VS 游戏:推箱子&对战游戏
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推箱子
//只做了两关
class Program { static void Main(string[] args) { int x = 1; int y = 8; int z = 0; int end1x = 6; int end1y = 3; int end2x = 6; int end2y = 3; #region 地图绘制 string[,,] map = new string[3, 10, 10] { { {"●", "●", "●", "●", "●", "●", "●", "●", "●", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", " ", "☆", " ", " ", "●"}, {"●", " ", "□", " ", " ", " ", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", "♀", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", "●", "●", "●", "●", "●", "●", "●", "●", "●"} }, { {"●", "●", "●", "●", "●", "●", "●", "●", "●", " "}, {"●", " ", " ", "●", " ", " ", " ", " ", "●", " "}, {"●", " ", " ", "●", " ", " ", " ", " ", "●", " "}, {"●", " ", " ", "●", " ", " ", "☆", " ", "●", " "}, {"●", " ", "□", " ", " ", " ", " ", " ", "●", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", "●", "●", " ", " ", "●", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", "●", " ", " ", " ", "●"}, {"●", "♀", " ", " ", " ", "●", " ", " ", " ", "●"}, {"●", "●", "●", "●", "●", "●", "●", "●", "●", "●"} }, { {" ", " ", "●", "●", "●", "●", "●", "●", "●", " "}, {" ", " ", "●", " ", " ", " ", " ", " ", "●", " "}, {" ", " ", "●", " ", "□", " ", " ", " ", "●", " "}, {" ", " ", "●", " ", " ", " ", " ", " ", "●", " "}, {"●", "●", "●", " ", " ", " ", "□", " ", "●", "●"}, {"●", " ", " ", " ", " ", " ", " ", " ", " ", "●"}, {"●", " ", " ", " ", " ", "●", " ", " ", " ", "●"}, {"●", "☆", "●", " ", " ", "●", " ", " ", "♀", "●"}, {"●", " ", "●", " ", " ", "●", " ", "☆", " ", "●"}, {"●", "●", "●", "●", "●", "●", "●", "●", "●", "●"} } }; #endregion while (true) { Console.Clear(); #region 打印地图 //打印地图 for (int i = 0; i <= 9; i++) { for (int j = 0; j <= 9; j++) { Console.Write(map[z, i, j]); } Console.WriteLine(); } #endregion if (map[z, end1y, end1x] == "★") { Console.WriteLine("你赢了!!"); Console.WriteLine("按任意键进入下一关..."); Console.ReadKey(); int x1 = 1; int y1 = 8; while (true) { Console.Clear(); for (int i = 0; i <= 9; i++) { for (int j = 0; j <= 9; j++) { Console.Write(map[z + 1, i, j]); } Console.WriteLine(); } if (map[z + 1, end2y, end2x] == "★") { Console.WriteLine("你赢了!!"); Console.WriteLine("按任意键进入下一关..."); Console.ReadKey(); } ConsoleKeyInfo Key = Console.ReadKey(); #region 第二关向上 if (Key.Key.ToString() == "UpArrow") { if (map[z + 1, y1 - 1, x1] == "●") { } else { if (map[z + 1, y1 - 1, x1] == "□") { if (map[z + 1, y1 - 2, x1] == "●") { } else { if (map[z + 1, y1 - 2, x1] == "☆") { map[z + 1, y1 - 2, x1] = "★"; map[z + 1, y1 - 1, x1] = " "; string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1 - 1, x1]; map[z + 1, y1 - 1, x1] = D; y1--; } else { string D = map[z + 1, y1 - 1, x1]; map[z + 1, y1 - 1, x1] = map[z + 1, y1 - 2, x1]; map[z + 1, y1 - 2, x1] = D; D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1 - 1, x1]; map[z + 1, y1 - 1, x1] = D; y1--; } } } else { string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1 - 1, x1]; map[z + 1, y1 - 1, x1] = D; y1--; } } } #endregion #region 第二关向下 else if (Key.Key.ToString() == "DownArrow") { if (map[z + 1, y1 + 1, x1] == "●") { } else { if (map[z + 1, y1 + 1, x1] == "□") { if (map[z + 1, y1 + 2, x1] == "●") { } else { if (map[z + 1, y1 + 2, x1] == "☆") { map[z + 1, y1 + 2, x1] = "★"; map[z + 1, y1 + 1, x1] = " "; string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1 + 1, x1]; map[z + 1, y1 + 1, x1] = D; y1++; } else { string D = map[z + 1, y1 + 1, x1]; map[z + 1, y1 + 1, x1] = map[z + 1, y1 + 2, x1]; map[z + 1, y1 + 2, x1] = D; D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1 + 1, x1]; map[z + 1, y1 + 1, x1] = D; y1++; } } } else { string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1 + 1, x1]; map[z + 1, y1 + 1, x1] = D; y1++; } } } #endregion #region 第二关向左 else if (Key.Key.ToString() == "LeftArrow") { if (map[z + 1, y1, x1 - 1] == "●") { } else { if (map[z + 1, y1, x1 - 1] == "□") { if (map[z + 1, y1, x1 - 2] == "●") { } else { if (map[z + 1, y1, x1 - 2] == "☆") { map[z + 1, y1, x1 - 2] = "★"; map[z + 1, y1, x1 - 1] = " "; string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1, x1 - 1]; map[z + 1, y1, x1 - 1] = D; x1--; } else { string D = map[z + 1, y1, x1 - 1]; map[z + 1, y1, x1 - 1] = map[z + 1, y1, x1 - 2]; map[z + 1, y1, x1 - 2] = D; D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1, x1 - 1]; map[z + 1, y1, x1 - 1] = D; x1--; } } } else { string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1, x1 - 1]; map[z + 1, y1, x1 - 1] = D; x1--; } } } #endregion #region 第二关向右 else if (Key.Key.ToString() == "RightArrow") { if (map[z + 1, y1, x1 + 1] == "●") { } else { if (map[z + 1, y1, x1 + 1] == "□") { if (map[z + 1, y1, x1 + 2] == "●") { } else { if (map[z + 1, y1, x1 + 2] == "☆") { map[z + 1, y1, x1 + 2] = "★"; map[z + 1, y1, x1 + 1] = " "; string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1, x1 + 1]; map[z + 1, y1, x1 + 1] = D; x1++; } else { string D = map[z + 1, y1, x1 + 1]; map[z + 1, y1, x1 + 1] = map[z + 1, y1, x1 + 2]; map[z + 1, y1, x1 + 2] = D; D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1, x1 + 1]; map[z + 1, y1, x1 + 1] = D; x1++; } } } else { string D = map[z + 1, y1, x1]; map[z + 1, y1, x1] = map[z + 1, y1, x1 + 1]; map[z + 1, y1, x1 + 1] = D; x1++; } } } #endregion } } ConsoleKeyInfo K = Console.ReadKey(); #region 往上走 //往上走 if (K.Key.ToString() == "UpArrow") { if (map[z, y - 1, x] == "●") { } else { if (map[z, y - 1, x] == "□") { if (map[z, y - 2, x] == "●") { } else { if (map[z, y - 2, x] == "☆") { map[z, y - 2, x] = "★"; map[z, y - 1, x] = " "; string D = map[z, y, x]; map[z, y, x] = map[z, y - 1, x]; map[z, y - 1, x] = D; y--; } else { string D = map[z, y - 1, x]; map[z, y - 1, x] = map[z, y - 2, x]; map[z, y - 2, x] = D; D = map[z, y, x]; map[z, y, x] = map[z, y - 1, x]; map[z, y - 1, x] = D; y--; } } } else { string D = map[z, y, x]; map[z, y, x] = map[z, y - 1, x]; map[z, y - 1, x] = D; y--; } } } #endregion #region 往下走 //往下走 else if (K.Key.ToString() == "DownArrow") { if (map[z, y + 1, x] == "●") { } else { if (map[z, y + 1, x] == "□") { if (map[z, y + 2, x] == "●") { } else { if (map[z, y + 2, x] == "☆") { map[z, y + 2, x] = "★"; map[z, y + 1, x] = " "; string D = map[z, y, x]; map[z, y, x] = map[z, y + 1, x]; map[z, y + 1, x] = D; y++; } else { string D = map[z, y + 1, x]; map[z, y + 1, x] = map[z, y + 2, x]; map[z, y + 2, x] = D; D = map[z, y, x]; map[z, y, x] = map[z, y + 1, x]; map[z, y + 1, x] = D; y++; } } } else { string D = map[z, y, x]; map[z, y, x] = map[z, y + 1, x]; map[z, y + 1, x] = D; y++; } } } #endregion #region 往左走 //往左走 else if (K.Key.ToString() == "LeftArrow") { if (map[z, y, x - 1] == "●") { } else { if (map[z, y, x - 1] == "□") { if (map[z, y, x - 2] == "●") { } else { if (map[z, y, x - 2] == "☆") { map[z, y, x - 2] = "★"; map[z, y, x - 1] = " "; string D = map[z, y, x]; map[z, y, x] = map[z, y, x - 1]; map[z, y, x - 1] = D; x--; } else { string D = map[z, y, x - 1]; map[z, y, x - 1] = map[z, y, x - 2]; map[z, y, x - 2] = D; D = map[z, y, x]; map[z, y, x] = map[z, y, x - 1]; map[z, y, x - 1] = D; x--; } } } else { string D = map[z, y, x]; map[z, y, x] = map[z, y, x - 1]; map[z, y, x - 1] = D; x--; } } } #endregion #region 往右走 //往右走 else if (K.Key.ToString() == "RightArrow") { if (map[z, y, x + 1] == "●") { } else { if (map[z, y, x + 1] == "□") { if (map[z, y, x + 2] == "●") { } else { if (map[z, y, x + 2] == "☆") { map[z, y, x + 2] = "★"; map[z, y, x + 1] = " "; string D = map[z, y, x]; map[z, y, x] = map[z, y, x + 1]; map[z, y, x + 1] = D; x++; } else { string D = map[z, y, x + 1]; map[z, y, x + 1] = map[z, y, x + 2]; map[z, y, x + 2] = D; D = map[z, y, x]; map[z, y, x] = map[z, y, x + 1]; map[z, y, x + 1] = D; x++; } } } else { string D = map[z, y, x]; map[z, y, x] = map[z, y, x + 1]; map[z, y, x + 1] = D; x++; } } } } #endregion } }
对战游戏
class Program { public struct ChengXiang // 创建 { public string name; public int shanghai; public int xueliang; public int minjie; } public struct JiNeng // 技能 { public string name; public double shanghai; } public struct ZhuangBei//装备 { public string name; public int GongJi; } public struct ZhiLiao { public string name; public int HP; } public struct HuJia { public string name; public int hj; } static void Main(string[] args) { Random RA = new Random(); #region 装备 ArrayList ZB = new ArrayList(); ZhuangBei ZB1 = new ZhuangBei { name = "青龙偃月刀", GongJi = 200 }; ZhuangBei ZB2 = new ZhuangBei { name = "阴阳剑", GongJi = 100 }; ZhuangBei ZB3 = new ZhuangBei { name = "八丈矛", GongJi = 150 }; ZhuangBei ZB4 = new ZhuangBei { name = "峨眉玄孤刺", GongJi = 130 }; ZhuangBei ZB5 = new ZhuangBei { name = "凤翅镏金镋", GongJi = 210 }; ZhuangBei ZB6 = new ZhuangBei { name = "方天画戟", GongJi = 220 }; ZhuangBei ZB7 = new ZhuangBei { name = "鑗斧", GongJi = 300 }; ZB.Add(ZB1); ZB.Add(ZB2); ZB.Add(ZB3); ZB.Add(ZB4); ZB.Add(ZB5); ZB.Add(ZB6); ZB.Add(ZB7); #endregion #region 护甲装 ArrayList HJZ = new ArrayList(); HuJia HJ1 = new HuJia { name = "锁子甲", hj = 200 }; HuJia HJ2 = new HuJia { name = "木甲", hj = 210 }; HuJia HJ3 = new HuJia { name = "宣纸甲", hj = 300 }; HJZ.Add(HJ1); HJZ.Add(HJ2); HJZ.Add(HJ3); #endregion #region 技能 ArrayList JiNenga = new ArrayList(); JiNeng JN1 = new JiNeng(); JN1.name = "天外飞仙"; JN1.shanghai = 2; JiNeng JN2 = new JiNeng(); JN2.name = "无影腿"; JN2.shanghai = 2; JiNeng JN3 = new JiNeng(); JN3.name = "九阴白骨爪"; JN3.shanghai = 2.5; JiNeng JN4 = new JiNeng(); JN4.name = "蛤蟆功"; JN4.shanghai = 3; JiNeng JN5 = new JiNeng(); JN5.name = "圆舞斩"; JN5.shanghai = 3.8; JiNeng JN6 = new JiNeng(); JN6.name = "六脉神剑"; JN6.shanghai = 4.2; JiNenga.Add(JN1); JiNenga.Add(JN2); JiNenga.Add(JN3); JiNenga.Add(JN4); JiNenga.Add(JN5); JiNenga.Add(JN6); #endregion #region 治疗 ArrayList ZL = new ArrayList(); ZhiLiao ZL1 = new ZhiLiao { name = "回天术", HP = 150 }; ZhiLiao ZL2 = new ZhiLiao { name = "冲虚养气", HP = 260 }; ZhiLiao ZL3 = new ZhiLiao { name = "春花秋月", HP = 360 }; ZL.Add(ZL1); ZL.Add(ZL2); ZL.Add(ZL3); #endregion #region 创建人物 ChengXiang CX1 = new ChengXiang(); Console.Write("请输入第一个丞相的名称:"); CX1.name = Console.ReadLine(); CX1.minjie = RA.Next(10, 101); CX1.shanghai = RA.Next(100, 301); CX1.xueliang = RA.Next(3000, 5401); int zhuangb = RA.Next(1, 101); int hujia = RA.Next(1, 101); if(hujia <= 40) { Console.WriteLine(CX1.name + "获得了护甲:" + HJ3.name); HJ3.hj += CX1.xueliang; }else if (hujia <= 50) { Console.WriteLine(CX1.name + "获得了护甲:" + HJ2.name); HJ2.hj += CX1.xueliang; }else if (hujia <= 80) { Console.WriteLine(CX1.name + "获得了护甲:" + HJ1.name); HJ1.hj += CX1.xueliang; } else { Console.WriteLine("运气真差!"); } if (zhuangb <= 10) { Console.WriteLine(CX1.name + "获得了武器:" + ZB7.name); ZB7.GongJi += CX1.shanghai; } else if (zhuangb <= 20) { Console.WriteLine(CX1.name + "获得了武器:" + ZB6.name); ZB6.GongJi += CX1.shanghai; } else if (zhuangb <= 40) { Console.WriteLine(CX1.name + "获得了武器:" + ZB5.name); ZB5.GongJi += CX1.shanghai; } else if (zhuangb <= 50) { Console.WriteLine(CX1.name + "获得了武器:" + ZB1.name); ZB1.GongJi += CX1.shanghai; } else if (zhuangb <= 60) { Console.WriteLine(CX1.name + "获得了武器:" + ZB4.name); ZB4.GongJi += CX1.shanghai; } else if (zhuangb <= 70) { Console.WriteLine(CX1.name + "获得了武器:" + ZB3.name); ZB3.GongJi += CX1.shanghai; } else if (zhuangb <= 80) { Console.WriteLine(CX1.name + "获得了武器:" + ZB2.name); ZB2.GongJi += CX1.shanghai; } else { Console.WriteLine("哈哈哈,啥都没有"); } Console.WriteLine("丞相的名字为:" + CX1.name + " " + "攻击力为:" + CX1.shanghai + " " + "血量为:" + CX1.xueliang + "敏捷为:" + CX1.minjie); //第二个丞相 ChengXiang CX2 = new ChengXiang(); Console.Write("请输入第二个丞相的名称:"); CX2.name = Console.ReadLine(); CX2.minjie = RA.Next(10, 101); CX2.shanghai = RA.Next(100, 301); CX2.xueliang = RA.Next(3000, 5401); int zhuangb1 = RA.Next(1, 101); int hujia1 = RA.Next(1, 101); if (hujia1 <= 40) { Console.WriteLine(CX2.name + "获得了护甲:" + HJ3.name); HJ3.hj += CX2.xueliang; } else if (hujia1 <= 50) { Console.WriteLine(CX2.name + "获得了护甲:" + HJ2.name); HJ2.hj += CX2.xueliang; } else if (hujia1 <= 80) { Console.WriteLine(CX2.name + "获得了护甲:" + HJ1.name); HJ1.hj += CX2.xueliang; } else { Console.WriteLine("运气真差!"); } if (zhuangb1 <= 10) { Console.WriteLine(CX2.name + "获得了武器:" + ZB7.name); ZB7.GongJi += CX2.shanghai; } else if (zhuangb1 <= 20) { Console.WriteLine(CX2.name + "获得了武器:" + ZB6.name); ZB6.GongJi += CX2.shanghai; } else if (zhuangb1 <= 40) { Console.WriteLine(CX2.name + "获得了武器:" + ZB5.name); ZB5.GongJi += CX2.shanghai; } else if (zhuangb1 <= 50) { Console.WriteLine(CX2.name + "获得了武器:" + ZB1.name); ZB1.GongJi += CX2.shanghai; } else if (zhuangb1 <= 60) { Console.WriteLine(CX2.name + "获得了武器:" + ZB4.name); ZB4.GongJi += CX2.shanghai; } else if (zhuangb1 <= 70) { Console.WriteLine(CX2.name + "获得了武器:" + ZB3.name); ZB3.GongJi += CX2.shanghai; } else if (zhuangb1 <= 80) { Console.WriteLine(CX2.name + "获得了武器:" + ZB2.name); ZB2.GongJi += CX2.shanghai; } else { Console.WriteLine("哈哈哈,啥都没有"); } Console.WriteLine("丞相的名字为:" + CX2.name + " " + "攻击力为:" + CX2.shanghai + " " + "血量为:" + CX2.xueliang + "敏捷为:" + CX2.minjie); Console.WriteLine("请按任意键开始游戏"); Console.ReadKey(); #endregion #region 对战 while (true) { Console.ForegroundColor = ConsoleColor.White; //对战第一个 if (CX1.minjie > CX2.minjie) { for (var s = 0; s <= RA.Next(0, 2); s++) { int zhil = RA.Next(1, 11); int gongji = 0; int FDZ = RA.Next(1, 11); if (FDZ <= 3) { JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)]; gongji = Convert.ToInt32(Program.GJ(CX1.shanghai) * DZ.shanghai); CX2.xueliang = CX2.xueliang - gongji; Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(CX1.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } else { Console.ForegroundColor = ConsoleColor.Green; if (zhil <= 2) { Console.WriteLine(CX1.name + "发动了" + ZL3.name +" "+ "剩余血量:" + CX1.xueliang + "滴血"); ZL3.HP += CX1.xueliang; } else if (zhil <= 3) { Console.WriteLine(CX1.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX1.xueliang + "滴血"); ZL2.HP += CX1.xueliang; } else if (zhil <= 5) { Console.WriteLine(CX1.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX1.xueliang + "滴血"); ZL1.HP += CX1.xueliang; } Console.WriteLine(); Console.ForegroundColor = ConsoleColor.White; gongji = GJ(CX1.shanghai); CX2.xueliang = CX2.xueliang - gongji; Console.WriteLine(CX1.name + "发动了普通攻击,打了" + gongji + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } } //对战第二个 int zhil1 = RA.Next(1, 11); int gongji1 = 0; int FDZ1 = RA.Next(1, 11); if (FDZ1 <= 3) { JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)]; gongji1 = Convert.ToInt32(Program.GJ(CX2.shanghai) * DZ.shanghai); CX1.xueliang = CX1.xueliang - gongji1; Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine(CX2.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji1 + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } else { Console.ForegroundColor = ConsoleColor.Green; if (zhil1 <= 2) { Console.WriteLine(CX2.name + "发动了" + ZL3.name + " " + "剩余血量:" + CX2.xueliang + "滴血"); ZL3.HP += CX2.xueliang; } else if (zhil1 <= 3) { Console.WriteLine(CX2.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX2.xueliang + "滴血"); ZL2.HP += CX2.xueliang; } else if (zhil1 <= 5) { Console.WriteLine(CX2.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX2.xueliang + "滴血"); ZL1.HP += CX2.xueliang; } Console.WriteLine(); Console.ForegroundColor = ConsoleColor.White; gongji1 = Program.GJ(CX2.shanghai); CX1.xueliang = CX1.xueliang - gongji1; Console.WriteLine(CX2.name + "发动了普通攻击,打了" + gongji1 + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } } else { for (var s = 0; s <= RA.Next(0, 2); s++) { int zhil = RA.Next(1, 11); int gongji = 0; int FDZ = RA.Next(1, 11); if (FDZ <= 3) { JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)]; gongji = Convert.ToInt32(Program.GJ(CX2.shanghai) * DZ.shanghai); CX1.xueliang = CX1.xueliang - gongji; Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(CX2.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } else { Console.ForegroundColor = ConsoleColor.Green; if (zhil <= 2) { Console.WriteLine(CX1.name + "发动了" + ZL3.name + " " + "剩余血量:" + CX1.xueliang + "滴血"); ZL3.HP += CX1.xueliang; } else if (zhil <= 3) { Console.WriteLine(CX2.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX1.xueliang + "滴血"); ZL2.HP += CX1.xueliang; } else if (zhil <= 5) { Console.WriteLine(CX2.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX1.xueliang + "滴血"); ZL1.HP += CX1.xueliang; } Console.WriteLine(); gongji = GJ(CX2.shanghai); CX2.xueliang = CX2.xueliang - gongji; Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(CX2.name + "发动了普通攻击,打了" + gongji + "的伤害," + CX1.name + "剩余血量" + CX1.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } } //对战第二个 int zhil1 = RA.Next(1, 11); int gongji1 = 0; int FDZ1 = RA.Next(1, 11); if (FDZ1 <= 3) { JiNeng DZ = (JiNeng)JiNenga[RA.Next(0, JiNenga.Count)]; gongji1 = Convert.ToInt32(Program.GJ(CX1.shanghai) * DZ.shanghai); CX2.xueliang = CX2.xueliang - gongji1; Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine(CX1.name + "发动了" + "〓〓〓〓" + DZ.name + "〓〓〓〓" + "打了" + gongji1 + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } else { Console.ForegroundColor = ConsoleColor.Green; if (zhil1 <= 2) { Console.WriteLine(CX2.name + "发动了" + ZL3.name + " " + "剩余血量:" + CX2.xueliang + "滴血"); ZL3.HP += CX2.xueliang; } else if (zhil1 <= 3) { Console.WriteLine(CX2.name + "发动了" + ZL2.name + " " + "剩余血量:" + CX2.xueliang + "滴血"); ZL2.HP += CX2.xueliang; } else if (zhil1 <= 5) { Console.WriteLine(CX2.name + "发动了" + ZL1.name + " " + "剩余血量:" + CX2.xueliang + "滴血"); ZL1.HP += CX2.xueliang; } Console.WriteLine(); Console.ForegroundColor = ConsoleColor.White; gongji1 = Program.GJ(CX1.shanghai); CX2.xueliang = CX2.xueliang - gongji1; Console.WriteLine(CX1.name + "发动了普通攻击,打了" + gongji1 + "的伤害," + CX2.name + "剩余血量" + CX2.xueliang + "滴血"); Console.WriteLine(); System.Threading.Thread.Sleep(1000); } } //开始对战 Console.ForegroundColor = ConsoleColor.White; if (CX1.xueliang <= 0 || CX2.xueliang <= 0) { if (CX1.xueliang <= 0 && CX2.xueliang <= 0) { Console.WriteLine("GM发动大招同归于尽!!"); } else { if (CX2.xueliang <= 0) { Console.WriteLine("恭喜" + CX1.name + "取胜"); } else { Console.WriteLine("恭喜" + CX2.name + "取胜"); } } break; } } Console.ReadKey(); } #endregion #region 随机攻击力浮动 /// <summary> /// 随机攻击力 /// </summary> /// <param name="sh">攻击力浮动</param> /// <returns></returns> public static int GJ(int sh) { int a = 0; Random r = new Random(); int b = r.Next(0, 80); int c = r.Next(0, 2); if (c == 0) { a = sh + b; } else { a = sh - b; } return a; } #endregion }
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