圆形图片CircleImageView
Posted 流云易采
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1、在values文件中创建attrs.xml,自定义属性:<declare-styleable name="CircleImageView">
<attr name="border_width" format="dimension" />
<attr name="border_color" format="color" />
</declare-styleable>
2、在布局文件中使用:
<cn.edu.hust.buildingtalkback.myview.CircleImageView
android:id="@+id/target_user_photo"
android:layout_width="50dp"
android:layout_height="50dp"
app:border_width="2dp"
app:border_color="@android:color/white"
android:src="@mipmap/photo1"
android:layout_centerVertical="true"
/>
border_width表示边框宽度,border_color表示边框颜色;
3、CircleImageView源码解析:
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
import cn.edu.hust.buildingtalkback.R;
/**
* Created by admin on 2016/1/9.
*/
public class CircleImageView extends ImageView
private static final ScaleType SCALE_TYPE = ScaleType.CENTER_CROP;
private static final Bitmap.Config BITMAP_CONFIG = Bitmap.Config.ARGB_8888;
private static final int COLORDRAWABLE_DIMENSION = 1;
private static final int DEFAULT_BORDER_WIDTH = 0;
private static final int DEFAULT_BORDER_COLOR = Color.BLACK;
private final RectF mDrawableRect = new RectF();
private final RectF mBorderRect = new RectF();
private final Matrix mShaderMatrix = new Matrix();
private final Paint mBitmapPaint = new Paint();
private final Paint mBorderPaint = new Paint();
private int mBorderColor = DEFAULT_BORDER_COLOR;
private int mBorderWidth = DEFAULT_BORDER_WIDTH;
private Bitmap mBitmap;
private BitmapShader mBitmapShader;
private int mBitmapWidth;
private int mBitmapHeight;
private float mDrawableRadius;
private float mBorderRadius;
private boolean mReady;
private boolean mSetupPending;
public CircleImageView(Context context)
super(context);
public CircleImageView(Context context, AttributeSet attrs)
this(context, attrs, 0);
public CircleImageView(Context context, AttributeSet attrs, int defStyle)
super(context, attrs, defStyle);
super.setScaleType(SCALE_TYPE);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircleImageView, defStyle, 0);
// 获取自定义的参数值,即边框厚度与颜色值
mBorderWidth = a.getDimensionPixelSize(R.styleable.CircleImageView_border_width, DEFAULT_BORDER_WIDTH);
mBorderColor = a.getColor(R.styleable.CircleImageView_border_color, DEFAULT_BORDER_COLOR);
a.recycle();
mReady = true;
if (mSetupPending)
setup();
mSetupPending = false;
@Override
public ScaleType getScaleType()
return SCALE_TYPE;
@Override
public void setScaleType(ScaleType scaleType)
if (scaleType != SCALE_TYPE)
throw new IllegalArgumentException(String.format("ScaleType %s not supported.", scaleType));
@Override
protected void onDraw(Canvas canvas)
if (getDrawable() == null)
return;
canvas.drawCircle(getWidth() / 2, getHeight() / 2, mDrawableRadius, mBitmapPaint);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, mBorderRadius, mBorderPaint);
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
super.onSizeChanged(w, h, oldw, oldh);
setup();
public int getBorderColor()
return mBorderColor;
public void setBorderColor(int borderColor)
if (borderColor == mBorderColor)
return;
mBorderColor = borderColor;
mBorderPaint.setColor(mBorderColor);
invalidate();
public int getBorderWidth()
return mBorderWidth;
public void setBorderWidth(int borderWidth)
if (borderWidth == mBorderWidth)
return;
mBorderWidth = borderWidth;
setup();
// ======== 逻辑从setImageXXX方法开始,在XML文件中设置src调用setImageDrawable函数
// 在代码中设置图片一般采用setImageBitmap或者setImageResource方法
// 接下来调用onDraw与draw进行绘制
@Override
public void setImageBitmap(Bitmap bm)
super.setImageBitmap(bm);
mBitmap = bm;
setup();
@Override
public void setImageDrawable(Drawable drawable)
super.setImageDrawable(drawable);
mBitmap = getBitmapFromDrawable(drawable);
setup();
@Override
public void setImageResource(int resId)
super.setImageResource(resId);
mBitmap = getBitmapFromDrawable(getDrawable());
setup();
// 获取图片,由Drawable转换成为Bitmap
private Bitmap getBitmapFromDrawable(Drawable drawable)
if (drawable == null)
return null;
// 要注意区分BitmapDrawable与ColorDrawable两种情况
if (drawable instanceof BitmapDrawable)
return ((BitmapDrawable) drawable).getBitmap();
try
Bitmap bitmap;
if (drawable instanceof ColorDrawable)
bitmap = Bitmap.createBitmap(COLORDRAWABLE_DIMENSION, COLORDRAWABLE_DIMENSION, BITMAP_CONFIG);
else
bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), BITMAP_CONFIG);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
catch (OutOfMemoryError e)
return null;
// 记性一些初始化
private void setup()
if (!mReady)
mSetupPending = true;
return;
if (mBitmap == null)
return;
// 设置圆形边框绘制效果
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapPaint.setAntiAlias(true);
mBitmapPaint.setShader(mBitmapShader);
mBorderPaint.setStyle(Paint.Style.STROKE);
mBorderPaint.setAntiAlias(true);
mBorderPaint.setColor(mBorderColor);
mBorderPaint.setStrokeWidth(mBorderWidth);
mBitmapHeight = mBitmap.getHeight();
mBitmapWidth = mBitmap.getWidth();
// 设置边框边界
mBorderRect.set(0, 0, getWidth(), getHeight());
mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2, (mBorderRect.width() - mBorderWidth) / 2);
// 设置内容图片边界,即ImageView的size减去边框宽度
mDrawableRect.set(mBorderWidth, mBorderWidth, mBorderRect.width() - mBorderWidth, mBorderRect.height() - mBorderWidth);
mDrawableRadius = Math.min(mDrawableRect.height() / 2, mDrawableRect.width() / 2);
// 更新界面
updateShaderMatrix();
invalidate();
private void updateShaderMatrix()
float scale;
float dx = 0;
float dy = 0;
mShaderMatrix.set(null);
// 计算最好的缩放比例
// 这里其实是判断(mBitmapWidth/mDrawableRect.width()) 与 (mBitmapHeight/ mDrawableRect.height())的大小
// 即将原图像缩放成mDrawableRect所需要对宽高做的缩放比例
if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight)
scale = mDrawableRect.height() / (float) mBitmapHeight;
dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f; // 将Bitmap移动至屏幕中心
else
scale = mDrawableRect.width() / (float) mBitmapWidth;
dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;
mShaderMatrix.setScale(scale, scale);
mShaderMatrix.postTranslate((int) (dx + 0.5f) + mBorderWidth, (int) (dy + 0.5f) + mBorderWidth);
mBitmapShader.setLocalMatrix(mShaderMatrix);
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