canvas实现点击带水纹的按钮
Posted 撒哈拉的雪
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咱今天在闲逛网页时,看到一个点击带水纹的按钮特效,尼玛,写的还挺好,先看效果:
于是就奔着升级版的拿来主义,别人的好东西,咱都要拿来滴,so,扒代码!
完整代码在最后,是经过我的改进优化滴.
在这里先分析一下功能,就两个核心点.
1.获取当前鼠标点击位置,注意这里要用 offsetX/Y,不能用screenX/Y或者clientX/Y,他们三个的区别可以上网搜一下,这里就不说了.
2.以获取到的点击位置为中心点,利用html的canvas画布画半透明的圆,这里为了体现水纹的动态扩展效果,要设置一个定时器或者使用浏览器自带的
requestAnimationFrame函数(时间间隔根据不同浏览器而定,通常在60fps),在使圆的半径动态的扩展,并且不能超过按钮宽度.
即下面的代码:
draw = function () { context.beginPath(); context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false); context.fillStyle = color; context.fill(); radius += 2; if (radius < element.width) { requestAnimFrame(draw); } };
完整代码:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>HTML5实现点击水波扩散效果</title> <style> * { box-sizing: border-box; outline: none; } body { font-family: \'Open Sans\'; font-size: 100%; font-weight: 300; line-height: 1.5em; text-align: center; } h1 { color: #666666; font-size: 2rem; line-height: 1.5em; margin: 2em 0 2em 0; } .box { margin: 1rem; width: 18.75rem; } .box img { width: 100%; } .btn { border: none; color: white; overflow: hidden; margin: 1rem; padding: 0; text-transform: uppercase; width: 150px; height: 40px; } .btn.color-3 { background-color: #f6774f; } .btn-border.color-3 { background-color: transparent; border: 2px solid #f6774f; color: #f6774f; } .btn-round { border-radius: 10em; } .material-design { position: relative; } .material-design canvas { opacity: 0.25; position: absolute; top: 0; left: 0; } .container { align-content: center; align-items: flex-start; display: flex; flex-direction: row; flex-wrap: wrap; justify-content: center; margin: 0 auto; max-width: 46rem; } </style> </head> <body> <h1>多设计按钮样式</h1> <section class="container"> <button class="btn color-3 material-design" data-color="#f34711">Press me!</button> <button class="btn btn-round color-3 material-design" data-color="#ffffff">Senden</button> <button class="btn btn-border color-3 material-design" data-color="#f34711">Senden</button> <button class="btn btn-border btn-round color-3 material-design" data-color="#f6774f">Senden</button> </section> <script> var canvas = {}, centerX = 0, centerY = 0, color = \'\', containers = document.getElementsByClassName(\'material-design\'); context = {}, element = {}, radius = 0, requestAnimFrame = function () { return ( this.requestAnimationFrame || this.mozRequestAnimationFrame || this.oRequestAnimationFrame || this.msRequestAnimationFrame || function (callback) { this.setTimeout(callback, 1000 / 60); } ); } (), init = function () { this.containers = Array.prototype.slice.call(this.containers); for (var i = 0; i < this.containers.length; i += 1) { this.canvas = document.createElement(\'canvas\'); this.canvas.addEventListener(\'click\', press, false); this.containers[i].appendChild(this.canvas); this.canvas.style.width =\'100%\'; this.canvas.style.height=\'100%\'; this.canvas.width = this.canvas.offsetWidth; this.canvas.height = this.canvas.offsetHeight; } }, press = function (event) { color = event.toElement.parentElement.dataset.color; element = event.toElement; context = element.getContext(\'2d\'); radius = 0; centerX = event.offsetX; centerY = event.offsetY; context.clearRect(0, 0, element.width, element.height); draw(); }, draw = function () { context.beginPath(); context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false); context.fillStyle = color; context.fill(); radius += 2; if (radius < element.width) { requestAnimFrame(draw); } }; init(); </script> </body> </html>
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