kafka系列一(基本知识)
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“线”池
利用队列建立DrawLineTools的线池。
当需要绘制线的时候,如果不能从线池中取出DrawLineTools,就Instantiate出一个。
public class Line
{
private static readonly LinePool LinePool = new LinePool(Resources.Load<GameObject>("Prefabs/Line"));
private static readonly LinePool EndLinePool = new LinePool(Resources.Load<GameObject>("Prefabs/End"));
// private static LineManager _singleton;
/// <summary>
/// 创建DrawMeshTools
/// </summary>
/// <returns></returns>
public static DrawLineTools CreateLine()
{
return LinePool.GetLine();
}
/// <summary>
/// 连线终点
/// </summary>
/// <param name="node">结点</param>
public static DrawLineTools CreateEnd(TrackNode node)
{
DrawLineTools mesh = EndLinePool.GetLine();;
mesh.LastNode = node;
return mesh;
}
/// <summary>
/// 将临时线回收
/// </summary>
/// <param name="line">待回收的DrawLineTools</param>
public static void ResetLine(DrawLineTools line)
{
LinePool.ResetLine(line);
}
}
public class LinePool
{
public LinePool(GameObject p)
{
lines = new Queue<DrawLineTools>();
prefab = p;
}
private Queue<DrawLineTools> lines;
private GameObject poolRoot;
private GameObject prefab;
public DrawLineTools GetLine()
{
DrawLineTools line;
if (lines.Count == 0)
{
GameObject go = GameObject.Instantiate(prefab);
line = go.GetComponent<DrawLineTools>();
}
else
{
line = lines.Dequeue();
line.gameObject.SetActive(true);
line.transform.parent = null;
}
return line;
}
public void ResetLine(DrawLineTools line)
{
if (poolRoot == null)
{
poolRoot = new GameObject("PoolRoot");
}
lines.Enqueue(line);
line.gameObject.SetActive(false);
line.transform.parent = poolRoot.transform;
}
}
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