pcl之transform a point cloud

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pcl之transform a point cloud

#include <iostream>

#include <pcl/io/pcd_io.h>
#include <pcl/io/ply_io.h>
#include <pcl/point_cloud.h>
#include <pcl/console/parse.h>
#include <pcl/common/transforms.h>
#include <pcl/visualization/pcl_visualizer.h>

// This function displays the help
void showHelp(char * program_name)
{
  std::cout << std::endl;
  std::cout << "Usage: " << program_name << " cloud_filename.[pcd|ply]" << std::endl;
  std::cout << "-h:  Show this help." << std::endl;
}

// This is the main function
int main (int argc, char** argv)
{

  // Show help
  if (pcl::console::find_switch (argc, argv, "-h") || pcl::console::find_switch (argc, argv, "--help"))
  {
    showHelp (argv[0]);
    return 0;
  }

  // Fetch point cloud filename in arguments | Works with PCD and PLY files
  std::vector<int> filenames;
  bool file_is_pcd = false;

  filenames = pcl::console::parse_file_extension_argument (argc, argv, ".ply");

  if (filenames.size () != 1)  
  {
    filenames = pcl::console::parse_file_extension_argument (argc, argv, ".pcd");
    if (filenames.size () != 1) 
    {
      showHelp (argv[0]);
      return -1;
    } 
    else 
    {
      file_is_pcd = true;
    }
  }

  // Load file | Works with PCD and PLY files
  pcl::PointCloud<pcl::PointXYZ>::Ptr source_cloud (new pcl::PointCloud<pcl::PointXYZ> ());

  if (file_is_pcd)
  {
    if (pcl::io::loadPCDFile (argv[filenames[0]], *source_cloud) < 0)  
    {
      std::cout << "Error loading point cloud " << argv[filenames[0]] << std::endl << std::endl;
      showHelp (argv[0]);
      return -1;
    }
  } 
  else 
  {
    if (pcl::io::loadPLYFile (argv[filenames[0]], *source_cloud) < 0)  
    {
      std::cout << "Error loading point cloud " << argv[filenames[0]] << std::endl << std::endl;
      showHelp (argv[0]);
      return -1;
    }
  }

  /* Reminder: how transformation matrices work :

           |-------> This column is the translation
    | 1 0 0 x |      | 0 1 0 y |   }-> The identity 3x3 matrix (no rotation) on the left
    | 0 0 1 z |  /
    | 0 0 0 1 |    -> We do not use this line (and it has to stay 0,0,0,1)

    METHOD #1: Using a Matrix4f
    This is the "manual" method, perfect to understand but error prone !
  */
  Eigen::Matrix4f transform_1 = Eigen::Matrix4f::Identity();

  // Define a rotation matrix (see https://en.wikipedia.org/wiki/Rotation_matrix)
  float theta = M_PI/4; // The angle of rotation in radians
  transform_1 (0,0) = cos (theta);
  transform_1 (0,1) = -sin(theta);
  transform_1 (1,0) = sin (theta);
  transform_1 (1,1) = cos (theta);
  //    (row, column)

  // Define a translation of 2.5 meters on the x axis.
  transform_1 (0,3) = 2.5;

  // Print the transformation
  printf ("Method #1: using a Matrix4f
");
  std::cout << transform_1 << std::endl;

  /*  METHOD #2: Using a Affine3f
    This method is easier and less error prone
  */
  Eigen::Affine3f transform_2 = Eigen::Affine3f::Identity();

  // Define a translation of 2.5 meters on the x axis.
  transform_2.translation() << 2.5, 0.0, 0.0;

  // The same rotation matrix as before; theta radians around Z axis
  transform_2.rotate (Eigen::AngleAxisf (theta, Eigen::Vector3f::UnitZ()));

  // Print the transformation
  printf ("
Method #2: using an Affine3f
");
  std::cout << transform_2.matrix() << std::endl;

  // Executing the transformation
  pcl::PointCloud<pcl::PointXYZ>::Ptr transformed_cloud (new pcl::PointCloud<pcl::PointXYZ> ());
  // You can either apply transform_1 or transform_2; they are the same
  pcl::transformPointCloud (*source_cloud, *transformed_cloud, transform_2);

  // Visualization
  printf(  "
Point cloud colors :  white  = original point cloud
"
      "                        red  = transformed point cloud
");
  pcl::visualization::PCLVisualizer viewer ("Matrix transformation example");

   // Define R,G,B colors for the point cloud
  pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> source_cloud_color_handler (source_cloud, 255, 255, 255);
  // We add the point cloud to the viewer and pass the color handler
  viewer.addPointCloud (source_cloud, source_cloud_color_handler, "original_cloud");

  pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> transformed_cloud_color_handler (transformed_cloud, 230, 20, 20); // Red
  viewer.addPointCloud (transformed_cloud, transformed_cloud_color_handler, "transformed_cloud");

  viewer.addCoordinateSystem (1.0, "cloud", 0);
  viewer.setBackgroundColor(0.05, 0.05, 0.05, 0); // Setting background to a dark grey
  viewer.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "original_cloud");
  viewer.setPointCloudRenderingProperties (pcl::visualization::PCL_VISUALIZER_POINT_SIZE, 2, "transformed_cloud");
  //viewer.setPosition(800, 400); // Setting visualiser window position

  while (!viewer.wasStopped ()) 
  { // Display the visualiser until 'q' key is pressed
    viewer.spinOnce ();
  }

  return 0;
}

What if you want to transform a single point ? A vector ?

We need a vector with 4 components. What do you put in the last component ? It depends on what you want to do:

  • If you want to transform a point: put 1 at the end of the vector so that the translation is taken in account.
  • If you want to transform the direction of a vector: put 0 at the end of the vector to ignore the translation.
    Here’s a quick example, we want to transform the following vector:
[10, 5, 0, 3, 0, -1]

Where the first 3 components defines the origin coordinates and the last 3 components the direction.
This vector starts at point 10, 5, 0 and ends at 13, 5, -1.
This is what you need to do to transform the vector:

[10, 5, 0,  1] * 4x4_transformation_matrix
[3,  0, -1, 0] * 4x4_transformation_matrix

参考

Documentation - Point Cloud Library (PCL)

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