volumetric rendering ---fog/ light/cloud

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local volumetric fog

https://www.youtube.com/watch?v=Xd7-rTzfmCo

18:35

 

https://developer.nvidia.com/sites/default/files/akamai/gameworks/downloads/papers/NVVL/Fast_Flexible_Physically-Based_Volumetric_Light_Scattering.pdf

 

Hoffman, N., and A. J. Preetham. 2002. Rendering Outdoor Scattering in Real Time.

http://amd-dev.wpengine.netdnacdn.com/wordpress/media/2012/10/ATI-LightScattering.pdf

Sun, B., et. al. 2005. A Practical Analytic Single Scattering Model for Real Time Rendering.

http://www.cs.columbia.edu/~bosun/sig05.htm

Bouthors, A., Neyret, F., Lefebvre, S. Real-time realistic illumination and shading of stratiform clouds.

http://wwwevasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf

 

Wronski, B. 2014. Volumetric Fog: Unified, Compute Shader Based Solution to Atmospheric Scattering.

http://bartwronski.com/publications/

Hillaire, S. 2015. Physically-based & Unified Volumetric Rendering in Frostbite.

http://www.frostbite.com/2015/08/physically-basedunified-volumetric-rendering-in-frostbite/

上面那个失效了 https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite

 

 ue4.26 有volumetric cloud

unity hdrp 也有些volumetric相关的

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