pygame编组(精灵组)Group中的常用方法介绍
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说明:
1.以下所用的Group均为Group类的对象实例
2.Group类是对AbstractGroup类的继承
sprite.py文档中描述如下:
class Group(AbstractGroup): """container class for many Sprites pygame.sprite.Group(*sprites): return Group A simple container for Sprite objects. This class can be subclassed to create containers with more specific behaviors. The constructor takes any number of Sprite arguments to add to the Group. The group supports the following standard Python operations: in test if a Sprite is contained len the number of Sprites contained bool test if any Sprites are contained iter iterate through all the Sprites The Sprites in the Group are not ordered, so the Sprites are drawn and iterated over in no particular order. """ def __init__(self, *sprites): AbstractGroup.__init__(self) self.add(*sprites)
方法一:Group.draw(surface)
说明:对精灵组中的每一个精灵依次调用surface.blit(),依次将精灵组中的精灵绘制在surface上
AbstractGroup类中对其的定义:
def draw(self, surface): """draw all sprites onto the surface Group.draw(surface): return None Draws all of the member sprites onto the given surface. """ sprites = self.sprites() surface_blit = surface.blit for spr in sprites: self.spritedict[spr] = surface_blit(spr.image, spr.rect) self.lostsprites = []
方法二:Group.update()
说明:对精灵组中的每一个精灵依次调用update()方法,并且update()方法需要自己在自己定义的精灵类中去实现
AbstractGroup类中对其的定义:
def update(self, *args): """call the update method of every member sprite Group.update(*args): return None Calls the update method of every member sprite. All arguments that were passed to this method are passed to the Sprite update function. """ for s in self.sprites(): s.update(*args)
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