[Android FrameWork 6.0源码学习] View的重绘过程之Layout
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View绘制的三部曲,测量,布局,绘画
现在我们分析布局部分
测量部分在上篇文章中已经分析过了。不了解的可以去我的博客里找一下
View的布局和测量一样,都是从ViewRootImpl中发起,ViewRootImpl先通过measure来初始化整个的view树
之后会调用onLayout方法来布局,ViewRootImpl是通过performLayout函数来发起重绘的
比较重要的部分我会写注释,注意看注释就行
private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth, int desiredWindowHeight) { mLayoutRequested = false; mScrollMayChange = true; mInLayout = true; final View host = mView; if (DEBUG_ORIENTATION || DEBUG_LAYOUT) { Log.v(TAG, "Laying out " + host + " to (" + host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")"); } Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout"); try { //通过调用DecorView的layout函数,来发起整个view视图的重绘 host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight()); mInLayout = false; int numViewsRequestingLayout = mLayoutRequesters.size(); if (numViewsRequestingLayout > 0) { // requestLayout() was called during layout. // If no layout-request flags are set on the requesting views, there is no problem. // If some requests are still pending, then we need to clear those flags and do // a full request/measure/layout pass to handle this situation. ArrayList<View> validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, false); if (validLayoutRequesters != null) { // Set this flag to indicate that any further requests are happening during // the second pass, which may result in posting those requests to the next // frame instead mHandlingLayoutInLayoutRequest = true; // Process fresh layout requests, then measure and layout int numValidRequests = validLayoutRequesters.size(); for (int i = 0; i < numValidRequests; ++i) { final View view = validLayoutRequesters.get(i); Log.w("View", "requestLayout() improperly called by " + view + " during layout: running second layout pass"); view.requestLayout(); } measureHierarchy(host, lp, mView.getContext().getResources(), desiredWindowWidth, desiredWindowHeight); mInLayout = true; host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight()); mHandlingLayoutInLayoutRequest = false; // Check the valid requests again, this time without checking/clearing the // layout flags, since requests happening during the second pass get noop‘d validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, true); if (validLayoutRequesters != null) { final ArrayList<View> finalRequesters = validLayoutRequesters; // Post second-pass requests to the next frame getRunQueue().post(new Runnable() { @Override public void run() { int numValidRequests = finalRequesters.size(); for (int i = 0; i < numValidRequests; ++i) { final View view = finalRequesters.get(i); Log.w("View", "requestLayout() improperly called by " + view + " during second layout pass: posting in next frame"); view.requestLayout(); } } }); } } } } finally { Trace.traceEnd(Trace.TRACE_TAG_VIEW); } mInLayout = false; }
这个函数主要功能就是调用view的layout方法,接下来要分析的就是layout函数了。这个函数在View中,是触发onLayout函数的方法
@SuppressWarnings({"unchecked"}) public void layout(int l, int t, int r, int b) { //先判断一下是否需要重新测量 if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) { onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec); mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT; } int oldL = mLeft; int oldT = mTop; int oldB = mBottom; int oldR = mRight; //判断是否使用 optical bound 布局,并且绘制Frame出来 boolean changed = isLayoutModeOptical(mParent) ? setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b); //如果需要重新layout的话,就开始调用DecorView的onLayout方法,我们简单看一下 if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) { onLayout(changed, l, t, r, b); mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED; ListenerInfo li = mListenerInfo; if (li != null && li.mOnLayoutChangeListeners != null) { ArrayList<OnLayoutChangeListener> listenersCopy = (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone(); int numListeners = listenersCopy.size(); for (int i = 0; i < numListeners; ++i) { listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB); } } } mPrivateFlags &= ~PFLAG_FORCE_LAYOUT; mPrivateFlags3 |= PFLAG3_IS_LAID_OUT; }
这个函数的工作就是分发整个的布局流程,先是DecorView,在FrameLayout ....直到整个view tree布局完毕
@Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); //获取界面的边框如果有偏移,就需要偏移一下view窗口 getOutsets(mOutsets); if (mOutsets.left > 0) { offsetLeftAndRight(-mOutsets.left); } if (mOutsets.top > 0) { offsetTopAndBottom(-mOutsets.top); } }
这个onLayout是在DecorView中,他调用了super,也就是FrameLayout下边的onLayout方法,我们在继续看FrameLayout
/** * {@inheritDoc} */ @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { layoutChildren(left, top, right, bottom, false /* no force left gravity */); }
这个函数页很简单,直接调用了layoutChildren方法去布局各种子view
void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity) { final int count = getChildCount(); final int parentLeft = getPaddingLeftWithForeground(); final int parentRight = right - left - getPaddingRightWithForeground(); final int parentTop = getPaddingTopWithForeground(); final int parentBottom = bottom - top - getPaddingBottomWithForeground(); //开始布局,目前这个是FrameLayout,特性就是默认左上角,且会z轴覆盖 for (int i = 0; i < count; i++) { final View child = getChildAt(i); if (child.getVisibility() != GONE) { final LayoutParams lp = (LayoutParams) child.getLayoutParams(); final int width = child.getMeasuredWidth(); final int height = child.getMeasuredHeight(); int childLeft; int childTop; //处理对齐方式 int gravity = lp.gravity; if (gravity == -1) { gravity = DEFAULT_CHILD_GRAVITY; } final int layoutDirection = getLayoutDirection(); final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection); final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK; switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.CENTER_HORIZONTAL: childLeft = parentLeft + (parentRight - parentLeft - width) / 2 + lp.leftMargin - lp.rightMargin; break; case Gravity.RIGHT: if (!forceLeftGravity) { childLeft = parentRight - width - lp.rightMargin; break; } case Gravity.LEFT: default: childLeft = parentLeft + lp.leftMargin; } switch (verticalGravity) { case Gravity.TOP: childTop = parentTop + lp.topMargin; break; case Gravity.CENTER_VERTICAL: childTop = parentTop + (parentBottom - parentTop - height) / 2 + lp.topMargin - lp.bottomMargin; break; case Gravity.BOTTOM: childTop = parentBottom - height - lp.bottomMargin; break; default: childTop = parentTop + lp.topMargin; } //布局子view,以此类推,会布局完整个view树 child.layout(childLeft, childTop, childLeft + width, childTop + height); } } }
上面方法运行完后,整个的布局过程就结束了。view这块的设计非常棒,采用了组合模式去设计,在上边循环中去调用layout方法,layout在去触发子view的onLayout来按照各自的规则去布局,直到整个view树循环完毕
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