volumetric rendering ---fog/ light/cloud
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local volumetric fog
https://www.youtube.com/watch?v=Xd7-rTzfmCo
18:35
Hoffman, N., and A. J. Preetham. 2002. Rendering Outdoor Scattering in Real Time.
http://amd-dev.wpengine.netdnacdn.com/wordpress/media/2012/10/ATI-LightScattering.pdf
Sun, B., et. al. 2005. A Practical Analytic Single Scattering Model for Real Time Rendering.
http://www.cs.columbia.edu/~bosun/sig05.htm
Bouthors, A., Neyret, F., Lefebvre, S. Real-time realistic illumination and shading of stratiform clouds.
http://wwwevasion.imag.fr/Publications/2006/BNL06/bnl06-elec.pdf
Wronski, B. 2014. Volumetric Fog: Unified, Compute Shader Based Solution to Atmospheric Scattering.
http://bartwronski.com/publications/
Hillaire, S. 2015. Physically-based & Unified Volumetric Rendering in Frostbite.
http://www.frostbite.com/2015/08/physically-basedunified-volumetric-rendering-in-frostbite/
上面那个失效了 https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite
ue4.26 有volumetric cloud
unity hdrp 也有些volumetric相关的
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