Android 4.0 Launcher2源码分析——桌面快捷图标的拖拽
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通过上一篇文章android4.0Launcher2源码分析(五)——Workspace的滑动中,已经了解了Launcher的ViewTree中各层所负责的工作,在DragLayer中就负责对快捷图标和AppWidget等组件的拖拽工作。桌面的滑动和图标的拖拽是两项独立的工作,正常情况下我们用手指滑动桌面会触发滑动操作,而当长按一个图标时,则会触发图标的拖拽操作,此时再滑动则会拖拽图标移动而桌面不会滑动。那么这里就分两大部分来探讨:1、拖拽操作的启动。2、拖拽。
一、拖拽操作的启动
那么首先进入Launcher.onCreate()中来探究下如何激活拖拽的状态。
[java] view plain copy- protected void onCreate(Bundle savedInstanceState)
- ......
- setupViews();
- ......
- private void setupViews()
- ......
- mWorkspace.setOnLongClickListener(this);
- ......
- public boolean onLongClick(View v)
- ......
- if (!(v instanceof CellLayout))
- v = (View) v.getParent().getParent();
- resetAddInfo();
- CellLayout.CellInfo longClickCellInfo = (CellLayout.CellInfo) v.getTag();
- ......
- // The hotseat touch handling does not go through Workspace, and we always allow long press
- // on hotseat items.
- final View itemUnderLongClick = longClickCellInfo.cell;
- boolean allowLongPress = isHotseatLayout(v) || mWorkspace.allowLongPress();
- if (allowLongPress && !mDragController.isDragging())
- if (itemUnderLongClick == null)
- ......
- else
- if (!(itemUnderLongClick instanceof Folder))
- // User long pressed on an item
- mWorkspace.startDrag(longClickCellInfo);
- return true;
图标拖拽功能的激活大概可以分为六步,下面就一步一步的探究下其中的实现:
Step1:Workspace.startDrag(CellLayout.CellInfo cellInfo)
[java] view plain copy
- void startDrag(CellLayout.CellInfo cellInfo)
- View child = cellInfo.cell;
- ......
- mDragInfo = cellInfo;
- //使图标从桌面上消失,给人一种被“拖到空中”的感觉
- child.setVisibility(GONE);
- ......
- final Canvas canvas = new Canvas();
- // We need to add extra padding to the bitmap to make room for the glow effect
- final int bitmapPadding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS;
- // The outline is used to visualize where the item will land if dropped
- //图标的轮廓,在桌面上的对应的位置绘制图标的轮廓,显示当手松开图标时它在桌面上的落点
- mDragOutline = createDragOutline(child, canvas, bitmapPadding);
- beginDragShared(child, this);
显示图标的轮廓可以从视觉上给用户更加好的体验。接着,进入beginDragShared()
Step2:Workspace.beginDragShared(View child,DragSource source)
[java] view plain copy
- public void beginDragShared(View child, DragSource source)
- ......
- // The drag bitmap follows the touch point around on the screen
- final Bitmap b = createDragBitmap(child, new Canvas(), bitmapPadding);
- final int bmpWidth = b.getWidth();
- //我们将在DragLayer中绘制“拖拽后”的图标,通过DragLayer.getLoactionInDragLayer()
- //获取在DragLayer中的坐标,并存放在mTempXY中。
- mLauncher.getDragLayer().getLocationInDragLayer(child, mTempXY);
- final int dragLayerX = (int) mTempXY[0] + (child.getWidth() - bmpWidth) / 2;
- int dragLayerY = mTempXY[1] - bitmapPadding / 2;
- Point dragVisualizeOffset = null;
- Rect dragRect = null;
- //无论child是BubbleTextView或者PagedViewIncon或者FolderIcon的实例
- //定位图标的位置与大小
- if (child instanceof BubbleTextView || child instanceof PagedViewIcon)
- int iconSize = r.getDimensionPixelSize(R.dimen.app_icon_size);
- int iconPaddingTop = r.getDimensionPixelSize(R.dimen.app_icon_padding_top);
- int top = child.getPaddingTop();
- int left = (bmpWidth - iconSize) / 2;
- int right = left + iconSize;
- int bottom = top + iconSize;
- dragLayerY += top;
- // Note: The drag region is used to calculate drag layer offsets, but the
- // dragVisualizeOffset in addition to the dragRect (the size) to position the outline.
- dragVisualizeOffset = new Point(-bitmapPadding / 2, iconPaddingTop - bitmapPadding / 2);
- dragRect = new Rect(left, top, right, bottom);
- else if (child instanceof FolderIcon)
- int previewSize = r.getDimensionPixelSize(R.dimen.folder_preview_size);
- dragRect = new Rect(0, 0, child.getWidth(), previewSize);
- ......
- mDragController.startDrag(b, dragLayerX, dragLayerY, source, child.getTag(),
- DragController.DRAG_ACTION_MOVE, dragVisualizeOffset, dragRect);
- b.recycle();
Step3:DragController.startDrag(Bitmap b ,int dragLayerX, int dragLayerY,DragSource source, Object dragInfo, int dragAction, Point dragOffset, Rect dragRegion)
[java] view plain copy
- /**
- * Starts a drag.
- *
- * @param b The bitmap to display as the drag image. It will be re-scaled to the
- * enlarged size.
- * @param dragLayerX The x position in the DragLayer of the left-top of the bitmap.
- * @param dragLayerY The y position in the DragLayer of the left-top of the bitmap.
- * @param source An object representing where the drag originated
- * @param dragInfo The data associated with the object that is being dragged
- * @param dragAction The drag action: either @link #DRAG_ACTION_MOVE or
- * @link #DRAG_ACTION_COPY
- * @param dragRegion Coordinates within the bitmap b for the position of item being dragged.
- * Makes dragging feel more precise, e.g. you can clip out a transparent border
- */
- public void startDrag(Bitmap b, int dragLayerX, int dragLayerY,
- DragSource source, Object dragInfo, int dragAction, Point dragOffset, Rect dragRegion)
- ......
- for (DragListener listener : mListeners)
- listener.onDragStart(source, dragInfo, dragAction);
- final int registrationX = mMotionDownX - dragLayerX;
- final int registrationY = mMotionDownY - dragLayerY;
- final int dragRegionLeft = dragRegion == null ? 0 : dragRegion.left;
- final int dragRegionTop = dragRegion == null ? 0 : dragRegion.top;
- //设置mDragging=true,表示拖拽已经开始
- //在DragLayer的onInterceptTouchEvent()中根据这个值判断是否拦截MotionEvent
- mDragging = true;
- //实例化DragObject,表示拖拽的对象
- //封装了拖拽对象的信息
- mDragObject = new DropTarget.DragObject();
- mDragObject.dragComplete = false;
- mDragObject.xOffset = mMotionDownX - (dragLayerX + dragRegionLeft);
- mDragObject.yOffset = mMotionDownY - (dragLayerY + dragRegionTop);
- mDragObject.dragSource = source;
- mDragObject.dragInfo = dragInfo;
- ......
- final DragView dragView = mDragObject.dragView = new DragView(mLauncher, b, registrationX,
- registrationY, 0, 0, b.getWidth(), b.getHeight());
- ......
- //将拖拽的图标显示在DragLayer中
- dragView.show(mMotionDownX, mMotionDownY);
- handleMoveEvent(mMotionDownX, mMotionDownY);
代码中显示通过一个for语句调用了DragListener.onDragStart()方法,通知它们已经开始拖拽了,其中由于Workspace实现了DragListener并且添加到了mListeners中。所以Workspace.onDragStart()被调用。然后又封装了一个DragObject对象,封装DragSource、DragInfo和DragView等信息。接着,将调用DragView.show()将DragView显示在DragLayer中。
Step4:DragView.show(int touchX,int touchY)
[java] view plain copy
- /**
- * Create a window containing this view and show it.
- *
- * @param touchX the x coordinate the user touched in DragLayer coordinates
- * @param touchY the y coordinate the user touched in DragLayer coordinates
- */
- public void show(int touchX, int touchY)
- //将DragView添加到DragLayer中
- mDragLayer.addView(this);
- //设置位置、尺寸等信息
- DragLayer.LayoutParams lp = new DragLayer.LayoutParams(0, 0);
- lp.width = mBitmap.getWidth();
- lp.height = mBitmap.getHeight();
- lp.x = touchX - mRegistrationX;
- lp.y = touchY - mRegistrationY;
- lp.customPosition = true;
- setLayoutParams(lp);
- mLayoutParams = lp;
- mAnim.start();
其中的内容很简单易懂,就是在将DragView添加到了DragLayer中,并且在合适的位置显示了出来。接着应该调用在DragController.startDrag()中调用handleMoveEvent(),这个将在后文将拖拽过程分析时在看。到这一步,拖拽操作的启动过程就完成了。接着就可以拖拽图标了。
二、拖拽
通过了前面文章的分析,已经知道了拖拽过程的实现在DragLayer中,当进行图标的拖拽时,DragLayer.onInterceptTouchEvent()就会对MotionEvent进行拦截。并且
在自身的onTouchEvent()方法中进行操作,从而实现图标的移动。由于onInterceptTouchEvent()拦截了MotionEvent,因此Workspace等UI控件不会接收到事件,从而不会产生
干扰。那么首先进入DragLayer.onInterceptTouchEvent():
[java] view plain copy
- public boolean onInterceptTouchEvent(MotionEvent ev)
- ......
- return mDragController.onInterceptTouchEvent(ev);
- /**
- * Call this from a drag source view.
- */
- public boolean onInterceptTouchEvent(MotionEvent ev)
- ......
- final int action = ev.getAction();
- final int[] dragLayerPos = getClampedDragLayerPos(ev.getX(), ev.getY());
- final int dragLayerX = dragLayerPos[0];
- final int dragLayerY = dragLayerPos[1];
- switch (action)
- case MotionEvent.ACTION_MOVE:
- break;
- case MotionEvent.ACTION_DOWN:
- // Remember location of down touch
- mMotionDownX = dragLayerX;
- mMotionDownY = dragLayerY;
- mLastDropTarget = null;
- break;
- case MotionEvent.ACTION_UP:
- if (mDragging)
- drop(dragLayerX, dragLayerY);
- endDrag();
- break;
- case MotionEvent.ACTION_CANCEL:
- cancelDrag();
- break;
- return mDragging;
这里我们关心的是它的返回值。可以看到方法将mDragging作为返回值。当触发了拖拽状态,在的DragController.startDrag()中将mDragging的值改为true。所以这里也将返回true。DragLayer将拦截MotionEvent,并传给自身的onTouchEvent()方法,在onTouchEvent()中对图标进行移动,刷新界面。
[java] view plain copy
- /**
- * Call this from a drag source view.
- */
- public boolean onTouchEvent(MotionEvent ev)
- ......
- final int action = ev.getAction();
- final int[] dragLayerPos = getClampedDragLayerPos(ev.getX(), ev.getY());
- final int dragLayerX = dragLayerPos[0];
- final int dragLayerY = dragLayerPos[1];
- switch (action)
- case MotionEvent.ACTION_DOWN:
- // Remember where the motion event started
- mMotionDownX = dragLayerX;
- mMotionDownY = dragLayerY;
- //判断当前的触点是否处于屏幕边缘的ScrollZone,当处于这个区域时
- //状态mScrollState将转变为SCROLL,并且在一定时间的停留之后,屏幕滑动到另一屏。
- if ((dragLayerX < mScrollZone) || (dragLayerX > mScrollView.getWidth() - mScrollZone))
- mScrollState = SCROLL_WAITING_IN_ZONE;
- mHandler.postDelayed(mScrollRunnable, SCROLL_DELAY);
- else
- mScrollState = SCROLL_OUTSIDE_ZONE;
- break;
- case MotionEvent.ACTION_MOVE:
- //调用handleMoveEvent()处理图标移动
- handleMoveEvent(dragLayerX, dragLayerY);
- break;
- case MotionEvent.ACTION_UP:
- // Ensure that we've processed a move event at the current pointer location.
- handleMoveEvent(dragLayerX, dragLayerY);
- mHandler.removeCallbacks(mScrollRunnable);
- if (mDragging)
- <span style="white-space:pre"> </span>//根据目前相对DragLayer的坐标,将图标“降落”到指定的DropTarget上。
- drop(dragLayerX, dragLayerY);
- endDrag();
- break;
- case MotionEvent.ACTION_CANCEL:
- cancelDrag();
- break;
- return true;
onTouchEvent()中处理的事件涉及到不同状态之间的转换,以及每种状态之下对相应的MotionEvent的对策。这里同样,从简单的情况入手:图标拖拽起来后,移动一段距离,在屏幕的另一个位置放下。
首先,当拖拽起图标时,拖拽图标的状态被启动,这就是第一部分所探讨的内容。
然后,移动拖拽的图标。此时触发了MotionEvent.ACTION_MOVE事件,紧接着调用handleMoveEvent()来处理移动。进入handleMoveEvent()来看看图标移动是怎么实现的。
[java] view plain copy
- private void handleMoveEvent(int x, int y)
- //更新在DragLayer中的位置
- mDragObject.dragView.move(x, y);
- // Drop on someone?
- final int[] coordinates = mCoordinatesTemp;
- //根据当前的位置寻找DropTarget对象来放置图标
- DropTarget dropTarget = findDropTarget(x, y, coordinates);
- mDragObject.x = coordinates[0];
- mDragObject.y = coordinates[1];
- if (dropTarget != null)
- DropTarget delegate = dropTarget.getDropTargetDelegate(mDragObject);
- if (delegate != null)
- dropTarget = delegate;
- if (mLastDropTarget != dropTarget)
- if (mLastDropTarget != null)
- //从最后一次记录的DropTarget中退出
- mLastDropTarget.onDragExit(mDragObject);
- //进入到当前寻找到的DropTarget
- dropTarget.onDragEnter(mDragObject);
- dropTarget.onDragOver(mDragObject);
- else
- if (mLastDropTarget != null)
- mLastDropTarget.onDragExit(mDragObject);
- mLastDropTarget = dropTarget;
- // Scroll, maybe, but not if we're in the delete region.
- boolean inDeleteRegion = false;
- if (mDeleteRegion != null)
- inDeleteRegion = mDeleteRegion.contains(x, y);
- // After a scroll, the touch point will still be in the scroll region.
- // Rather than scrolling immediately, require a bit of twiddling to scroll again
- final int slop = ViewConfiguration.get(mLauncher).getScaledWindowTouchSlop();
- mDistanceSinceScroll +=
- Math.sqrt(Math.pow(mLastTouch[0] - x, 2) + Math.pow(mLastTouch[1] - y, 2));
- mLastTouch[0] = x;
- mLastTouch[1] = y;
- //判断当前拖拽的图标是否处于ScrollZone即滑动区域。
- //并且根据在哪个一个ScrollZone来处理屏幕滑动的方向。
- if (!inDeleteRegion && x < mScrollZone)
- if (mScrollState == SCROLL_OUTSIDE_ZONE && mDistanceSinceScroll > slop)
- mScrollState = SCROLL_WAITING_IN_ZONE;
- if (mDragScroller.onEnterScrollArea(x, y, SCROLL_LEFT))
- mScrollRunnable.setDirection(SCROLL_LEFT);
- mHandler.postDelayed(mScrollRunnable, SCROLL_DELAY);
- else if (!inDeleteRegion && x > mScrollView.getWidth() - mScrollZone)
- if (mScrollState == SCROLL_OUTSIDE_ZONE && mDistanceSinceScroll > slop)
- mScrollState = SCROLL_WAITING_IN_ZONE;
- if (mDragScroller.onEnterScrollArea(x, y, SCROLL_RIGHT))
- mScrollRunnable.setDirection(SCROLL_RIGHT);
- mHandler.postDelayed(mScrollRunnable, SCROLL_DELAY);
- else
- if (mScrollState == SCROLL_WAITING_IN_ZONE)
- mScrollState = SCROLL_OUTSIDE_ZONE;
- mScrollRunnable.setDirection(SCROLL_RIGHT);
- mHandler.removeCallbacks(mScrollRunnable);
- mDragScroller.onExitScrollArea();
handleMoveEvent()主要处理拖拽过程中需要处理的事务。包括:1、在更新图标在屏幕中的位置,并刷新UI。2、判断图标当前所处的位置。包括SCROLL_OUTSIDE_ZONE和SCROLL_WAITING_IN_ZONE,对处于SCROLL_WAITING_IN_ZONE位置时,需要根据具体的位置,向前或向后切换显示的屏幕。再回到上面假设的情况中。则此时只是简单的刷新了位置信息,并重新绘制图标。
最后,当松开拖拽的对象时,触发了MotionEvent.ACTION_UP事件。则进入下面一段代码:
[java] view plain copy- <span style="white-space:pre"> </span> // Ensure that we've processed a move event at the current pointer location.
- handleMoveEvent(dragLayerX, dragLayerY);
- mHandler.removeCallbacks(mScrollRunnable);
- if (mDragging)
- drop(dragLayerX, dragLayerY);
- endDrag();
先调用handleMoveEvent()确保已经完成了位置移动的操作。接下来调用mHandler.removeCallbacks(mScrollRunnalbe)取消可能存放在消息队列中的滑动任务。接着调用drop(dragLayerX,dragLayerY)将拖拽的对象放置合适的DropTarget对象中(如Workspace,Folder)。
[java] view plain copy
- private void drop(float x, float y)
- ......
- //根据当前的坐标查找适合的DropTarget对象
- final DropTarget dropTarget = findDropTarget((int) x, (int) y, coordinates);
- ......
- boolean accepted = false;
- if (dropTarget != null)
- mDragObject.dragComplete = true;
- dropTarget.onDragExit(mDragObject);
- if (dropTarget.acceptDrop(mDragObject))
- //将拖拽的对象放置到指定的DropTarget对象中。
- dropTarget.onDrop(mDragObject);
- accepted = true;
- mDragObject.dragSource.onDropCompleted((View) dropTarget, mDragObject, accepted);
最后调用endDrag()结束拖拽过程。
[java] view plain copy- private void endDrag()
- if (mDragging)
- //拖拽结束
- mDragging = false;
- for (DragListener listener : mListeners)
- //调用回调方法,通知拖拽结束。
- listener.onDragEnd();
- if (mDragObject.dragView != null)
- //不需要DragView了,将其删除
- mDragObject.dragView.remove();
- mDragObject.dragView = null;
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Android 4.0 Launcher2源码分析——桌面快捷图标的拖拽