Multi-process Resource Loading

Posted huangguanyuan

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Multi-process Resource Loading相关的知识,希望对你有一定的参考价值。

Multi-process Resource Loading

This design doc needs update. Some figures contains stale information.

Background

All network communication is handled by the main browser process. This is done not only so that the browser process can control each renderer‘s access to the network, but also so that we can maintain consistent session state across processes like cookies and cached data. It is also important because as a HTTP/1.1 user-agent, the browser as a whole should not open too many connections per host.

Overview

Our multi-process application can be viewed in three layers. At the lowest layer is the Blink engine which renders pages. Above that are the renderer process (simplistically, one-per-tab), each of which contains one Blink instance. Managing all the renderers is the browser process, which controls all network accesses.

技术分享图片

Blink

Blink has a ResourceLoader object which is responsible for fetching data. Each loader has a WebURLLoader for performing the actual requests. The header file for this interface is inside the Blink repo.

ResourceLoader implements the interface WebURLLoaderClient. This is the callback interface used by the renderer to dispatch data and other events to Blink.

The test shell uses a different resource loader, so provides a different implementation, non-IPC version of ResourceLoaderBridge, located in webkit/tools/test_shell/simple_resource_loader_bridge.

Renderer

The renderer‘s implementation of WebURLLoader, called WebURLLoaderImpl, is located in content/child/. It uses the global ResourceDispatcher singleton object (one for each renderer process) to create a unique request ID and forward the request to the browser via IPC. Responses from the browser will reference this request ID, which can then be converted back to the RequestPeer object (WebURLRequestImpl) by the resource dispatcher.

Browser

The RenderProcessHost objects inside the browser receive the IPC requests from each renderer. It forwards these requests to the global ResourceDispatcherHost, using a pointer to the render process host (specifically, an implementation of ResourceDispatcherHost::Receiver) and the request ID generated by the renderer to uniquely identify the request.

Each request is then converted into a URLRequest object, which in turn forwards it to its internal URLRequestJob that implements the specific protocol desired. When the URLRequest generates notifications, its ResourceDispatcherHost::Receiver and request ID are used to send the notification to the correct RenderProcessHost for sending back to the renderer. Since the ID generated by the renderer is preserved, it is able to correlate all responses with a specific request first generated by Blink.

Cookies

All cookies are handled by our CookieMonster object in /net/base. We do not share cookies with other browsers‘ network stacks (e.g. WinINET or Necko). The cookie monster lives in the browser process which handles all network requests because cookies need to be the same across all tabs.

Pages can request cookies for a document via document.cookie. When this occurs, we send a synchronous message from the renderer to the browser requesting the cookie. While the browser is processing the cookie, the thread that Blink works on is suspended. When the renderer‘s I/O thread receives the response from the browser, it un-suspends the thread and passes the result back to the javascript engine.


以上是关于Multi-process Resource Loading的主要内容,如果未能解决你的问题,请参考以下文章

QEMU多进程(Multi-process QEMU)及vfio-user应用

QEMU多进程(Multi-process QEMU)及vfio-user应用

GlideException: Failed to load resource……java.net.SocketTimeoutException(failed to connect to xxx)

GlideException: Failed to load resource……java.net.SocketTimeoutException(failed to connect to xxx)

Unity常用文件夹

rails minitest 存根断言替代方法