net/ipv4/目录下,其中linux-5.0.1/net/ipv4/tcp_ipv4.c文件中的结构体变量struct proto tcp_prot指定了TCP协议栈的访问接口函数,socket接口层里sock->opt->connect和sock->opt->accept对应的接口函数即是在这里制定的,sock->opt->connect实际调用的是tcp_v4_connect函数,sock->opt->accept实际调用的是inet_csk_accept函数。
struct proto tcp_prot = {
.name = "TCP",
.owner = THIS_MODULE,
.close = tcp_close,
.pre_connect = tcp_v4_pre_connect,
.connect = tcp_v4_connect,
.disconnect = tcp_disconnect,
.accept = inet_csk_accept,
.ioctl = tcp_ioctl,
.init = tcp_v4_init_sock,
.destroy = tcp_v4_destroy_sock,
.shutdown = tcp_shutdown,
.setsockopt = tcp_setsockopt,
.getsockopt = tcp_getsockopt,
.keepalive = tcp_set_keepalive,
.recvmsg = tcp_recvmsg,
.sendmsg = tcp_sendmsg,
.sendpage = tcp_sendpage,
.backlog_rcv = tcp_v4_do_rcv,
.release_cb = tcp_release_cb,
.hash = inet_hash,
.unhash = inet_unhash,
.get_port = inet_csk_get_port,
.enter_memory_pressure = tcp_enter_memory_pressure,
.leave_memory_pressure = tcp_leave_memory_pressure,
.stream_memory_free = tcp_stream_memory_free,
.sockets_allocated = &tcp_sockets_allocated,
.orphan_count = &tcp_orphan_count,
.memory_allocated = &tcp_memory_allocated,
.memory_pressure = &tcp_memory_pressure,
.sysctl_mem = sysctl_tcp_mem,
.sysctl_wmem_offset = offsetof(struct net, ipv4.sysctl_tcp_wmem),
.sysctl_rmem_offset = offsetof(struct net, ipv4.sysctl_tcp_rmem),
.max_header = MAX_TCP_HEADER,
.obj_size = sizeof(struct tcp_sock),
.slab_flags = SLAB_TYPESAFE_BY_RCU,
.twsk_prot = &tcp_timewait_sock_ops,
.rsk_prot = &tcp_request_sock_ops,
.h.hashinfo = &tcp_hashinfo,
.no_autobind = true,
#ifdef CONFIG_COMPAT
.compat_setsockopt = compat_tcp_setsockopt,
.compat_getsockopt = compat_tcp_getsockopt,
#endif
.diag_destroy = tcp_abort,
};
EXPORT_SYMBOL(tcp_prot);
下面来加断点验证一下
b tcp_v4_connect
b inet_csk_accept
c
然后在MenuOS中输入replyhi,结果断在了inet_csk_accept函数
接着在MenuOS中输入hello,结果断在了tcp_v4_connect函数。
这说明握手过程确实经过了这两个函数,最好再用tcpdump抓下包再确认一下,但时间有限,这里就不抓包验证了。
下面分别看看inet_csk_accept和tcp_v4_connect这两个函数的定义。
tcp_v4_connect函数的主要作用就是发起一个TCP连接,建立TCP连接的过程自然需要底层协议的支持,因此我们从这个函数中可以看到它调用了IP层提供的一些服务,比如ip_route_connect和ip_route_newports从名称就可以简单分辨,这里我们关注在TCP层面的三次握手,不去深究底层协议提供的功能细节。我们可以看到这里设置了 TCP_SYN_SENT并进一步调用了 tcp_connect(sk)来实际构造SYN并发送出去。
/* This will initiate an outgoing connection. */
int tcp_v4_connect(struct sock *sk, struct sockaddr *uaddr, int addr_len)
{
struct sockaddr_in *usin = (struct sockaddr_in *)uaddr;
struct inet_sock *inet = inet_sk(sk);
struct tcp_sock *tp = tcp_sk(sk);
__be16 orig_sport, orig_dport;
__be32 daddr, nexthop;
struct flowi4 *fl4;
struct rtable *rt;
int err;
struct ip_options_rcu *inet_opt;
struct inet_timewait_death_row *tcp_death_row = &sock_net(sk)->ipv4.tcp_death_row;
if (addr_len < sizeof(struct sockaddr_in))
return -EINVAL;
if (usin->sin_family != AF_INET)
return -EAFNOSUPPORT;
nexthop = daddr = usin->sin_addr.s_addr;
inet_opt = rcu_dereference_protected(inet->inet_opt,
lockdep_sock_is_held(sk));
if (inet_opt && inet_opt->opt.srr) {
if (!daddr)
return -EINVAL;
nexthop = inet_opt->opt.faddr;
}
orig_sport = inet->inet_sport;
orig_dport = usin->sin_port;
fl4 = &inet->cork.fl.u.ip4;
rt = ip_route_connect(fl4, nexthop, inet->inet_saddr,
RT_CONN_FLAGS(sk), sk->sk_bound_dev_if,
IPPROTO_TCP,
orig_sport, orig_dport, sk);
if (IS_ERR(rt)) {
err = PTR_ERR(rt);
if (err == -ENETUNREACH)
IP_INC_STATS(sock_net(sk), IPSTATS_MIB_OUTNOROUTES);
return err;
}
if (rt->rt_flags & (RTCF_MULTICAST | RTCF_BROADCAST)) {
ip_rt_put(rt);
return -ENETUNREACH;
}
if (!inet_opt || !inet_opt->opt.srr)
daddr = fl4->daddr;
if (!inet->inet_saddr)
inet->inet_saddr = fl4->saddr;
sk_rcv_saddr_set(sk, inet->inet_saddr);
if (tp->rx_opt.ts_recent_stamp && inet->inet_daddr != daddr) {
/* Reset inherited state */
tp->rx_opt.ts_recent = 0;
tp->rx_opt.ts_recent_stamp = 0;
if (likely(!tp->repair))
tp->write_seq = 0;
}
inet->inet_dport = usin->sin_port;
sk_daddr_set(sk, daddr);
inet_csk(sk)->icsk_ext_hdr_len = 0;
if (inet_opt)
inet_csk(sk)->icsk_ext_hdr_len = inet_opt->opt.optlen;
tp->rx_opt.mss_clamp = TCP_MSS_DEFAULT;
/* Socket identity is still unknown (sport may be zero).
* However we set state to SYN-SENT and not releasing socket
* lock select source port, enter ourselves into the hash tables and
* complete initialization after this.
*/
tcp_set_state(sk, TCP_SYN_SENT);
err = inet_hash_connect(tcp_death_row, sk);
if (err)
goto failure;
sk_set_txhash(sk);
rt = ip_route_newports(fl4, rt, orig_sport, orig_dport,
inet->inet_sport, inet->inet_dport, sk);
if (IS_ERR(rt)) {
err = PTR_ERR(rt);
rt = NULL;
goto failure;
}
/* OK, now commit destination to socket. */
sk->sk_gso_type = SKB_GSO_TCPV4;
sk_setup_caps(sk, &rt->dst);
rt = NULL;
if (likely(!tp->repair)) {
if (!tp->write_seq)
tp->write_seq = secure_tcp_seq(inet->inet_saddr,
inet->inet_daddr,
inet->inet_sport,
usin->sin_port);
tp->tsoffset = secure_tcp_ts_off(sock_net(sk),
inet->inet_saddr,
inet->inet_daddr);
}
inet->inet_id = tp->write_seq ^ jiffies;
if (tcp_fastopen_defer_connect(sk, &err))
return err;
if (err)
goto failure;
err = tcp_connect(sk);
if (err)
goto failure;
return 0;
failure:
/*
* This unhashes the socket and releases the local port,
* if necessary.
*/
tcp_set_state(sk, TCP_CLOSE);
ip_rt_put(rt);
sk->sk_route_caps = 0;
inet->inet_dport = 0;
return err;
}
EXPORT_SYMBOL(tcp_v4_connect);
tcp_v4_connect调用了tcp_connect函数,传入的参数是sk这个结构体,并且sk已经初始化了TCP_SYN_SENT这个标记。
tcp_connect函数具体负责构造一个携带SYN标志位的TCP头并发送出去,同时还设置了计时器超时重发。
int tcp_connect(struct sock *sk)
{
struct tcp_sock *tp = tcp_sk(sk);
struct sk_buff *buff;
int err;
tcp_call_bpf(sk, BPF_SOCK_OPS_TCP_CONNECT_CB, 0, NULL);
if (inet_csk(sk)->icsk_af_ops->rebuild_header(sk))
return -EHOSTUNREACH; /* Routing failure or similar. */
tcp_connect_init(sk);
if (unlikely(tp->repair)) {
tcp_finish_connect(sk, NULL);
return 0;
}
buff = sk_stream_alloc_skb(sk, 0, sk->sk_allocation, true);
if (unlikely(!buff))
return -ENOBUFS;
tcp_init_nondata_skb(buff, tp->write_seq++, TCPHDR_SYN);
tcp_mstamp_refresh(tp);
tp->retrans_stamp = tcp_time_stamp(tp);
tcp_connect_queue_skb(sk, buff);
tcp_ecn_send_syn(sk, buff);
tcp_rbtree_insert(&sk->tcp_rtx_queue, buff);
/* Send off SYN; include data in Fast Open. */
err = tp->fastopen_req ? tcp_send_syn_data(sk, buff) :
tcp_transmit_skb(sk, buff, 1, sk->sk_allocation);
if (err == -ECONNREFUSED)
return err;
/* We change tp->snd_nxt after the tcp_transmit_skb() call
* in order to make this packet get counted in tcpOutSegs.
*/
tp->snd_nxt = tp->write_seq;
tp->pushed_seq = tp->write_seq;
buff = tcp_send_head(sk);
if (unlikely(buff)) {
tp->snd_nxt = TCP_SKB_CB(buff)->seq;
tp->pushed_seq = TCP_SKB_CB(buff)->seq;
}
TCP_INC_STATS(sock_net(sk), TCP_MIB_ACTIVEOPENS);
/* Timer for repeating the SYN until an answer. */
inet_csk_reset_xmit_timer(sk, ICSK_TIME_RETRANS,
inet_csk(sk)->icsk_rto, TCP_RTO_MAX);
return 0;
}
EXPORT_SYMBOL(tcp_connect);
其中tcp_transmit_skb函数负责将tcp数据发送出去,这里调用了__tcp_transmit_skb函数。
static int tcp_transmit_skb(struct sock *sk, struct sk_buff *skb, int clone_it,
gfp_t gfp_mask)
{
return __tcp_transmit_skb(sk, skb, clone_it, gfp_mask,
tcp_sk(sk)->rcv_nxt);
}
tcp_v4_connect函数就跟踪到这了。
下面来看下inet_csk_accept函数
struct sock *inet_csk_accept(struct sock *sk, int flags, int *err, bool kern)
{
struct inet_connection_sock *icsk = inet_csk(sk);
struct request_sock_queue *queue = &icsk->icsk_accept_queue;
struct request_sock *req;
struct sock *newsk;
int error;
lock_sock(sk);
/* We need to make sure that this socket is listening,
* and that it has something pending.
*/
error = -EINVAL;
if (sk->sk_state != TCP_LISTEN)
goto out_err;
/* Find already established connection */
if (reqsk_queue_empty(queue)) {
long timeo = sock_rcvtimeo(sk, flags & O_NONBLOCK);
/* If this is a non blocking socket don‘t sleep */
error = -EAGAIN;
if (!timeo)
goto out_err;
error = inet_csk_wait_for_connect(sk, timeo);
if (error)
goto out_err;
}
req = reqsk_queue_remove(queue, sk);
newsk = req->sk;
if (sk->sk_protocol == IPPROTO_TCP &&
tcp_rsk(req)->tfo_listener) {
spin_lock_bh(&queue->fastopenq.lock);
if (tcp_rsk(req)->tfo_listener) {
/* We are still waiting for the final ACK from 3WHS
* so can‘t free req now. Instead, we set req->sk to
* NULL to signify that the child socket is taken
* so reqsk_fastopen_remove() will free the req
* when 3WHS finishes (or is aborted).
*/
req->sk = NULL;
req = NULL;
}
spin_unlock_bh(&queue->fastopenq.lock);
}
out:
release_sock(sk);
if (req)
reqsk_put(req);
return newsk;
out_err:
newsk = NULL;
req = NULL;
*err = error;
goto out;
}
EXPORT_SYMBOL(inet_csk_accept);
服务端调用inet_csk_accept函数会请求队列中取出一个连接请求,如果队列为空则通过inet_csk_wait_for_connect阻塞住等待客户端的连接。
inet_csk_wait_for_connect函数就是无限for循环,一旦有连接请求进来则跳出循环。
/*
* Wait for an incoming connection, avoid race conditions. This must be called
* with the socket locked.
*/
static int inet_csk_wait_for_connect(struct sock *sk, long timeo)
{
struct inet_connection_sock *icsk = inet_csk(sk);
DEFINE_WAIT(wait);
int err;
/*
* True wake-one mechanism for incoming connections: only
* one process gets woken up, not the ‘whole herd‘.
* Since we do not ‘race & poll‘ for established sockets
* anymore, the common case will execute the loop only once.
*
* Subtle issue: "add_wait_queue_exclusive()" will be added
* after any current non-exclusive waiters, and we know that
* it will always _stay_ after any new non-exclusive waiters
* because all non-exclusive waiters are added at the
* beginning of the wait-queue. As such, it‘s ok to "drop"
* our exclusiveness temporarily when we get woken up without
* having to remove and re-insert us on the wait queue.
*/
for (;;) {
prepare_to_wait_exclusive(sk_sleep(sk), &wait,
TASK_INTERRUPTIBLE);
release_sock(sk);
if (reqsk_queue_empty(&icsk->icsk_accept_queue))
timeo = schedule_timeout(timeo);
sched_annotate_sleep();
lock_sock(sk);
err = 0;
if (!reqsk_queue_empty(&icsk->icsk_accept_queue))
break;
err = -EINVAL;
if (sk->sk_state != TCP_LISTEN)
break;
err = sock_intr_errno(timeo);
if (signal_pending(current))
break;
err = -EAGAIN;
if (!timeo)
break;
}
finish_wait(sk_sleep(sk), &wait);
return err;
}
通过代码可以看出connect之后将连接请求发送出去,accept等待连接请求,connect启动到返回和accept返回之间就是所谓三次握手的时间。
以上是握手过程一个大概的分析,就是一个握手过程就这么复杂了,只能说明TCP协议巨复杂。
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