带 AuGraph 的变速单元 [iOS Swift]
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【中文标题】带 AuGraph 的变速单元 [iOS Swift]【英文标题】:Varispeed Unit with AuGraph [iOS Swift] 【发布时间】:2020-03-05 16:53:59 【问题描述】:我们正在尝试使用 AUGraph 将变速单元与输出单元连接起来。 这是我们当前的代码:
var graph: AUGraph?
var varispeedNode: AUNode = 0
var varispeedUnit: AudioUnit?
var outputNode: AUNode = 0
var outputUnit: AudioUnit?
init(_ client: UDPClient, _ tcpClient: TCPClient, _ opusHelper: OpusHelper, _ tvTemp: UILabel)
super.init()
let success = initCircularBuffer(&circularBuffer, 4096)
if success
print("Circular buffer init was successful")
else
print("Circular buffer init not successful")
self.tvTemp = tvTemp
self.opusHelper = opusHelper
monotonicTimer = MonotonicTimer()
udpClient = client
self.tcpClient = tcpClient
status = NewAUGraph(&graph)
if status != noErr
print("NEW AUGrpah ERROR: \(status!)")
var varispeedDesc = AudioComponentDescription(
componentType: OSType(kAudioUnitType_FormatConverter),
componentSubType: OSType(kAudioUnitSubType_Varispeed),
componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
componentFlags: 0,
componentFlagsMask: 0
)
status = AUGraphAddNode(self.graph!, &varispeedDesc, &varispeedNode)
if status != noErr
print("Varispeed desc ERRROR: \(status!)")
var outputDesc = AudioComponentDescription(
componentType: OSType(kAudioUnitType_Output),
componentSubType: OSType(kAudioUnitSubType_VoiceProcessingIO),
componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
componentFlags: 0,
componentFlagsMask: 0
)
status = AUGraphAddNode(self.graph!, &outputDesc, &outputNode)
if status != noErr
print("Output Desc ERROR \(status!)")
status = AUGraphOpen(graph!)
if status != noErr
print("AUGraph open ERROR: \(status!)")
status = AUGraphNodeInfo(self.graph!, self.varispeedNode, nil, &varispeedUnit)
if status != noErr
print("Varispeed Unit Unable to get INFO: \(status!)")
status = AUGraphNodeInfo(self.graph!, self.outputNode, nil, &outputUnit)
if status != noErr
print("Output Unit Unable to get INFO: \(status!)")
let inputComponent = AudioComponentFindNext(nil, &outputDesc)
status = AudioComponentInstanceNew(inputComponent!, &outputUnit)
if status != noErr
print("Audio component instance new error \(status!)")
var flag: UInt32 = 1
var ioFormat = CAStreamBasicDescription(
sampleRate: 48000.0,
numChannels: 1,
pcmf: .int16,
isInterleaved: false
)
status = AudioUnitSetProperty(
outputUnit!,
AudioUnitPropertyID(kAudioUnitProperty_StreamFormat),
AudioUnitScope(kAudioUnitScope_Input),
0,
&ioFormat!,
MemoryLayoutStride.SizeOf32(ioFormat)
)
if status != noErr
print("Unable to set stream format input to output \(status!)")
// Set the MaximumFramesPerSlice property. This property is used to describe to an audio unit the maximum number
// of samples it will be asked to produce on any single given call to AudioUnitRender
var maxFramesPerSlice: UInt32 = 4096
status = AudioUnitSetProperty(
varispeedUnit!,
AudioUnitPropertyID(kAudioUnitProperty_MaximumFramesPerSlice),
AudioUnitScope(kAudioUnitScope_Global),
0,
&maxFramesPerSlice,
MemoryLayoutStride.SizeOf32(UInt32.self)
)
if status != noErr
print("Unable to set max frames per slice 1 \(status!)")
var playbackCallback = AURenderCallbackStruct(
inputProc: AudioController_PlaybackCallback,
inputProcRefCon: UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
)
status = AudioUnitSetProperty(
outputUnit!,
AudioUnitPropertyID(kAudioUnitProperty_SetRenderCallback),
AudioUnitScope(kAudioUnitScope_Global),
kOutputBus,
&playbackCallback,
MemoryLayout<AURenderCallbackStruct>.size.ui
)
if status != noErr
print("Failed to set recording render callback \(status!)")
status = AUGraphConnectNodeInput(
graph!,
varispeedNode,
AudioUnitElement(0),
outputNode,
AudioUnitElement(0)
)
if status != noErr
print("Failed to connect varispeed node to output node \(status!)")
status = AudioUnitSetParameter(
varispeedUnit!,
AudioUnitParameterID(kVarispeedParam_PlaybackRate),
AudioUnitScope(kAudioUnitScope_Global),
0,
AudioUnitParameterValue(0.2000000082426955),
0
)
if status != noErr
print("Varispeed rate failed to set \(status!)")
status = AudioOutputUnitStart(outputUnit!)
if status != noErr
print("Failed to initialize output unit \(status!)")
if graph != nil
var outIsInitialized = DarwinBoolean(false)
status = AUGraphIsInitialized(graph!, &outIsInitialized)
if status != noErr
print("AUGraph is initialized 1 ERROR \(status!)")
if !outIsInitialized.boolValue
status = AUGraphInitialize(graph!)
if status != noErr
print("AUGraph is initialized 2 ERROR \(status!)")
else
print("AUGraph is already init")
var isRunning = DarwinBoolean(false)
status = AUGraphIsRunning(graph!, &isRunning)
if status != noErr
print("AUGraph is running \(status!)")
if !isRunning.boolValue
status = AUGraphStart(graph!)
if status != noErr
print("AUGraph was not started \(status!)")
else
print("AUGraph is running")
else
print("Error processing graph NULL")
当我们设置速率时,我们可以听到声音,但输出不受 varispeed 属性的影响。我们正在通过 UDP 获取实时音频,并且正在尝试更改 ios 上的播放速度。
谁能指导我们正确连接变速单元和输出单元。
https://***.com/a/59061396/12020007
【问题讨论】:
【参考方案1】:您可能希望输入回调位于图表的输入上,而不是中间。
您可能想尝试使用 kAudioUnitSubType_NewTimePitch 效果,而不是 Varispeed 效果音频单元。
您可能需要设置效果节点的输入和输出格式,并确保效果节点的输出格式与图表中下一个节点的输入格式匹配。
您可能还想查看效果节点的旁路属性是否启用,并进行适当设置。
【讨论】:
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