HTML5 Canvas:在画布外拖动
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【中文标题】HTML5 Canvas:在画布外拖动【英文标题】:HTML5 Canvas: Dragging outside of canvas 【发布时间】:2012-12-28 13:57:43 【问题描述】:我在使用 html5 Canvas 实现拖动功能时遇到问题。我了解缺少场景图等,并设置了一种方法来识别鼠标事件上的拖动矩形。
但是:问题是当鼠标离开画布时会丢失鼠标事件。如果我拖到画布外并释放鼠标按钮,我的代码不会获得 mouseup 事件来相应地改变拖动逻辑。然后,拖动的对象会一直粘在我的鼠标上,直到我再次开始拖动。
fabric.js doesn't have this problem,但是我无法识别库中的相关代码。它是如何做到的?
【问题讨论】:
【参考方案1】:首先使用布尔变量 isMouseDragged,它在 mouseDown 之后设置为 true,在 mouseUp 之后设置为 false(或者我稍后会解释的另一个事件)
您可以通过多种方式处理拖动。
if (mouse['isMouseDragged'])
mouse['xUp'] = e.clientX - canvas.getBoundingClientRect().left;
mouse['yUp'] = e.clientY - canvas.getBoundingClientRect().top;
...
在鼠标向上计算您按下和释放按钮的点(将其想象为线)与画布边缘之间的交点,鼠标指针超出该点(将其想象为另一条线)。将 mouseUp 位置作为这两条线的交点。
// FIRST OPTION
if (mouse['mode'] == mouse['INTERSECTION'])
if (!mouse['isMouseOver'])
var edgeIntersect = mouseDraggedOut(mouse['xDown'], mouse['yDown'], mouse['xUp'], mouse['yUp']);
mouse['xUp'] = edgeIntersect['x'];
mouse['yUp'] = edgeIntersect['y'];
将虚拟鼠标指针(坐标)放在画布内。
// SECOND OPTION
if (!mouse['isMouseOver'])
if (mouse['mode'] == mouse['LOCK_INSIDE'])
var edgeIntersect = mouseDraggedOut(canvas.width / 2, canvas.height / 2, mouse['x'], mouse['y']);
mouse['x'] = edgeIntersect['x'];
mouse['y'] = edgeIntersect['y'];
在你离开画布时设置 onMouseUp = onMouseOut 坐标并将 isMouseDragged 设置为 false。
// THIRD OPTION
if (mouse['isMouseDragged'])
if (mouse['mode'] == mouse['MOUSEOUT_POS'])
mouse['xUp'] = mouse['xOut'];
mouse['yUp'] = mouse['yOut'];
mouse['isMouseDragged'] = false;
计算画布边缘的相交:
function mouseDraggedOut(x1, y1, x2, y2)
// x1,y1 = mouseDown; x2,y2 = mouseUp
var x3, y3, x4, y4;
var thisX, thisY;
if (x2 < 0) // left edge
x3 = 0;
y3 = 0;
x4 = 0;
y4 = canvas.height;
thisX = Math.round(x1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (x2 - x1));
thisY = Math.round(y1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (y2 - y1));
// I must do this for other checks, else corners (when two conditions are true) couldn't be handled
// So I'll handle it one after another
x2 = thisX;
y2 = thisY;
if (x2 > canvas.width - 1) // right edge
x3 = canvas.width - 1;
y3 = 0;
x4 = canvas.width - 1;
y4 = canvas.height - 1;
thisX = Math.round(x1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (x2 - x1));
thisY = Math.round(y1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (y2 - y1));
x2 = thisX;
y2 = thisY;
if (y2 < 0) // top edge
x3 = 0;
y3 = 0;
x4 = canvas.width - 1;
y4 = 0;
thisX = Math.round(x1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (x2 - x1));
thisY = Math.round(y1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (y2 - y1));
x2 = thisX;
y2 = thisY;
if (y2 > canvas.height - 1) // bottom edge
x3 = 0;
y3 = canvas.height - 1;
x4 = canvas.width - 1;
y4 = canvas.height - 1;
thisX = Math.round(x1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (x2 - x1));
thisY = Math.round(y1 + (((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / ((y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1))) * (y2 - y1));
return
'x' : thisX,
'y' : thisY
;
看源码:http://jsfiddle.net/WolfeSVK/s2tNr/
【讨论】:
和这个想法一样,不幸的是小提琴链接已经死了。 我修改了我的答案(错误的文本格式),并且 jsfiddle 链接现在正在工作......【参考方案2】:解决方案是附加到mouseleave
事件,并且不再将用于拖动的按钮考虑在您的逻辑中。
【讨论】:
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