python俄罗斯方块
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import pygame,sys,random,time
all_block = [[[0,0],[0,-1],[0,1],[0,2]],
[[0,0],[0,1],[1,1],[1,0]],
[[0,0],[0,-1],[-1,0],[-1,1]],
[[0,0],[0,1],[-1,-1],[-1,0]],
[[0,0],[0,1],[1,0],[0,-1]],
[[0,0],[1,0],[-1,0],[1,-1]],
[[0,0],[1,0],[-1,0],[1,1]]]
background = [[0 for column in range(0,10)] for row in range(0,22)]
background[0] = [1 for column in range(0,10)]
select_block = list(random.choice(all_block))
block_initial_position = [21,5]
times = 0
score = [0]
gameover = []
press = False
pygame.init()
screen = pygame.display.set_mode((250,500))
title = pygame.display.set_caption("俄罗斯方块")
#下落、位置、数组检测、得分、屏幕信息
def block_move_down():
y_drop=block_initial_position[0]
x_move=block_initial_position[1]
y_drop-=1
for row,column in select_block:
row+=y_drop
column+=x_move
if background[row][column]==1:
break
else:
block_initial_position.clear()
block_initial_position.extend([y_drop,x_move])
return
y_drop,x_move=block_initial_position
for row,column in select_block:
background[y_drop+row][x_move+column]=1
complete_row=[]
for row in range(1,21):
if 0 not in background[row]:
complete_row.append(row)
complete_row.sort(reverse=True)
for row in complete_row:
background.pop(row)
background.append([0 for column in range(0,10)])
score[0]+=len(complete_row)
pygame.display.set_caption(str(score[0])+'分')
select_block.clear()
select_block.extend(list(random.choice(all_block)))
block_initial_position.clear()
block_initial_position.extend([20,5])
y_drop,x_move=block_initial_position
for row,column in select_block:
row+=y_drop
column+=x_move
if background[row][column]:
gameover.append(1)
#方块设置、变化、背景改变
def new_draw():
y_drop,x_move=block_initial_position
for row,column in select_block:
row+=y_drop
column+=x_move
pygame.draw.rect(screen,(255,165,0),(column*25,500-row*25,23,23))
for row in range(0,20):
for column in range(0,10):
bottom_block=background[row][column]
if bottom_block:
pygame.draw.rect(screen,(0,0,255),(column*25,500-row*25,23,23))
#方块的移动,防止出界,碰撞
def move_left_right(n):
y_drop,x_move=block_initial_position
x_move+=n
for row,column in select_block:
row+=y_drop
column+=x_move
if column<0 or column>9 or background[row][column]:
break
else:
block_initial_position.clear()
block_initial_position.extend([y_drop,x_move])
#旋转,位置都进行变化
def rotate():
y_drop,x_move=block_initial_position
rotating_position=[(-column,row)for row,column in select_block]
for row,column in rotating_position:
row+=y_drop
column+=x_move
if column<0 or column>9 or background[row][column]:
break
else:
select_block.clear()
select_block.extend(rotating_position)
while True:
screen.fill((255,255,255))
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:
move_left_right(-1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:
move_left_right(1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:
rotate()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:
press=True
elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:
press=False
if press:
times+=10
if times>=50:
block_move_down()
times=0
else:
times+=1
if gameover:
sys.exit()
new_draw()
pygame.time.Clock().tick(200)
pygame.display.flip()
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