斗地主游戏的案例开发
Posted 蜡笔小心_
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了斗地主游戏的案例开发相关的知识,希望对你有一定的参考价值。
package com.itheima._08斗地主游戏洗牌发牌看牌;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
/**
* 目标:斗地主游戏的案例开发。
* <p>
* 业务需求分析:
* 斗地主的做牌,洗牌,发牌,排序(拓展知识), 看牌
* 业务:总共有54张牌。
* 点数: "3","4","5","6","7","8","9","10","J","Q","K","A","2"
* 花色: "♠", "♥", "♣", "♦"
* 大小王: "👲" , ""
* 点数分别要组合4种花色,大小王各一张。
* 斗地主:发出51张牌,剩下3张作为底牌。
* <p>
* 功能:
* 1.做牌。
* 2.洗牌
* 3.定义3个玩家。
* 4.发牌。
* 5.排序(拓展,了解)
* 6.看牌。
* <p>
* 用面向对象设计案例:
* a.定义一个牌类,代表牌对象。 一个牌对象代表一张牌。
* b.定义一个集合存储54张牌,集合只需要一个(因为牌只需要一副)
*/
public class GameDemo
/**
* a.定义一个静态集合,存储54张牌对象,集合只需要一个
*/
public static final List<Card> ALL_CARDS = new ArrayList<>();
/** b.做牌 */
static
// 1.定义一个数组存储牌的点数,类型确定,个数确定请用数组存储!
String[] numbers = "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2";
// 2.定义一个数组存储牌的花色,类型确定,个数确定请用数组存储!
String[] colors = "♠", "♥", "♣", "♦";
Integer index = 0;
// 3.先遍历点数与四种花色组装成牌对象存入到集合中去
for (String number : numbers)
// 遍历花色
for (String color : colors)
// 创建一张牌对象封装点数和花色
Card card = new Card(number, color, index++);
ALL_CARDS.add(card);
// 4.单独加入大小王
Collections.addAll(ALL_CARDS, new Card("", "🃏", index++), new Card("", "👲", index++));
System.out.println("输出新牌:" + ALL_CARDS);
public static void main(String[] args)
//打乱牌顺序
Collections.shuffle(ALL_CARDS);
System.out.println("ALL_CARDS = " + ALL_CARDS);
List<Card> xiaoXin = new ArrayList<>();
List<Card> niNI = new ArrayList<>();
List<Card> xiaoBai = new ArrayList<>();
// 最后三张底牌
List<Card> lastThree = ALL_CARDS.subList(ALL_CARDS.size() - 3, ALL_CARDS.size());
//对下标进行取余%
for (int i = 0; i < ALL_CARDS.size() - 3; i++)
if (i % 3 == 0)
xiaoXin.add(ALL_CARDS.get(i));
else if (i % 3 == 1)
niNI.add(ALL_CARDS.get(i));
else if (i % 3 == 2)
xiaoBai.add(ALL_CARDS.get(i));
//第一种stream流java8新特性
[Java高阶进阶之Java函数式编程-Stream流-Lambda表达式](https://blog.csdn.net/fo_xi/article/details/126847375?spm=1001.2014.3001.5501)
System.out.println("小新:" + xiaoXin.stream().sorted().collect(Collectors.toList()));
System.out.println("小白:" + xiaoBai.stream().sorted().collect(Collectors.toList()));
System.out.println("妮妮:" + niNI.stream().sorted().collect(Collectors.toList()));
System.out.println("底牌" + lastThree.stream().sorted().collect(Collectors.toList()));
sortCard(xiaoXin);
sortCard(xiaoBai);
sortCard(niNI);
sortCard(lastThree);
//第二种
System.out.println("小新:" + xiaoXin);
System.out.println("小白:" + xiaoBai);
System.out.println("妮妮:" + niNI);
System.out.println("底牌" + lastThree);
/*对牌的List集合进行排序*/
private static void sortCard(List<Card> cards)
Collections.sort(cards, new Comparator<Card>()
@Override
public int compare(Card o1, Card o2)
return o1.getIndex() - o2.getIndex();
);
// 牌类
public class Card implements Comparable<Card>
private String number;
private String color;
private int index;//存储牌在新牌中的索引
public int getIndex()
return index;
public void setIndex(int index)
this.index = index;
public Card(String number, String color,Integer index)
this.number = number;
this.color = color;
this.index=index;
public String getNumber()
return number;
public void setNumber(String number)
this.number = number;
public String getColor()
return color;
public void setColor(String color)
this.color = color;
@Override
public String toString()
return number+color;
@Override
public int compareTo(Card o)
return this.index - o.getIndex();
以上是关于斗地主游戏的案例开发的主要内容,如果未能解决你的问题,请参考以下文章