Handler 消息传递机制
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1,Handler 的概念
Handler 是用来干什么的?
1)执行计划任务,可以在预定的时间执行某些任务,可以模拟定时器
2)线程间通信。在android的应用启动时,会创建一个主线程,主线程会创建一个
消息队列来处理各种消息。当你创建子线程时,你可以在你的子线程中拿到父线程中
创建的Handler 对象,就可以通过该对象向父线程的消息队列发送消息了。由于Android
要求在UI线程中更新界面,因此,可以通过该方法在其它线程中更新界面。
角色描述:
1) Looper: 一个线程可以产生一个Looper对象,由它来管理此线程里的Message Queue
2) Handler: 你可以构造Handler对象来与Looper沟通,以便push 新消息到 Message Queue里,或者
接收Looper从Message Queue 里所送来的消息。
3)Message Queue(消息队列):是用来存放线程放入的消息。
4)线程:UI thread 通常就是 main thread,而Android 启动程序时会替它建立一个Message Queue。
每一个线程里可含有一个 Looper 对象以及一个 Message Queue 数据结构。在你的应用程序里,
可以定义 Handler 的子类别来接收 Looper 所送出的消息。
2,Handler 的执行过程
每个handler 对应一个线程 thread , 在子线程中 handler 发送的消息会进入到 Message Queue当中去,由 looper 再来分发给 Handler 处理。
3,Handler 异步实现方法
见实例
http://download.csdn.net/detail/fulinwsuafcie/4437306
4,Handler 与线程的关系
Handler 一般运行于主线程内
问题:
1,使用Handler 是异步的,它会建立新的线程么? 不会
2,Handler 是在主线程内么? 一般都会在主线程内,但也可以在子线程中创建Handler
3,Handler 的 post 和 sendMessage 方法,使用的是一个队列不安是两个? 一个
4,子线程中建立一个 handler, 然后sendMessage 会怎么样? 会崩溃
5,子线程建立 handler ,构造的时候舒心入主线程的 Looper ? yes
如果有兴趣的话,可以看下原始的android 注释,摘自 Handler.java 代码的头部注释。
/**
* A Handler allows you to send and process {@link Message} and Runnable
* objects associated with a thread‘s {@link MessageQueue}. Each Handler
* instance is associated with a single thread and that thread‘s message
* queue. When you create a new Handler, it is bound to the thread /
* message queue of the thread that is creating it -- from that point on,
* it will deliver messages and runnables to that message queue and execute
* them as they come out of the message queue.
*
* <p>There are two main uses for a Handler: (1) to schedule messages and
* runnables to be executed as some point in the future; and (2) to enqueue
* an action to be performed on a different thread than your own.
*
* <p>Scheduling messages is accomplished with the
* {@link #post}, {@link #postAtTime(Runnable, long)},
* {@link #postDelayed}, {@link #sendEmptyMessage},
* {@link #sendMessage}, {@link #sendMessageAtTime}, and
* {@link #sendMessageDelayed} methods. The <em>post</em> versions allow
* you to enqueue Runnable objects to be called by the message queue when
* they are received; the <em>sendMessage</em> versions allow you to enqueue
* a {@link Message} object containing a bundle of data that will be
* processed by the Handler‘s {@link #handleMessage} method (requiring that
* you implement a subclass of Handler).
*
* <p>When posting or sending to a Handler, you can either
* allow the item to be processed as soon as the message queue is ready
* to do so, or specify a delay before it gets processed or absolute time for
* it to be processed. The latter two allow you to implement timeouts,
* ticks, and other timing-based behavior.
*
* <p>When a
* process is created for your application, its main thread is dedicated to
* running a message queue that takes care of managing the top-level
* application objects (activities, broadcast receivers, etc) and any windows
* they create. You can create your own threads, and communicate back with
* the main application thread through a Handler. This is done by calling
* the same <em>post</em> or <em>sendMessage</em> methods as before, but from
* your new thread. The given Runnable or Message will then be scheduled
* in the Handler‘s message queue and processed when appropriate.
*/
转自:http://blog.csdn.net/fulinwsuafcie/article/details/7760041
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