CSE 421/521 – Operating Systems
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Programming Assignment – 2
CSE 421/521 – Operating Systems
Due: April 5
th and April 19
th @11:59 pm, 2019
1. Preparation
Before beginning your work, please read the following carefully:
● Chapters 8-9 from Silberschatz (9
th edition)
● Lecture slides on Memory and Virtual Memory
● Pintos Introduction
● Pintos Reference Guide
● Complete Pintos Documentation (PDF file) -- for reference only
2. Task: Implement the User Programs of Pintos OS
In this project, you are asked to perform “kernel” level programming of the “User
Programs” component in the Pintos operating system. The base code already supports loading
and running user programs, but no I/O or interactivity is possible. In this project, you will enable
programs to interact with the OS via system calls.
Before beginning this assignment, make sure you read these sections from Pintos
Reference Guide: section A.1 Pintos Loading, A.2 Threads, A.3 Synchronization, A.4 Interrupt
Handling, A.5 Memory Allocation, A.6 Virtual Addresses, and Appendix E (Debugging Tools).
Page: 1/19
3. Setting Up The Pintos Environment
Project-2 does not depend on project-1. No code from project-1 is required for this
assignment. So, we suggest that you fetch a clean copy of the Pintos source code.
We have prepared a Virtual Machine image of Pintos which will make the
installation/configuration process much simpler for you. This will enable you to develop your
pintos project on any Linux, Windows, or Mac system (i.e. your own machine) without much
hassle. You can also download the VM image from:
https://buffalo.box.com/s/erdn4wnde8fmyzk3y36lln4cxot4y649
http://ftp.cse.buffalo.edu/CSE421/UB-pintos.ova
After downloading the file, verify the integrity of the file by comparing the md5 hash of the
downloaded file with:
ecf501c3494f741f6d56f7ebe6064beb
You will need VirtualBox software for your host OS to run this VM. You can download
VirtualBox at the following link:
https://www.virtualbox.org/wiki/Downloads
For the detailed instruction on how to setup this VM on your host OS, please see the
"Environment Setup" on Piazza:
http://www.piazza.com/class_profile/get_resource/jqh89ng55by1rd/jrr0l4wxmog6h5
In VirtualBox software, from the File menu, choose "Import Appliance" and point to the
downloaded "UB-pintos.ova". You do not need to change any other settings for this procedure.
Choose UB-Pintos from the left pane, and click on "Start", your virtual machine should now
boot. Here is the login information if needed:
Username: os-class
Password: os-class
To learn how to run, debug and test Pintos code, please read the Pintos Introduction.
Page: 2/19
4. Implementation of the Project
You will be working primarily in the “userprog” directory of the source tree for this
assignment. Compilation should be done in the “userprog” directory.
4.1 Background
Up to now, all of the code you have run under Pintos has been part of the operating
system kernel. This means, for example, that all the test code from the last assignment ran as part
of the kernel, with full access to privileged parts of the system. Once we start running user
programs on top of the operating system, this is no longer true. This project deals with the
consequences.
We allow more than one process to run at a time. Each process has one thread
(multi-threaded processes are not supported). User programs are written under the illusion that
they have the entire machine. This means that when you load and run multiple processes at a
time, you must manage memory, scheduling, and other state correctly to maintain this illusion.
In the previous project, we compiled our test code directly into your kernel, so we had to
require specific function interfaces within the kernel. From now on, we will test your operating
system by running user programs. This gives you much greater freedom. You must make sure that
the user program interface meets the specifications described here, but given that constraint you
are free to restructure or rewrite kernel code however you wish.
4.2 Source Files
CSE 421/521作业代写、Operating Systems作业代做、代写C++程序设计作业、C++语言作业代做
The easiest way to get an overview of the programming you will be doing is to simply go
over each part you‘ll be working with. In `userprog‘, you‘ll find a small number of files, but here is
where the bulk of your work will be:
`process.c‘
`process.h‘
Loads ELF binaries and starts processes.
`pagedir.c‘
`pagedir.h‘
A simple manager for 80x86 hardware page tables. Although you probably won‘t want to
modify this code for this project, you may want to call some of its functions. See Section 4.1.2.3
[Page Tables] from Pintos Manual, for more information.
`syscall.c‘
`syscall.h‘
Whenever a user process wants to access some kernel functionality, it invokes a system
call. This is a skeleton system call handler. Currently, it just prints a message and terminates the
user process. In part 2 of this project you will add code to do everything else needed by system
calls.
`exception.c‘
Page: 3/19
`exception.h‘
When a user process performs a privileged or prohibited operation, it traps into the kernel
as an “exception" or “fault." These files handle exceptions. Currently all exceptions simply print
1
a message and terminate the process. Some, but not all, solutions to project 2 require modifying
page_fault() in this file.
`gdt.c‘
`gdt.h‘
The 80x86 is a segmented architecture. The Global Descriptor Table (GDT) is a table that
describes the segments in use. These files set up the GDT. You should not need to modify these
files for any of the projects. You can read the code if you‘re interested in how the GDT works.
`tss.c‘
`tss.h‘
The Task-State Segment (TSS) is used for 80x86 architectural task switching. Pintos uses
the TSS only for switching stacks when a user process enters an interrupt handler, as does Linux.
You should not need to modify these files for any of the projects. You can read the code if you‘re
interested in how the TSS works.
4.3 Using the File System
You will need to interface to the file system code for this project, because user programs
are loaded from the file system and many of the system calls you must implement deal with the
file system. However, the focus of this project is not the file system, so we have provided a
simple but complete file system in the `filesys‘ directory. You will want to look over the
`filesys.h‘ and `file.h‘ interfaces to understand how to use the file system, and especially its many
limitations.
There is no need to modify the file system code for this project, and so we recommend
that you do not. Working on the file system is likely to distract you from this project‘s focus.
You will have to tolerate the following limitations of the file system:
● No internal synchronization. Concurrent accesses will interfere with one another. You
should use synchronization to ensure that only one process at a time is executing file
system code.
● File size is fixed at creation time. The root directory is represented as a file, so the
number of files that may be created is also limited.
● File data is allocated as a single extent, that is, data in a single file must occupy a
contiguous range of sectors on disk. External fragmentation can therefore become a
serious problem as a file system is used over time.
● No subdirectories.
● File names are limited to 14 characters.
● A system crash mid-operation may corrupt the disk in a way that cannot be repaired
1 We will treat these terms as synonyms. There is no standard distinction between them, although Intel processor
manuals make a minor distinction between them on 80x86.
Page: 4/19
automatically. There is no file system repair tool anyway.
One important feature is included:
● Unix-like semantics for filesys_remove() are implemented. That is, if a file is open when
it is removed, its blocks are not deallocated and it may still be accessed by any threads
that have it open, until the last one closes it. See Section 3.4.2 FAQ [Removing an Open
File] from Pintos Manual for more information.
You need to be able to create a simulated disk with a file system partition. The
pintos-mkdisk program provides this functionality. From the `userprog/build‘ directory, execute
pintos-mkdisk filesys.dsk --filesys-size=2. This command creates a simulated disk named
`filesys.dsk‘ that contains a 2 MB Pintos file system partition. Then format the file system
partition by passing `-f -q‘ on the kernel‘s command line: pintos -f -q. The `-f‘ option causes the
file system to be formatted, and `-q‘ causes Pintos to exit as soon as the format is done.
You‘ll need a way to copy files in and out of the simulated file system. The pintos `-p‘
(“put") and `-g‘ (“get") options do this. To copy `file‘ into the Pintos file system, use the command
`pintos -p file -- -q‘. (The `--‘ is needed because `-p‘ is for the pintos script, not for the simulated
kernel.) To copy it to the Pintos file system under the name `newname‘, add `-a newname‘: `pintos
-p file -a newname -- -q‘. The commands for copying files out of a VM are similar, but substitute
`-g‘ for `-p‘.
Incidentally, these commands work by passing special commands extract and append on
the kernel‘s command line and copying to and from a special simulated “scratch" partition. If
you‘re very curious, you can look at the pintos script as well as `filesys/fsutil.c‘ to learn the
implementation details.
Here‘s a summary of how to create a disk with a file system partition, format the file
system, copy the echo program into the new disk, and then run echo, passing argument x.
(Argument passing won‘t work until you implemented it.) It assumes that you‘ve already built the
examples in `examples‘ and that the current directory is `userprog/build‘:
pintos-mkdisk filesys.dsk --filesys-size=2
pintos -f -q
pintos -p ../../examples/echo -a echo -- -q
pintos -q run ‘echo x‘
The three final steps can actually be combined into a single command:
pintos-mkdisk filesys.dsk --filesys-size=2
pintos -p ../../examples/echo -a echo -- -f -q run ‘echo x‘
If you don‘t want to keep the file system disk around for later use or inspection, you can
even combine all four steps into a single command. The --filesys-size=n option creates a
temporary file system partition approximately n megabytes in size just for the duration of the
pintos run. The Pintos automatic test suite makes extensive use of this syntax:
pintos --filesys-size=2 -p ../../examples/echo -a echo -- -f -q run ‘echo x‘
You can delete a file from the Pintos file system using the rm file kernel action, e.g.
pintos -q rm file. Also, ls lists the files in the file system and cat file prints a file‘s contents to the
display.
Page: 5/19
4.4 How User Programs Work
Pintos can run normal C programs, as long as they fit into memory and use only the
system calls you implement. Notably, malloc() cannot be implemented because none of the
system calls required for this project allow for memory allocation. Pintos also can‘t run programs
that use floating point operations, since the kernel doesn‘t save and restore the processor‘s
floating-point unit when switching threads.
The `src/examples‘ directory contains a few sample user programs. The `Makefile‘ in this
directory compiles the provided examples, and you can edit it to compile your own programs as
well. Some of the example programs will only work once projects 3 or 4 have been implemented.
Pintos can load ELF executables with the loader provided for you in `userprog/process.c‘.
ELF is a file format used by Linux, Solaris, and many other operating systems for object files,
shared libraries, and executables. You can actually use any compiler and linker that output 80x86
ELF executables to produce programs for Pintos. (We‘ve provided compilers and linkers that
should do just fine.)
You should realize immediately that, until you copy a test program to the simulated file
system, Pintos will be unable to do useful work. You won‘t be able to do interesting things until
you copy a variety of programs to the file system. You might want to create a clean reference file
system disk and copy that over whenever you trash your `filesys.dsk‘ beyond a useful state, which
may happen occasionally while debugging.
4.5 Virtual Memory Layout
Virtual memory in Pintos is divided into two regions: user virtual memory and kernel
virtual memory. User virtual memory ranges from virtual address 0 up to PHYS_BASE, which is
defined in `threads/vaddr.h‘ and defaults to 0xc0000000 (3 GB). Kernel virtual memory occupies
the rest of the virtual address space, from PHYS_BASE up to 4 GB.
User virtual memory is per-process. When the kernel switches from one process to
another, it also switches user virtual address spaces by changing the processor‘s page directory
base register (see pagedir_activate() in `userprog/pagedir.c‘). struct thread contains a pointer to a
process‘s page table.
Kernel virtual memory is global. It is always mapped the same way, regardless of what
user process or kernel thread is running. In Pintos, kernel virtual memory is mapped one-to-one to
physical memory, starting at PHYS_BASE. That is, virtual address PHYS_BASE accesses
physical address 0, virtual address PHYS_BASE + 0x1234 accesses physical address 0x1234, and
so on up to the size of the machine‘s physical memory.
A user program can only access its own user virtual memory. An attempt to access kernel
virtual memory causes a page fault, handled by page_fault() in `userprog/exception.c‘, and the
process will be terminated. Kernel threads can access both kernel virtual memory and, if a user
process is running, the user virtual memory of the running process. However, even in the kernel,
an attempt to access memory at an unmapped user virtual address will cause a page fault.
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4.6 Typical Memory Layout
Conceptually, each process is free to lay out its own user virtual memory however it
chooses. In practice, user virtual memory is laid out like this:
In this project, the user stack is fixed in size. Traditionally, the size of the uninitialized
data segment can be adjusted with a system call, but you will not have to implement this.
The code segment in Pintos starts at user virtual address 0x08048000, approximately 128
MB from the bottom of the address space. This value is specified in [SysV-i386] and has no deep
significance.
The linker sets the layout of a user program in memory, as directed by a “linker script"
that tells it the names and locations of the various program segments. You can learn more about
linker scripts by reading the Scripts" chapter in the linker manual, accessible via `info ld‘.
To view the layout of a particular executable, run objdump (80x86) or i386-elf-objdump
(SPARC) with the `-p‘ option.
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4.7 Accessing User Memory
As part of a system call, the kernel must often access memory through pointers provided
by a user program. The kernel must be very careful about doing so, because the user can pass a
null pointer, a pointer to unmapped virtual memory, or a pointer to kernel virtual address space
(above PHYS_BASE). All of these types of invalid pointers must be rejected without harm to the
kernel or other running processes, by terminating the offending process and freeing its resources.
There are at least two reasonable ways to do this correctly. The first method is to verify
the validity of a user-provided pointer, then dereference it. If you choose this route, you‘ll want to
look at the functions in `userprog/pagedir.c‘ and in `threads/vaddr.h‘. This is the simplest way to
handle user memory access.
The second method is to check only that a user pointer points below PHYS_BASE, then
dereference it. An invalid user pointer will cause a page fault" that you can handle by modifying
the code for page_fault() in `userprog/exception.c‘. This technique is normally faster because it
takes advantage of the processor‘s MMU, so it tends to be used in real kernels (including Linux).
In either case, you need to make sure not to “leak" resources. For example, suppose that
your system call has acquired a lock or allocated memory with malloc(). If you encounter an
invalid user pointer afterward, you must still be sure to release the lock or free the page of
memory. If you choose to verify user pointers before dereferencing them, this should be
straightforward. It‘s more difficult to handle if an invalid pointer causes a page fault, because
there‘s no way to return an error code from a memory access. Therefore, for those who want to try
the latter technique, we‘ll provide a little bit of helpful code:
/* Reads a byte at user virtual address UADDR.
UADDR must be below PHYS_BASE.
Returns the byte value if successful, -1 if a segfault
occurred. */
static int
get_user (const uint8_t *uaddr)
{
int result;
asm ("movl $1f, %0; movzbl %1, %0; 1:"
: "=&a" (result) : "m" (*uaddr));
return result;
}
/* Writes BYTE to user address UDST.
UDST must be below PHYS_BASE.
Returns true if successful, false if a segfault occurred.
*/
static bool
put_user (uint8_t *udst, uint8_t byte)
{
int error_code;
asm ("movl $1f, %0; movb %b2, %1; 1:"
Page: 8/19
: "=&a" (error_code), "=m" (*udst) : "q" (byte));
return error_code != -1;
}
4.8 Suggested Order of Implementation
We suggest first implementing the following, which can happen in parallel:
● Argument passing (see Section 3.3.3 [Argument Passing] from Pintos Manual). Every
user program will page fault immediately until argument passing is implemented.
For now, you may simply wish to change
*esp = PHYS_BASE;
to
*esp = PHYS_BASE - 12;
in setup_stack(). That will work for any test program that doesn‘t examine its arguments, although
its name will be printed as (null). Until you implement argument passing, you should
only run programs without passing command-line arguments. Attempting to pass
arguments to a program will include those arguments in the name of the program, which
will probably fail.
● User memory access (see Section 3.1.5 [Accessing User Memory] from Pintos Manual).
All system calls need to read user memory. Few system calls need to write to user
memory.
● System call infrastructure (see Section 3.3.4 [System Calls] from Pintos Manual).
Implement enough code to read the system call number from the user stack and dispatch
to a handler based on it.
● The exit system call. Every user program that finishes in the normal way calls exit. Even
a program that returns from main() calls exit indirectly (see _start() in `lib/user/entry.c‘).
● The write system call for writing to fd 1, the system console. All of our test programs
write to the console (the user process version of printf() is implemented this way), so they
will all malfunction until write is available.
● For now, change process_wait() to an infinite loop (one that waits forever). The provided
implementation returns immediately, so Pintos will power off before any processes
actually get to run. You will eventually need to provide a correct implementation.
After the above are implemented, user processes should work minimally. At the very least, they
can write to the console and exit correctly. You can then refine your implementation so that some
of the tests start to pass.
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4.9 Requirements
4.9.1 Process Termination Messages
Whenever a user process terminates, because it called exit or for any other reason, print
the process‘s name and exit code, formatted as if printed by printf ("%s: exit(%d)
", ...);. The
name printed should be the full name passed to process_execute(), omitting command-line
arguments. Do not print these messages when a kernel thread that is not a user process terminates,
or when the halt system call is invoked. The message is optional when a process fails to load.
Aside from this, don‘t print any other messages that Pintos as provided doesn‘t already
print. You may _nd extra messages useful during debugging, but they will confuse the grading
scripts and thus lower your score.
4.9.2 Argument Passing
Currently, process_execute() does not support passing arguments to new processes.
Implement this functionality, by extending process_execute() so that instead of simply taking a
program file name as its argument, it divides it into words at spaces. The _rst word is the program
name, the second word is the _rst argument, and so on. That is, process_execute("grep foo bar")
should run grep passing two arguments foo and bar.
Within a command line, multiple spaces are equivalent to a single space, so that
process_execute("grep foo bar") is equivalent to our original example. You can impose a
reasonable limit on the length of the command line arguments. For example, you could limit the
arguments to those that will _t in a single page (4 kB). (There is an unrelated limit of 128 bytes on
command-line arguments that the pintos utility can pass to the kernel.)
You can parse argument strings any way you like. If you‘re lost, look at strtok_r(),
prototyped in `lib/string.h‘ and implemented with thorough comments in `lib/string.c‘. You can
_nd more about it by looking at the man page (run man strtok_r at the prompt).
See Section 3.5.1 [Program Startup Details] from Pintos Manual, for information on
exactly how you need to set up the stack.
Page: 10/19
4.9.3 System Calls
Implement the system call handler in `userprog/syscall.c‘. The skeleton implementation
we provide handles" system calls by terminating the process. It will need to retrieve the system
call number, then any system call arguments, and carry out appropriate actions.
Implement the following system calls. The prototypes listed are those seen by a user
program that includes `lib/user/syscall.h‘. (This header, and all others in `lib/user‘, are for use by
user programs only.) System call numbers for each system call are defined in `lib/syscall-nr.h‘:
[System Call] void halt (void)
Terminates Pintos by calling shutdown_power_off() (declared in `devices/shutdown.h‘).
This should be seldom used, because you lose some information about possible deadlock
situations, etc.
[System Call] void exit (int status)
Terminates the current user program, returning status to the kernel. If the process‘s parent
waits for it (see below), this is the status that will be returned. Conventionally, a status of 0
indicates success and nonzero values indicate errors.
[System Call] pid_t exec (const char *cmd_line)
Runs the executable whose name is given in cmd line, passing any given arguments, and
returns the new process‘s program id (pid). Must return pid -1, which otherwise should not be a
valid pid, if the program cannot load or run for any reason. Thus, the parent process cannot return
from the exec until it knows whether the child process successfully loaded its executable. You
must use appropriate synchronization to ensure this.
[System Call] int wait (pid t pid)
Waits for a child process pid and retrieves the child‘s exit status. If pid is still alive, waits
until it terminates. Then, returns the status that pid passed to exit. If pid did not call exit(), but was
terminated by the kernel (e.g. killed due to an exception), wait(pid) must return -1. It is perfectly
legal for a parent process to wait for child processes that have already terminated by the time the
parent calls wait, but the kernel must still allow the parent to retrieve its child‘s exit status, or
learn that the child was terminated by the kernel. wait must fail and return -1 immediately if any
of the following conditions is true:
● pid does not refer to a direct child of the calling process. pid is a direct child of the
calling process if and only if the calling process received pid as a return value from a
successful call to exec.
Note that children are not inherited: if A spawns child B and B spawns child process C,
then A cannot wait for C, even if B is dead. A call to wait(C) by process A must fail. Similarly,
orphaned processes are not assigned to a new parent if their parent process exits before they do.
● The process that calls wait has already called wait on pid. That is, a process may wait
for any given child at most once.
Processes may spawn any number of children, wait for them in any order, and may even
exit without having waited for some or all of their children. Your design should consider all the
ways in which waits can occur. All of a process‘s resources, including its struct thread, must be
freed whether its parent ever waits for it or not, and regardless of whether the child exits before or
Page: 11/19
after its parent.
You must ensure that Pintos does not terminate until the initial process exits. The
supplied Pintos code tries to do this by calling process_wait() (in `userprog/process.c‘) from
main() (in `threads/init.c‘). We suggest that you implement process_wait() according to the
comment at the top of the function and then implement the wait system call in terms of
process_wait(). Implementing this system call requires considerably more work than any of the
rest.
[System Call] bool create (const char *file, unsigned initial_size)
Creates a new file called ‘file’ initially initial_size bytes in size. Returns true if
successful, false otherwise. Creating a new file does not open it: opening the new file is a separate
operation which would require a open system call.
[System Call] bool remove (const char *file)
Opens the file called `file’. Returns a nonnegative integer handle called a “file descriptor"
(fd), or -1 if the file could not be opened. File descriptors numbered 0 and 1 are reserved for the
console: fd 0 (STDIN_FILENO) is standard input, fd 1 (STDOUT_FILENO) is standard output.
The open system call will never return either of these file descriptors, which are valid as system
call arguments only as explicitly described below.
Each process has an independent set of file descriptors. File descriptors are not inherited
by child processes. When a single file is opened more than once, whether by a single process or
different processes, each open returns a new file descriptor. Different file descriptors for a single
file are closed independently in separate calls to close and they do not share a file position.
[System Call] int filesize (int fd)
Returns the size, in bytes, of the file open as fd.
[System Call] int read (int fd, void *buffer, unsigned size)
Reads size bytes from the file open as fd into buffer. Returns the number of bytes actually
read (0 at end of file), or -1 if the file could not be read (due to a condition other than end of file).
Fd 0 reads from the keyboard using input_getc().
[System Call] int write (int fd, const void *buffer, unsigned size)
Writes size bytes from buffer to the open file fd. Returns the number of bytes actually
written, which may be less than size if some bytes could not be written.
Writing past end-of-file would normally extend the file, but file growth is not
implemented by the basic file system. The expected behavior is to write as many bytes as possible
up to end-of-file and return the actual number written, or 0 if no bytes could be written at all.
Fd 1 writes to the console. Your code to write to the console should write all of buffer in
one call to putbuf(), at least as long as size is not bigger than a few hundred bytes. (It is
reasonable to break up larger buffers.) Otherwise, lines of text output by different processes may
end up interleaved on the console, confusing both human readers and our grading scripts.
[System Call] void seek (int fd, unsigned position)
Changes the next byte to be read or written in open file fd to position, expressed in bytes
from the beginning of the file. (Thus, a position of 0 is the file‘s start.) A seek past the current end
Page: 12/19
of a file is not an error. A later read obtains 0 bytes, indicating end of file. A later write extends
the file, filling any unwritten gap with zeros. (However, in Pintos files have a fixed length by
default, so writes past end of file will return an error.) These semantics are implemented in the
file system and do not require any special effort in system call implementation.
[System Call] unsigned tell (int fd)
Returns the position of the next byte to be read or written in open file fd, expressed in
bytes from the beginning of the file.
[System Call] void close (int fd)
Closes file descriptor fd. Exiting or terminating a process implicitly closes all its open file
descriptors, as if by calling this function for each one.
The file defines other syscalls, but you can ignore them for this project.
To implement syscalls, you need to provide ways to read and write data in user virtual
address space. You need this ability before you can even obtain the system call number, because
the system call number is on the user‘s stack in the user‘s virtual address space. This can be a bit
tricky: what if the user provides an invalid pointer, a pointer into kernel memory, or a block
partially in one of those regions? You should handle these cases by terminating the user process.
We recommend writing and testing this code before implementing any other system call
functionality. See Section 3.1.5 [Accessing User Memory] from Pintos Manual, for more
information.
You must synchronize system calls so that any number of user processes can make them
at once. In particular, it is not safe to call into the file system code provided in the `filesys‘
directory from multiple threads at once. Your system call implementation must treat the file
system code as a critical section. Don‘t forget that process_execute() also accesses files. For now,
we recommend against modifying code in the `filesys‘ directory.
We have provided you a user-level function for each system call in `lib/user/syscall.c‘.
These provide a way for user processes to invoke each system call from a C program. Each uses a
little inline assembly code to invoke the system call and (if appropriate) returns the system call‘s
return value.
When you‘re done with this part, and forevermore, Pintos should be bulletproof. Nothing
that a user program can do should ever cause the OS to crash, panic, fail an assertion, or
otherwise malfunction. It is important to emphasize this point: our tests will try to break your
system calls in many, many ways. You need to think of all the corner cases and handle them. The
sole way a user program should be able to cause the OS to halt is by invoking the halt system call.
If a system call is passed an invalid argument, acceptable options include returning an
error value (for those calls that return a value), returning an undefined value, or terminating the
process.
See Section 3.5.2 [System Call Details] from Pintos Manual, for details on how system
calls work.
4.9.4 Denying Writes to Executables
Add code to deny writes to files in use as executables. Many OSes do this because of the
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unpredictable results if a process tried to run code that was in the midst of being changed on disk.
You can use file_deny_write() to prevent writes to an open file. Calling
file_allow_write() on the file will re-enable them (unless the file is denied writes by another
opener).
Closing a file will also re-enable writes. Thus, to deny writes to a process‘s executable,
you must keep it open as long as the process is still running. Please also read Section 3.4 [FAQ]
and Section 3.5 [80x86 Calling Convention] from Pintos manual for more information.
5. Testing
Your project grade will be based on our tests. Each project has several tests, each of
which has a name beginning with “tests”. To completely test your submission, invoke “make
check” from the project “build” directory. This will build and run each test and print a "pass" or
"fail" message for each one. When a test fails, make check also prints some details of the reason
for failure. After running all the tests, make check also prints a summary of the test results.
You can also run individual tests one at a time. A given test t writes its output to
“t.output”, then a script scores the output as "pass" or "fail" and writes the verdict to “t.result”. To
run and grade a single test, make the “.result” file explicitly from the “build” directory, e.g. make
tests/userprog/args-none.result. If make says that the test result is up-to-date, but
you want to re-run it anyway, either run make clean or delete the “.output” file by hand.
By default, each test provides feedback only at completion, not during its run. If you
prefer, you can observe the progress of each test by specifying “VERBOSE=1” on the make
command line, as in make check VERBOSE=1. You can also provide arbitrary options to the
pintos run by the tests with “PINTOSOPTS=‘...‘”, e.g. make check PINTOSOPTS=‘-j 1‘ to select a
jitter value of 1 (see Section 1.1.4 [Debugging versus Testing] from Pintos Manual).
All of the tests and related files are in “pintos/src/tests”.
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6. Design Document
A copy of the Project 1 Design Document (userprog.tmpl) can be found here and
also inside pintos/doc/. Copy the userprog.tmpl file to userprog.txt for your submission.
Leave the header as it is. Change the “FirstName LastName <[email protected]>” into
your corresponding team members details.
+--------------------------+
| CS 140 |
| PROJECT 2: USER PROGRAMS |
| DESIGN DOCUMENT |
+--------------------------+
---- GROUP ----
>> Fill in the names and email addresses of your group members.
FirstName LastName <[email protected]>
FirstName LastName <[email protected]>
FirstName LastName <[email protected]>
---- PRELIMINARIES ----
>> If you have any preliminary comments on your submission, notes for the
>> TAs, or extra credit, please give them here.
>> Please cite any offline or online sources you consulted while
>> preparing your submission, other than the Pintos documentation, course
>> text, lecture notes, and course staff.
We recommend that you read the design document template before you start working
on the project. See section D. Project Documentation, for a sample design document that goes
along with a fictitious project. You will need to decide and describe the main data structures,
algorithms, and synchronization mechanisms that you are using / planning to use for each
component of the project.
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7. Grading
The grading of the project will be done according to the following rubric :
● (108 points) A completely working system call implementation that passes all twenty eight
(28) tests.
● (88 points) A fully code for robustness of system calls that passes all thirty-four (34) tests.
● (1 point) A working functionality of features that VM might break that passes one (1) test.
● (30 points) Passing the functionalities of the base system, passing all thirteen (13) tests.
Run “make check” and “make grade” to see how many total points you receives from
implementation (out of 227) and what is the grade.
Functionality of system calls (tests/userprog/Rubric.functionality):
3/ 3 tests/userprog/args-none
3/ 3 tests/userprog/args-single
3/ 3 tests/userprog/args-multiple
3/ 3 tests/userprog/args-many
3/ 3 tests/userprog/args-dbl-space
3/ 3 tests/userprog/create-empty
3/ 3 tests/userprog/create-long
3/ 3 tests/userprog/create-normal
3/ 3 tests/userprog/create-exists
3/ 3 tests/userprog/open-missing
3/ 3 tests/userprog/open-normal
3/ 3 tests/userprog/open-twice
3/ 3 tests/userprog/read-normal
3/ 3 tests/userprog/read-zero
3/ 3 tests/userprog/write-normal
3/ 3 tests/userprog/write-zero
3/ 3 tests/userprog/close-normal
5/ 5 tests/userprog/exec-once
5/ 5 tests/userprog/exec-multiple
5/ 5 tests/userprog/exec-arg
5/ 5 tests/userprog/wait-simple
5/ 5 tests/userprog/wait-twice
5/ 5 tests/userprog/exit
3/ 3 tests/userprog/halt
15/15 tests/userprog/multi-recurse
3/ 3 tests/userprog/rox-simple
3/ 3 tests/userprog/rox-child
3/ 3 tests/userprog/rox-multichild
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Robustness of system calls (tests/userprog/Rubric.robustness):
2/ 2 tests/userprog/close-stdin
2/ 2 tests/userprog/close-stdout
2/ 2 tests/userprog/close-bad-fd
2/ 2 tests/userprog/close-twice
2/ 2 tests/userprog/read-bad-fd
2/ 2 tests/userprog/read-stdout
2/ 2 tests/userprog/write-bad-fd
2/ 2 tests/userprog/write-stdin
2/ 2 tests/userprog/multi-child-fd
3/ 3 tests/userprog/create-bad-ptr
3/ 3 tests/userprog/exec-bad-ptr
3/ 3 tests/userprog/open-bad-ptr
3/ 3 tests/userprog/read-bad-ptr
3/ 3 tests/userprog/write-bad-ptr
3/ 3 tests/userprog/create-bound
3/ 3 tests/userprog/open-boundary
3/ 3 tests/userprog/read-boundary
3/ 3 tests/userprog/write-boundary
2/ 2 tests/userprog/create-null
2/ 2 tests/userprog/open-null
2/ 2 tests/userprog/open-empty
3/ 3 tests/userprog/sc-bad-arg
3/ 3 tests/userprog/sc-bad-sp
5/ 5 tests/userprog/sc-boundary
5/ 5 tests/userprog/sc-boundary-2
5/ 5 tests/userprog/exec-missing
5/ 5 tests/userprog/wait-bad-pid
5/ 5 tests/userprog/wait-killed
1/ 1 tests/userprog/bad-read
1/ 1 tests/userprog/bad-write
1/ 1 tests/userprog/bad-jump
1/ 1 tests/userprog/bad-read2
1/ 1 tests/userprog/bad-write2
1/ 1 tests/userprog/bad-jump2
Functionality of features that VM might break (tests/userprog/no-vm/Rubric):
1/ 1 tests/userprog/no-vm/multi-oom
Functionality of base file system (tests/filesys/base/Rubric):
Page: 17/19
1/ 1 tests/filesys/base/sm-create
2/ 2 tests/filesys/base/sm-full
2/ 2 tests/filesys/base/sm-random
2/ 2 tests/filesys/base/sm-seq-block
3/ 3 tests/filesys/base/sm-seq-random
1/ 1 tests/filesys/base/lg-create
2/ 2 tests/filesys/base/lg-full
2/ 2 tests/filesys/base/lg-random
2/ 2 tests/filesys/base/lg-seq-block
3/ 3 tests/filesys/base/lg-seq-random
4/ 4 tests/filesys/base/syn-read
4/ 4 tests/filesys/base/syn-write
2/ 2 tests/filesys/base/syn-remove
● The source code score break down
System Call implementation - 35%
Robustness of system calls - 25%
Functionality of features which VM might break - 10%
Functionality of the base system - 30%
● This score is scaled down from 100% to 90% to be your “source code score”.
● Your “design document” is the remaining 10% of your Project-2 grade.
● Check autograder submission score to be consistent with what you get on your VM.
● You’ll have unlimited submission, submit early and re-submit.
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8. What to Submit?
1. You need to write a design document for your project as described in section 6. A soft copy
of this design document (as text file) should be submitted before the source code deadline.
The design document is due April 5
th @11:59 pm.
(NO LATE SUBMISSION)
2. You need to submit the complete source tree (all source files) of your project. The whole
package should compile when the tester simply types make in the source code directory.
The project source code submission is due April 19
[email protected]:59 pm.
(NO LATE SUBMISSION)
The submission of the design document and the project source code will be done using our
department’s AutoLab (https://autograder.cse.buffalo.edu/) system, which will allow you to see
your grade. The detailed instructions on this will be provided later.
REFERENCES
● Manual adopted from T. Kosar from University at Buffalo
● Pintos Reference Manual
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