IBDesignable - 排列通过界面生成器添加的子视图
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【中文标题】IBDesignable - 排列通过界面生成器添加的子视图【英文标题】:IBDesignable - Arrange subviews added through interface builder 【发布时间】:2016-04-28 19:11:35 【问题描述】:我目前正在处理IBDesignable
Views,我很好奇是否有人能够解决这个问题。我希望在我的子视图中使用自定义布局算法自动排列通过界面构建器添加的视图。当我运行应用程序时,视图效果很好,但在界面构建器中,视图不会实时重新排列。
我已经尝试调试我的UIView
类,但是界面构建器似乎总是在初始化元素时,它认为它的子视图为零。界面构建器似乎没有给您机会在事后安排这些视图。但是,我想知道是否可能只是我缺少一些东西。是否可以在 IBDesignable
类中重新排列从界面构建器添加的子视图,并在界面构建器中重新排列视图?
【问题讨论】:
【参考方案1】:如果您还没有使用自定义视图和 IBDesignable,请尝试使用提供的方法。您可能还需要在 Xcode 中刷新视图或让它自动刷新视图。以下是您可能缺少的功能。这永远不会在实时应用程序中调用。它只在 Xcode IB 中调用。
override func prepareForInterfaceBuilder()
super.prepareForInterfaceBuilder()
setUpView()
在这种情况下,setUpView 正在布置我的子视图。 这是我做的一个例子。 https://github.com/agibson73/ICONButton
import UIKit
@IBDesignable class AGIconButton: UIControl
private var iconImageView : UIImageView!
private var iconLabel : UILabel!
private var mainSpacer : UIView!
private var highlightView:UIView!
private var widthContraint : NSLayoutConstraint!
var padding : CGFloat = 5
override init(frame: CGRect)
super.init(frame: frame)
setUpView()
addTarget(self, action: #selector(AGIconButton.userDidTouchDown), for: .touchDown)
addTarget(self, action: #selector(AGIconButton.userDidTouchUp), for: .touchUpInside)
addTarget(self, action: #selector(AGIconButton.userDidTouchUpOutside), for: .touchUpOutside)
required init?(coder aDecoder: NSCoder)
super.init(coder: aDecoder)
setUpView()
addTarget(self, action: #selector(AGIconButton.userDidTouchDown), for: .touchDown)
addTarget(self, action: #selector(AGIconButton.userDidTouchUp), for: .touchUpInside)
addTarget(self, action: #selector(AGIconButton.userDidTouchUpOutside), for: .touchUpOutside)
//only called at design time
override func prepareForInterfaceBuilder()
super.prepareForInterfaceBuilder()
setUpView()
addTarget(self, action: #selector(AGIconButton.userDidTouchDown), for: .touchDown)
addTarget(self, action: #selector(AGIconButton.userDidTouchUp), for: .touchUpInside)
addTarget(self, action: #selector(AGIconButton.userDidTouchUpOutside), for: .touchUpOutside)
@IBInspectable var iconImage: UIImage = UIImage()
didSet
iconImageView.image = iconImage
@IBInspectable var imageSize: CGFloat = 40
didSet
setUpView()
@IBInspectable var imagePadding: CGFloat = 10
didSet
setUpView()
@IBInspectable var iconText: String = "Icon Button Time"
didSet
setUpView()
@IBInspectable var iconTextSize: CGFloat = 15
didSet
setUpView()
@IBInspectable var iconTextColor: UIColor = UIColor.black
didSet
setUpView()
@IBInspectable var alignment: Int = 1
didSet
setUpView()
override var intrinsicContentSize: CGSize
let label = UILabel()
label.font = UIFont.systemFont(ofSize: iconTextSize)
label.text = iconText
label.sizeToFit()
return CGSize(width: imageSize + label.frame.width + imagePadding + (padding * 2), height: CGFloat(max(label.frame.height, imageSize) + padding * 2))
@IBInspectable var highLightColor: UIColor = UIColor.lightGray
didSet
setUpView()
@IBInspectable var shouldBounce: Bool = true
@IBInspectable var borderColor: UIColor = UIColor.clear
didSet
layer.borderColor = borderColor.cgColor
@IBInspectable var borderWidth: CGFloat = 0
didSet
layer.borderWidth = borderWidth
@IBInspectable var cornerRadius: CGFloat = 0
didSet
layer.cornerRadius = cornerRadius
private func setUpView()
if iconImageView == nil
iconImageView = UIImageView(image: iconImage)
iconImageView.contentMode = .scaleAspectFit
iconImageView.isUserInteractionEnabled = false
self.addSubview(iconImageView)
if mainSpacer == nil
mainSpacer = UIView(frame: CGRect(x: 0, y: 0, width: imagePadding, height: self.bounds.height))
mainSpacer.isUserInteractionEnabled = false
self.addSubview(mainSpacer)
if iconLabel == nil
iconLabel = UILabel()
iconLabel.isUserInteractionEnabled = false
self.addSubview(iconLabel)
if highlightView == nil
highlightView = UIView(frame: self.bounds)
highlightView.autoresizingMask = [.flexibleWidth,.flexibleHeight]
highlightView.alpha = 0
highlightView.isUserInteractionEnabled = false
self.addSubview(highlightView)
self.bringSubview(toFront: highlightView)
highlightView.backgroundColor = highLightColor
iconLabel.font = UIFont.systemFont(ofSize: iconTextSize)
iconLabel.text = iconText
iconLabel.textColor = iconTextColor
iconLabel.sizeToFit()
var usedWidth : CGFloat = self.intrinsicContentSize.width
if bounds.width < usedWidth
usedWidth = bounds.width
let maxImageHeight = min(self.bounds.height - padding, imageSize)
//resize iconlabel if we have to
if maxImageHeight + imagePadding + iconLabel.bounds.width + padding * 2 > usedWidth
iconLabel.frame = CGRect(x: 0, y: 0, width: self.bounds.width - iconImageView.bounds.width - imagePadding - padding * 2, height: iconLabel.bounds.height)
iconLabel.fitFontForSize(minFontSize: 1, maxFontSize: iconTextSize, accuracy: 1.0)
let maxWidth = (self.bounds.width - iconLabel.bounds.width - maxImageHeight - imagePadding) / 2
switch alignment
case 0:
//intrinsic left
iconImageView.frame = CGRect(x:padding, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
mainSpacer.frame = CGRect(x: maxImageHeight + padding, y: 0, width: imagePadding, height: self.bounds.height)
iconLabel.frame = CGRect(x: maxImageHeight + imagePadding + padding, y: 0, width: iconLabel.frame.width, height: bounds.height)
break
case 1:
//intrinsic center
iconImageView.frame = CGRect(x: maxWidth, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
mainSpacer.frame = CGRect(x: maxWidth + maxImageHeight, y: 0, width: imagePadding, height: self.bounds.height)
iconLabel.frame = CGRect(x: maxWidth + maxImageHeight + imagePadding, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
break
case 2:
//intrinsic icon right text aligned right
iconLabel.frame = CGRect(x: maxWidth, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
iconLabel.textAlignment = .right
mainSpacer.frame = CGRect(x: iconLabel.frame.width + maxWidth, y: 0, width: imagePadding, height: self.bounds.height)
iconImageView.frame = CGRect(x: iconLabel.frame.width + imagePadding + maxWidth, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
break
case 3:
//intrinsic center invert icon
iconLabel.frame = CGRect(x:maxWidth, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
mainSpacer.frame = CGRect(x: maxWidth + iconLabel.bounds.width, y: 0, width: imagePadding, height: self.bounds.height)
iconImageView.frame = CGRect(x: maxWidth + iconLabel.bounds.width + imagePadding, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
break
default:
//intrinsic center
iconImageView.frame = CGRect(x: maxWidth, y: self.bounds.midY - maxImageHeight/2,width:maxImageHeight, height: maxImageHeight)
mainSpacer.frame = CGRect(x: maxWidth + maxImageHeight, y: 0, width: imagePadding, height: self.bounds.height)
iconLabel.frame = CGRect(x: maxWidth + maxImageHeight + imagePadding, y: 0, width: iconLabel.frame.width, height: self.bounds.height)
//layout subviews
override func layoutSubviews()
super.layoutSubviews()
setUpView()
//MARK: Touch Events
//TODO: run on timer to simulate a real press
func userDidTouchDown()
if shouldBounce == true
animateBouncyDown()
else
self.animateHighlightTo(alpha: 0.3)
func userDidTouchUp()
if shouldBounce == true
animateBouncyUp()
else
self.animateHighlightTo(alpha: 0)
func userDidTouchUpOutside()
if shouldBounce == true
animateBouncyUp()
else
self.animateHighlightTo(alpha: 0)
func animateHighlightTo(alpha:CGFloat)
UIView.animate(withDuration: 0.2, animations: [weak self] in
self?.highlightView.alpha = alpha
)
func animateBouncyDown()
self.transform = CGAffineTransform.identity
UIView.animate(withDuration: 0.15, animations: [weak self] in
self?.transform = CGAffineTransform(scaleX: 0.85, y: 0.85)
)
func animateBouncyUp()
UIView.animate(withDuration: 0.2, delay: 0, usingSpringWithDamping: 0.8, initialSpringVelocity: 0.8, options: .curveEaseInOut, animations: [weak self] in
if self != nil
self?.transform = CGAffineTransform.identity
, completion: nil)
extension UILabel
func fitFontForSize( minFontSize : CGFloat = 1.0, maxFontSize : CGFloat = 300.0, accuracy : CGFloat = 1.0)
var maxFontSize = maxFontSize
var minFontSize = minFontSize
assert(maxFontSize > minFontSize)
layoutIfNeeded() // Can be removed at your own discretion
let constrainedSize = bounds.size
while maxFontSize - minFontSize > accuracy
let midFontSize : CGFloat = ((minFontSize + maxFontSize) / 2)
font = font.withSize(midFontSize)
sizeToFit()
let checkSize : CGSize = bounds.size
if checkSize.height < constrainedSize.height && checkSize.width < constrainedSize.width
minFontSize = midFontSize
else
maxFontSize = midFontSize
font = font.withSize(minFontSize)
sizeToFit()
layoutIfNeeded()
【讨论】:
【参考方案2】:似乎没有任何方法可以做到这一点。如果您将自定义控件拖放到另一个 xib 并在 Interface Builder 中将子视图添加到自定义控件,则当您加载 xib 时,这些子视图将与视图层次结构中的自定义控件显示在同一级别。看起来自定义控件不能充当其他 xib 中的容器。
【讨论】:
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