策略模式结合简单工厂模式
Posted grocivey
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概述
策略模式是一种定义一系列算法的方法,从概念上来看,所有这些算法完成的都是相同的工作,只是实现不同,它可以以相同的方式调用所有的算法,减少各种算法类与使用算法类之间的耦合。
场景
超市收营员收钱,有打几折、满多少返现、正常收费等活动来最终算出客户应该付多少现金。
1.现金收款超类
package com.gzy.designpattern.strategyandfactory; /* * @program: mybatis-plus * @description: 现金收款超类 * @author: gaozhiyuan * @create: 2019-02-13 23:23 */ interface CashSuper { double acceptMoney(double money); }
2.正常收费
package com.gzy.designpattern.strategyandfactory; /* * @program: mybatis-plus * @description: normal accept money * @author: gaozhiyuan * @create: 2019-02-13 23:30 */ public class CashNormal implements CashSuper { @Override public double acceptMoney(double money) { return money; } }
3.打折
package com.gzy.designpattern.strategyandfactory; /* * @program: mybatis-plus * @description: rebate accept money * @author: gaozhiyuan * @create: 2019-02-13 23:31 */ class CashRebate implements CashSuper{ private double rebate; public CashRebate() { } public CashRebate(double rebate) { this.rebate = rebate; } @Override public double acceptMoney(double money) { return money*this.rebate; } }
4.满多少返现
package com.gzy.designpattern.strategyandfactory; /* * @program: mybatis-plus * @description: 返现 * @author: gaozhiyuan * @create: 2019-02-13 23:34 */ public class CashReturn implements CashSuper { //满足的条件 private double moneyCondition; //返现金额 private double moneyReturn; public CashReturn() { } public CashReturn(double moneyCondition, double moneyReturn) { this.moneyCondition = moneyCondition; this.moneyReturn = moneyReturn; } @Override public double acceptMoney(double money) { double result = money; if(money >= this.moneyCondition){ result = money - this.moneyReturn; } return result; } }
5.策略模式结合简单工厂类,可根据传入活动类型写死活动内容,也可通过不同的构造函数确定活动。
package com.gzy.designpattern.strategyandfactory; /* * @program: mybatis-plus * @description: * @author: gaozhiyuan * @create: 2019-02-13 23:40 */ public class CashContext { CashSuper cashSuper; public CashContext(String type) {//传入打折或返现类型 switch (type) { case "normal": cashSuper = new CashNormal(); break; case "rebate": cashSuper = new CashRebate(0.8); break; case "return": cashSuper = new CashReturn(300,100); break; } this.cashSuper = cashSuper; } public CashContext(){ cashSuper = new CashNormal(); } public CashContext(double rebate){ cashSuper = new CashRebate(rebate); } public CashContext(double moneyCondition,double moneyReturn){ cashSuper = new CashReturn(moneyCondition,moneyReturn); } public double acceptMoney(double money){ return cashSuper.acceptMoney(money); } }
6,测试类
package com.gzy.designpattern.strategyandfactory; /* * @program: mybatis-plus * @description: test * @author: gaozhiyuan * @create: 2019-02-13 23:56 */ public class Test { public static void main(String[] args) { CashContext cashContext = new CashContext(300,100); // CashContext cashContext = new CashContext(0.8); // CashContext cashContext = new CashContext(); double result = cashContext.acceptMoney(1000); //根据活动算出最终该付多少钱 System.out.println(result); // } }
测试结果
900.0
Process finished with exit code 0
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