如何使用逆时针动画显示自定义圆形进度条?
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【中文标题】如何使用逆时针动画显示自定义圆形进度条?【英文标题】:How to display custom circular progress bar with Anti-Clockwise animation? 【发布时间】:2014-07-03 13:54:48 【问题描述】:我正在使用与测验相关的应用程序。此处将显示自定义圆形进度条,该进度条基于正确答案除以总问题并乘以 100 的百分比值。 并以百分比形式获取结果值,然后将结果值除以 100 以获得浮点值,因为进度动画值是“0.0 到 1.0” 这里我使用库“DACCircularProgressView”。 现在使用顺时针动画的进度。但我需要逆时针动画。
如果有人知道,请给出建议。我真的不知道如何在“DACCircularProgressView”中更改旋转动画。
//
// DACircularProgressView.h
// DACircularProgress
//
// Created by Daniel Amitay on 2/6/12.
// Copyright (c) 2012 Daniel Amitay. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface DACircularProgressView : UIView
@property(nonatomic, strong) UIColor *trackTintColor UI_APPEARANCE_SELECTOR;
@property(nonatomic, strong) UIColor *progressTintColor UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger roundedCorners UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(
@property(nonatomic) CGFloat thicknessRatio UI_APPEARANCE_SELECTOR;
@property(nonatomic) CGFloat progress;
@property(nonatomic) CGFloat indeterminateDuration UI_APPEARANCE_SELECTOR;
@property(nonatomic) NSInteger indeterminate UI_APPEARANCE_SELECTOR; // Can not use BOOL with UI_APPEARANCE_SELECTOR :-(
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated;
@end
//
// DACircularProgressView.m
// DACircularProgress
//
// Created by Daniel Amitay on 2/6/12.
// Copyright (c) 2012 Daniel Amitay. All rights reserved.
//
#import "DACircularProgressView.h"
#import <QuartzCore/QuartzCore.h>
@interface DACircularProgressLayer : CALayer
@property(nonatomic, strong) UIColor *trackTintColor;
@property(nonatomic, strong) UIColor *progressTintColor;
@property(nonatomic) NSInteger roundedCorners;
@property(nonatomic) CGFloat thicknessRatio;
@property(nonatomic) CGFloat progress;
@end
@implementation DACircularProgressLayer
@dynamic trackTintColor;
@dynamic progressTintColor;
@dynamic roundedCorners;
@dynamic thicknessRatio;
@dynamic progress;
+ (BOOL)needsDisplayForKey:(NSString *)key
return [key isEqualToString:@"progress"] ? YES : [super needsDisplayForKey:key];
- (void)drawInContext:(CGContextRef)context
CGRect rect = self.bounds;
CGPoint centerPoint = CGPointMake(rect.size.height / 2, rect.size.width / 2);
CGFloat radius = MIN(rect.size.height, rect.size.width) / 2;
CGFloat progress = MIN(self.progress, 1.f - FLT_EPSILON);
CGFloat radians = (progress * 2 * M_PI) - M_PI_2;
CGContextSetFillColorWithColor(context, self.trackTintColor.CGColor);
CGMutablePathRef trackPath = CGPathCreateMutable();
CGPathMoveToPoint(trackPath, NULL, centerPoint.x, centerPoint.y);
CGPathAddArc(trackPath, NULL, centerPoint.x, centerPoint.y, radius, 3 * M_PI_2, -M_PI_2, NO);
CGPathCloseSubpath(trackPath);
CGContextAddPath(context, trackPath);
CGContextFillPath(context);
CGPathRelease(trackPath);
if (progress > 0.f)
CGContextSetFillColorWithColor(context, self.progressTintColor.CGColor);
CGMutablePathRef progressPath = CGPathCreateMutable();
CGPathMoveToPoint(progressPath, NULL, centerPoint.x, centerPoint.y);
CGPathAddArc(progressPath, NULL, centerPoint.x, centerPoint.y, radius, 3 * M_PI_2, radians, NO);
CGPathCloseSubpath(progressPath);
CGContextAddPath(context, progressPath);
CGContextFillPath(context);
CGPathRelease(progressPath);
if (progress > 0.f && self.roundedCorners)
CGFloat pathWidth = radius * self.thicknessRatio;
CGFloat xOffset = radius * (1.f + ((1 - (self.thicknessRatio / 2.f)) * cosf(radians)));
CGFloat yOffset = radius * (1.f + ((1 - (self.thicknessRatio / 2.f)) * sinf(radians)));
CGPoint endPoint = CGPointMake(xOffset, yOffset);
CGContextAddEllipseInRect(context, CGRectMake(centerPoint.x - pathWidth / 2, 0, pathWidth, pathWidth));
CGContextFillPath(context);
CGContextAddEllipseInRect(context, CGRectMake(endPoint.x - pathWidth / 2, endPoint.y - pathWidth / 2, pathWidth, pathWidth));
CGContextFillPath(context);
CGContextSetBlendMode(context, kCGBlendModeClear);
CGFloat innerRadius = radius * (1.f - self.thicknessRatio);
CGPoint newCenterPoint = CGPointMake(centerPoint.x - innerRadius, centerPoint.y - innerRadius);
CGContextAddEllipseInRect(context, CGRectMake(newCenterPoint.x, newCenterPoint.y, innerRadius * 2, innerRadius * 2));
CGContextFillPath(context);
@end
@implementation DACircularProgressView
+ (void) initialize
if (self != [DACircularProgressView class])
return;
id appearance = [self appearance];
[appearance setTrackTintColor:[[UIColor whiteColor] colorWithAlphaComponent:0.3f]];
[appearance setProgressTintColor:[UIColor whiteColor]];
[appearance setThicknessRatio:0.3f];
[appearance setRoundedCorners:NO];
[appearance setIndeterminateDuration:2.0f];
[appearance setIndeterminate:NO];
+ (Class)layerClass
return [DACircularProgressLayer class];
- (DACircularProgressLayer *)circularProgressLayer
return (DACircularProgressLayer *)self.layer;
- (id)init
return [self initWithFrame:CGRectMake(0.0f, 0.0f, 40.0f, 40.0f)];
- (id)initWithFrame:(CGRect)frame
self = [super initWithFrame:frame];
if (self)
self.backgroundColor = [UIColor clearColor];
return self;
- (void)didMoveToWindow
self.circularProgressLayer.contentsScale = [UIScreen mainScreen].scale;
#pragma mark - Progress
-(CGFloat)progress
return self.circularProgressLayer.progress;
- (void)setProgress:(CGFloat)progress
[self setProgress:progress animated:NO];
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated
CGFloat pinnedProgress = MIN(MAX(progress, 0.f), 1.f);
if (animated)
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
animation.duration = fabsf(self.progress - pinnedProgress); // Same duration as UIProgressView animation
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.fromValue = [NSNumber numberWithFloat:self.progress];
animation.toValue = [NSNumber numberWithFloat:pinnedProgress];
[self.circularProgressLayer addAnimation:animation forKey:@"progress"];
// [self.circularProgressLayer setFrame:CGRectMake(3, 3, 40, 40)];
else
[self.circularProgressLayer setNeedsDisplay];
self.circularProgressLayer.progress = pinnedProgress;
#pragma mark - UIAppearance methods
- (UIColor *)trackTintColor
return self.circularProgressLayer.trackTintColor;
- (void)setTrackTintColor:(UIColor *)trackTintColor
self.circularProgressLayer.trackTintColor = trackTintColor;
[self.circularProgressLayer setNeedsDisplay];
- (UIColor *)progressTintColor
return self.circularProgressLayer.progressTintColor;
- (void)setProgressTintColor:(UIColor *)progressTintColor
self.circularProgressLayer.progressTintColor = progressTintColor;
[self.circularProgressLayer setNeedsDisplay];
- (NSInteger)roundedCorners
return self.roundedCorners;
-(void)setRoundedCorners:(NSInteger)roundedCorners
self.circularProgressLayer.roundedCorners = roundedCorners;
[self.circularProgressLayer setNeedsDisplay];
-(CGFloat)thicknessRatio
return self.circularProgressLayer.thicknessRatio;
- (void)setThicknessRatio:(CGFloat)thicknessRatio
self.circularProgressLayer.thicknessRatio = MIN(MAX(thicknessRatio, 0.f), 1.f);
[self.circularProgressLayer setNeedsDisplay];
- (NSInteger)indeterminate
CAAnimation *spinAnimation = [self.layer animationForKey:@"indeterminateAnimation"];
return spinAnimation;
- (void)setIndeterminate:(NSInteger)indeterminate
if (indeterminate && !self.indeterminate)
CABasicAnimation *spinAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
spinAnimation.byValue = [NSNumber numberWithFloat:2.0f*M_PI];
spinAnimation.duration = self.indeterminateDuration;
spinAnimation.repeatCount = HUGE_VALF;
[self.layer addAnimation:spinAnimation forKey:@"indeterminateAnimation"];
else
[self.layer removeAnimationForKey:@"indeterminateAnimation"];
@end
在我自己的班级里,
self.largeProgressView = [[DACircularProgressView alloc] initWithFrame:CGRectMake(10.0f, 85.0f, 78.0f, 78.0f)];
self.largeProgressView.roundedCorners = NO;
self.largeProgressView.trackTintColor = THIK_GRAY_COLOR;
self.largeProgressView.progressTintColor = LIGHT_GREEN_COLOR;
self.largeProgressView.thicknessRatio = 0.2f;
[self.largeProgressView setBackgroundColor:[UIColor clearColor]];
[resultatsCategoryView addSubview:self.largeProgressView];
total = [TotalQuestionsCount floatValue];
current = [CorrectAnswersCount floatValue];
percentageCompleted = current / total * 100;
percentageCompleted = percentageCompleted / 100;
//NSLog(@"percentageCompleted = %f",percentageCompleted);
for (DACircularProgressView *progressView in [NSArray arrayWithObjects:self.largeProgressView, nil])
CGFloat progress = percentageCompleted;
//NSLog(@"progress = %f",progress);
[progressView setProgress:progress animated:YES];
if (progressView.progress >= 1.0f && [self.timer isValid])
[progressView setProgress:0.f animated:YES];
【问题讨论】:
嘿任何人请给一些建议,这是紧急的。 我发布了答案检查它,可能对你有帮助.. :) @Shan 谢谢你的回复。我会检查的。 我修改了代码并用gif文件重新发布,请检查它 【参考方案1】:使用下面的代码,我将上面的 .m 文件更改为下面的 .m 文件 希望对你有帮助
#import "DACircularProgressView.h"
#import <QuartzCore/QuartzCore.h>
@interface DACircularProgressLayer : CALayer
@property(nonatomic, strong) UIColor *trackTintColor;
@property(nonatomic, strong) UIColor *progressTintColor;
@property(nonatomic) NSInteger roundedCorners;
@property(nonatomic) CGFloat thicknessRatio;
@property(nonatomic) CGFloat progress;
@end
@implementation DACircularProgressLayer
@dynamic trackTintColor;
@dynamic progressTintColor;
@dynamic roundedCorners;
@dynamic thicknessRatio;
@dynamic progress;
+ (BOOL)needsDisplayForKey:(NSString *)key
return [key isEqualToString:@"progress"] ? YES : [super needsDisplayForKey:key];
- (void)drawInContext:(CGContextRef)context
CGRect rect = self.bounds;
CGPoint centerPoint = CGPointMake(rect.size.height / 2.0f, rect.size.width / 2.0f);
CGFloat radius = MIN(rect.size.height, rect.size.width) / 2.0f;
CGFloat progress = MIN(self.progress, 1.0f - FLT_EPSILON);
CGFloat radians = (progress * 2.0f * -M_PI) - M_PI_2;
CGContextSetFillColorWithColor(context, self.trackTintColor.CGColor);
CGMutablePathRef trackPath = CGPathCreateMutable();
CGPathMoveToPoint(trackPath, NULL, centerPoint.x, centerPoint.y);
CGPathAddArc(trackPath, NULL, centerPoint.x, centerPoint.y, radius, 3.0f * -M_PI_2, M_PI_2, NO);
CGPathCloseSubpath(trackPath);
CGContextAddPath(context, trackPath);
CGContextFillPath(context);
CGPathRelease(trackPath);
if (progress > 0.0f)
CGContextSetFillColorWithColor(context, self.progressTintColor.CGColor);
CGMutablePathRef progressPath = CGPathCreateMutable();
CGPathMoveToPoint(progressPath, NULL, centerPoint.x, centerPoint.y);
CGPathAddArc(progressPath, NULL, centerPoint.x, centerPoint.y, radius, 3.0f * M_PI_2, radians, NO);
CGPathCloseSubpath(progressPath);
CGContextAddPath(context, progressPath);
CGContextFillPath(context);
CGPathRelease(progressPath);
if (progress > 0.0f && self.roundedCorners)
CGFloat pathWidth = radius * self.thicknessRatio;
CGFloat xOffset = radius * (1.0f + ((1.0f - (self.thicknessRatio / 2.0f)) * cosf(radians)));
CGFloat yOffset = radius * (1.0f + ((1.0f - (self.thicknessRatio / 2.0f)) * sinf(radians)));
CGPoint endPoint = CGPointMake(xOffset, yOffset);
CGContextAddEllipseInRect(context, CGRectMake(centerPoint.x - pathWidth / 2.0f, 0.0f, pathWidth, pathWidth));
CGContextFillPath(context);
CGContextAddEllipseInRect(context, CGRectMake(endPoint.x - pathWidth / 2.0f, endPoint.y - pathWidth / 2.0f, pathWidth, pathWidth));
CGContextFillPath(context);
CGContextSetBlendMode(context, kCGBlendModeClear);
CGFloat innerRadius = radius * (1.0f - self.thicknessRatio);
CGPoint newCenterPoint = CGPointMake(centerPoint.x - innerRadius, centerPoint.y - innerRadius);
CGContextAddEllipseInRect(context, CGRectMake(newCenterPoint.x, newCenterPoint.y, innerRadius * 2.0f, innerRadius * 2.0f));
CGContextFillPath(context);
@end
@interface DACircularProgressView ()
@end
@implementation DACircularProgressView
+ (void) initialize
if (self != [DACircularProgressView class])
return;
id appearance = [self appearance];
[appearance setTrackTintColor:[[UIColor whiteColor] colorWithAlphaComponent:0.3f]];
[appearance setProgressTintColor:[UIColor whiteColor]];
[appearance setBackgroundColor:[UIColor clearColor]];
[appearance setThicknessRatio:0.3f];
[appearance setRoundedCorners:NO];
[appearance setIndeterminateDuration:5.0f];
[appearance setIndeterminate:NO];
+ (Class)layerClass
return [DACircularProgressLayer class];
- (DACircularProgressLayer *)circularProgressLayer
return (DACircularProgressLayer *)self.layer;
- (id)init
return [super initWithFrame:CGRectMake(0.0f, 0.0f, 40.0f, 40.0f)];
- (void)didMoveToWindow
CGFloat windowContentsScale = self.window.screen.scale;
self.circularProgressLayer.contentsScale = windowContentsScale;
#pragma mark - Progress
- (CGFloat)progress
return self.circularProgressLayer.progress;
- (void)setProgress:(CGFloat)progress
[self setProgress:progress animated:NO];
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated
[self.layer removeAnimationForKey:@"indeterminateAnimation"];
[self.circularProgressLayer removeAnimationForKey:@"progress"];
CGFloat pinnedProgress = MIN(MAX(progress, 0.0f), 1.0f);
if (animated)
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"progress"];
// animation.duration = fabsf(self.progress - pinnedProgress); // Same duration as UIProgressView animation
animation.duration = 10.0f;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
// animation.fromValue = [NSNumber numberWithFloat:self.progress];
// animation.toValue = [NSNumber numberWithFloat:pinnedProgress];
animation.fromValue = [NSNumber numberWithFloat:pinnedProgress];
animation.toValue = [NSNumber numberWithFloat:self.progress];
[self.circularProgressLayer addAnimation:animation forKey:@"progress"];
else
[self.circularProgressLayer setNeedsDisplay];
self.circularProgressLayer.progress = pinnedProgress;
#pragma mark - UIAppearance methods
- (UIColor *)trackTintColor
return self.circularProgressLayer.trackTintColor;
- (void)setTrackTintColor:(UIColor *)trackTintColor
self.circularProgressLayer.trackTintColor = trackTintColor;
[self.circularProgressLayer setNeedsDisplay];
- (UIColor *)progressTintColor
return self.circularProgressLayer.progressTintColor;
- (void)setProgressTintColor:(UIColor *)progressTintColor
self.circularProgressLayer.progressTintColor = progressTintColor;
[self.circularProgressLayer setNeedsDisplay];
- (NSInteger)roundedCorners
return self.roundedCorners;
- (void)setRoundedCorners:(NSInteger)roundedCorners
self.circularProgressLayer.roundedCorners = roundedCorners;
[self.circularProgressLayer setNeedsDisplay];
- (CGFloat)thicknessRatio
return self.circularProgressLayer.thicknessRatio;
- (void)setThicknessRatio:(CGFloat)thicknessRatio
self.circularProgressLayer.thicknessRatio = MIN(MAX(thicknessRatio, 0.f), 1.f);
[self.circularProgressLayer setNeedsDisplay];
- (NSInteger)indeterminate
CAAnimation *spinAnimation = [self.layer animationForKey:@"indeterminateAnimation"];
return (spinAnimation == nil ? 0 : 1);
- (void)setIndeterminate:(NSInteger)indeterminate
if (indeterminate && !self.indeterminate)
CABasicAnimation *spinAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
spinAnimation.byValue = [NSNumber numberWithFloat:indeterminate > 0 ? -2.0f*M_PI : 2.0f*M_PI];
spinAnimation.duration = self.indeterminateDuration;
spinAnimation.repeatCount = HUGE_VALF;
[self.layer addAnimation:spinAnimation forKey:@"indeterminateAnimation"];
else
[self.layer removeAnimationForKey:@"indeterminateAnimation"];
@end
我修改了示例项目,项目的输出如下所示
我不认为上面的结果是顺时针旋转,视频最后会被截断,它会逆时针方向旋转.. 请检查一下,我再次重新发布了代码。检查一下
你可以在DACircularProgressView.m
中下载修改为反时钟动画的project hear but animating clock wise
【讨论】:
它不会逆时针动画。像往常一样,它是顺时针动画。 上面的gif文件显示了向后的动画。我不想根据百分比值从左侧填充颜色到右侧结束。如果您知道解决方案,请提供一些建议。以上是关于如何使用逆时针动画显示自定义圆形进度条?的主要内容,如果未能解决你的问题,请参考以下文章