unity, use public+[HideInInspector] instead of private
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[System.Serializable]
public class CmyObj{
....
}
public class XXX: MonoBehavior{
[HideInInspector]
public CmyObj m_myObj;//use public+[HideInInspector] instead of private, or there will be errors
void Start(){
}
void Update(){
}
}
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