处理 ios 设备方向

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【中文标题】处理 ios 设备方向【英文标题】:handling ios device orientation 【发布时间】:2012-06-17 23:28:20 【问题描述】:

我的 uiviews 有问题,具体取决于设备方向...

我遇到的主要问题是

UIDeviceOrientationFaceUp
UIDeviceOrientationFaceDown

我的视图弄乱了我只想支持纵向和横向(左右)所以如果设备改变方向我的视图会正确地改变自己..

这是我目前实施的。基本上它是一个从屏幕底部向上滚动的 UIView,在这个视图中有几个按钮,用户可以选择加载不同的视图。

#pragma jumpBarButtons
- (void)jumpBarButtonPosition


    //orientation stuff
    if (jumpBar.isViewLoaded) 

        UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];


        switch (orientation) 
            case UIDeviceOrientationPortrait:
            
                NSLog(@"Portrait");

                // Row one
                jumpButton1.frame = CGRectMake(18.45, 23.0, 57.0, 57.0);
                jumpButton2.frame = CGRectMake(93.9, 23.0, 57.0, 57.0);
                jumpButton3.frame = CGRectMake(169.35, 23.0, 57.0, 57.0);
                jumpButton4.frame = CGRectMake(244.8, 23.0, 57.0, 57.0);
                // Row tow
                jumpButton5.frame = CGRectMake(18.45, 95.0, 57.0, 57.0);
                jumpButton6.frame = CGRectMake(93.9, 95.0, 57.0, 57.0);
                jumpButton7.frame = CGRectMake(169.35, 95.0, 57.0, 57.0);
                jumpButton8.frame = CGRectMake(244.8, 95.0, 57.0, 57.0);
                // Row three
                jumpButton9.frame = CGRectMake(18.45, 167.0, 57.0, 57.0);
                jumpButton10.frame = CGRectMake(93.9, 167.0, 57.0, 57.0);
                jumpButton11.frame = CGRectMake(169.35, 167.0, 57.0, 57.0);
                jumpButton12.frame = CGRectMake(244.8, 167.0, 57.0, 57.0);
                // Row four
                jumpButton13.frame = CGRectMake(18.45, 239.0, 57.0, 57.0);
                jumpButton14.frame = CGRectMake(93.9, 239.0, 57.0, 57.0);
                jumpButton15.frame = CGRectMake(169.35, 239.0, 57.0, 57.0);
                jumpButton16.frame = CGRectMake(244.8, 239.0, 57.0, 57.0);
            
                break;

case UIDeviceOrientationLandscapeLeft:
            case UIDeviceOrientationLandscapeRight:
            
                viewSpaceHeight = 207;
                viewSpaceWidth = 480;

                // Row one
                jumpButton1.frame = CGRectMake(19.7, 9.0, 57.0, 57.0);
                jumpButton2.frame = CGRectMake(96.42, 9.0, 57.0, 57.0);
                jumpButton3.frame = CGRectMake(173.13, 9.0, 57.0, 57.0);
                jumpButton4.frame = CGRectMake(249.84, 9.0, 57.0, 57.0);
                jumpButton5.frame = CGRectMake(326.55, 9.0, 57.0, 57.0);
                jumpButton6.frame = CGRectMake(403.26, 9.0, 57.0, 57.0);
                // Row tow
                jumpButton7.frame = CGRectMake(19.7, 75.0, 57.0, 57.0);
                jumpButton8.frame = CGRectMake(96.42, 75.0, 57.0, 57.0);
                jumpButton9.frame = CGRectMake(173.13, 75.0, 57.0, 57.0);
                jumpButton10.frame = CGRectMake(249.84, 75.0, 57.0, 57.0);
                jumpButton11.frame = CGRectMake(326.55, 75.0, 57.0, 57.0);
                jumpButton12.frame = CGRectMake(403.26, 75.0, 57.0, 57.0);
                // Row three
                jumpButton13.frame = CGRectMake(19.7, 141.0, 57.0, 57.0);
                jumpButton14.frame = CGRectMake(96.42, 141.0, 57.0, 57.0);
                jumpButton15.frame = CGRectMake(173.13, 141.0, 57.0, 57.0);
                jumpButton16.frame = CGRectMake(249.84, 141.0, 57.0, 57.0);

            
                break;
//..

如果纵向有 16 个 4,4,4,4 图标,那就差不多了,如果横向则图标是 6,6,4。如果设备翻转为面朝上或面朝下会发生什么,所有这些按钮视图都会消失。我能做些什么来阻止这种情况,任何帮助将不胜感激。

【问题讨论】:

【参考方案1】:

请改用UIInterfaceDirection。它是UIApplication 类的一部分,它只包含以下值

typedef enum 
   UIInterfaceOrientationPortrait           = UIDeviceOrientationPortrait,
   UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,
   UIInterfaceOrientationLandscapeLeft      = UIDeviceOrientationLandscapeRight,
   UIInterfaceOrientationLandscapeRight     = UIDeviceOrientationLandscapeLeft
 UIInterfaceOrientation;

您可以像这样轻松检查当前方向:

[[UIApplication sharedApplication] statusBarOrientation] 

【讨论】:

啊完美!非常感谢你..我虽然我快疯了几秒钟! :P

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