创造型设计模式-----工厂方法模式

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工厂方法的作用是创造对象(生成产品),用来从一组实现特定逻辑的类中实例化某个对象。(多用于日志功能)

产品类:定义了工厂方法创建的对象接口

具体产品类:实现了产品类的接口

工厂类:创建产品类,声明工厂方法,返回一个产品类对象

具体工厂类:重写用于具体产品类对象的方法

 

例子

 1 #include<iostream>
 2 #include<stdio.h>
 3 using namespace std;
 4 class product {
 5 
 6 public:
 7     product();
 8     ~product();
 9 public:
10     virtual void productMethod() = 0;
11 };
12 
13 class productA :public product {
14 public:
15     productA();
16     ~productA();
17     void productMethod();
18 };
19 
20 class productB :public product {
21 public:
22     productB();
23     ~productB();
24     void productMethod();
25 };
product.h
#include "Product.h"

using namespace std;

product::product() {

}
product::~product() {

}

productA::productA() {

}

productA::~productA() {

}
productB::productB() {

}
productB::~productB() {

}
void productA::productMethod() {
    cout << "I am product A" << endl;
}

void productB::productMethod() {
    cout << "I am product B" << endl;
}
product.cpp
 1 #include <stdio.h>
 2 #include<iostream>
 3 #include"Product.h"
 4 using namespace std;
 5 class Factory {
 6 public:
 7     Factory();
 8     ~Factory();
 9     virtual product* createProduct(int type) = 0;
10 };
11 
12 class FactoryA :public Factory {
13 public:
14     FactoryA();
15     ~FactoryA();
16     product* createProduct(int type);
17 };
18 class FactoryB :public Factory {
19 public:
20     FactoryB();
21     ~FactoryB();
22     product* createProduct(int type);
23 };
factory.h
 1 #include "Factory.h"
 2 #include "Product.h"
 3 using namespace std;
 4 Factory::Factory() {
 5 
 6 }
 7 Factory::~Factory() {
 8 
 9 }
10 
11 FactoryA::FactoryA() {
12 
13 }
14 FactoryA::~FactoryA() {
15 
16 }
17 
18 product* FactoryA::createProduct(int type) {
19     product* _product = NULL;
20     switch (type)
21     {
22     case 1:
23         _product = new productA();
24         break;
25     case 2:
26         _product = new productB();
27         break;
28     default:
29         break;
30     }
31     return _product;
32 }
33 FactoryB::FactoryB() {
34 
35 }
36 FactoryB::~FactoryB() {
37 
38 }
39 
40 product* FactoryB::createProduct(int type) {
41     product* _product = NULL;
42     switch (type)
43     {
44     case 1:
45         _product = new productA();
46         break;
47     case 2:
48         _product = new productB();
49         break;
50     default:
51         break;
52     }
53 
54     return _product;
55 }
factory.cpp
#include "Factory.h"

using namespace std;

int main(int agrc, char* argv[]) {
    Factory* factory = new FactoryA();
    product* _pro = factory->createProduct(1);
    _pro->productMethod();

    delete _pro;
    _pro = NULL;

    system("pause");
}
main.cpp

 

 

下面以宠物为例:

 1 #include<iostream>
 2 #include<stdio.h>
 3 #include<string>
 4 using namespace std;
 5 class Pet {
 6 public:
 7     Pet();
 8     ~Pet();
 9 public:
10     virtual string  petSound() = 0;
11 };
12 
13 class Dog :public Pet {
14 public:
15     Dog();
16     ~Dog();
17     string petSound();
18 };
19 
20 class Cat :public Pet {
21 public:
22     Cat();
23     ~Cat();
24     string petSound();
25 };
26 
27 class Duck :public Pet {
28 public:
29     Duck();
30     ~Duck();
31     string petSound();
32 };
Pet.h
 1 #include "Product.h"
 2 
 3 using namespace std;
 4 
 5 Pet::Pet() {
 6 
 7 }
 8 Pet::~Pet() {
 9 
10 }
11 
12 Dog::Dog() {
13 
14 }
15 
16 Dog::~Dog() {
17 
18 }
19 string Dog::petSound() {
20     return "Dog-->Wang Wang....";
21 }
22 
23 Cat::Cat() {
24 
25 }
26 Cat::~Cat() {
27 
28 }
29 
30 string Cat::petSound() {
31     return "Cat-->Miao miao....";
32 }
33 Duck::Duck() {
34 
35 }
36 Duck::~Duck() {
37 
38 }
39 
40 string Duck::petSound() {
41     return "Duck-->Ga ga....";
42 }
pet.cpp
 1 #include <stdio.h>
 2 #include<iostream>
 3 #include"Product.h"
 4 using namespace std;
 5 
 6 #ifdef Simple_Factoy
 7 class PetFactory {
 8 public:
 9     PetFactory();
10     ~PetFactory();
11     virtual Pet* createPet(int type) = 0;
12 };
13 
14 class simPetFactory :public PetFactory {
15 public:
16     simPetFactory();
17     ~simPetFactory();
18     Pet* createPet(int type);
19 };
20 
21 #else
22 class petFactory {
23 public:
24     petFactory();
25     ~petFactory();
26     virtual Pet* _createPet() = 0;
27 };
28 
29 class FactoryDog :public petFactory {
30 public:
31     FactoryDog();
32     ~FactoryDog();
33     Pet* _createPet();
34 };
35 class FactoryCat :public petFactory {
36 public:
37     FactoryCat();
38     ~FactoryCat();
39     Pet* _createPet();
40 };
41 class FactoryDuck :public petFactory {
42 public:
43     FactoryDuck();
44     ~FactoryDuck();
45     Pet* _createPet();
46 };
47 #endif
petFactory.h
 1 #include "Factory.h"
 2 #include "Product.h"
 3 using namespace std;
 4 #ifdef Simple_Factoy
 5 PetFactory::PetFactory() {
 6 
 7 }
 8 PetFactory::~PetFactory() {
 9 
10 }
11 simPetFactory::simPetFactory() {
12 
13 }
14 simPetFactory::~simPetFactory() {
15 
16 }
17 
18 Pet* simPetFactory::createPet(int type) {
19     Pet* pet = NULL;
20     switch (type)
21     {
22     case 1:
23         pet = new Dog();
24         break;
25     case 2:
26         pet = new Cat();
27         break;
28     case 3:
29         pet = new Duck();
30         break;
31     default:
32         break;
33     }
34     return pet;
35 }
36 
37 #else
38 petFactory::petFactory() {
39 
40 }
41 petFactory::~petFactory() {
42 
43 }
44 
45 FactoryDog::FactoryDog() {
46 
47 }
48 FactoryDog::~FactoryDog() {
49 
50 }
51 
52 Pet* FactoryDog::_createPet() {
53     return (new Dog());
54 }
55 
56 FactoryCat::FactoryCat() {
57 
58 }
59 FactoryCat::~FactoryCat() {
60 
61 }
62 Pet* FactoryCat::_createPet() {
63     return (new Cat());
64 }
65 
66 FactoryDuck::FactoryDuck() {
67 
68 }
69 FactoryDuck::~FactoryDuck() {
70 
71 }
72 
73 Pet* FactoryDuck::_createPet() {
74     return (new Duck());
75 }
76 #endif
petFactory.cpp
 1 #include "Factory.h"
 2 #define Simple_Factoy
 3 using namespace std;
 4 
 5 int main(int agrc, char* argv[]) {
 6 #ifdef Simple_Factoy
 7     PetFactory* petfactory = new simPetFactory();
 8     Pet* pet = petfactory->createPet(2);
 9     string str = pet->petSound();
10     cout << "Pet: " << str << endl;
11 #else
12     petFactory* petfactory = new FactoryDuck();
13     Pet* pet = petfactory->_createPet();
14     string str = pet->petSound();
15     cout << "Pet: " << str << endl;
16 #endif
17     system("pause");
18 }
main.cpp

#define Simple_Factoy则定义了简单工厂模式,未遵循开放-封闭原则

如图:

 

执行结果:

 

 

若未定义则执行工厂方法模式遵循开放-封闭原则

如图:

执行结果:

 

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