HTML5+CSS+JS 贪吃蛇demo

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我写博客的主要目的就是温习所学的知识,自己以前写的游戏当然不能放过!

这款网页版贪吃蛇是大一下册学习网页前端时老师教我们写的,由于那个时候初学网页前端,所以这款游戏是纯原生Java Script写的,没有使用JQuery。

重新看了一遍自己写的代码,大一的我真的太年轻了,一个注释都没有写,幸好这款游戏的逻辑不难,还能看得懂,补了一些注释,对一些细节加深了理解。(以后要逼着自己写注释才行呀!)

从大一寒假写C语言的俄罗斯方块开始,我就下定决心学一门编程语言,就用这门编程语言写一个游戏,这个目标也基本上实现了,陆陆续续写了C++推箱子、Python飞机大战,最近正在写Java打砖块,以后会慢慢跟大家分享的。

废话不多说,上代码!

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width,initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>贪吃蛇</title>
    <script type="text/javascript">
        var size = 20; //网格大小
        var rows = 30; //网格行数
        var cols = 40; //网格列数
        var c;
        var snake = []; //保存贪吃蛇的位置信息
        var snake_len = 4; //贪吃蛇的长度
        var foodx; //食物x坐标
        var foody; //食物y坐标
        var mark; //分数
        var go = 3; //贪吃蛇爬行方向,左:1;上:2;右:3;下:4
        var pause = true; //是否暂停
        var interval; //游戏循环

        function draw() {
            c.clearRect(0, 0, size * cols, size * rows);

            c.strokeStyle = "black";
            for (var i = 1; i <= rows; i++) {
                c.beginPath();
                c.moveTo(0, i * size);
                c.lineTo(size * cols, i * size);
                c.closePath();
                c.stroke();
            } //画横线
            for (var i = 1; i <= cols; i++) {
                c.beginPath();
                c.moveTo(i * size, 0);
                c.lineTo(i * size, size * rows);
                c.closePath();
                c.stroke();
            } //画竖线

            c.strokeStyle = "white";
            c.fillStyle = "green";
            for (var i = 0; i < snake_len; i++) {
                c.beginPath();
                c.fillRect(snake[i].x, snake[i].y, size, size);
                c.moveTo(snake[i].x, snake[i].y);
                c.lineTo(snake[i].x + size, snake[i].y);
                c.lineTo(snake[i].x + size, snake[i].y + size);
                c.lineTo(snake[i].x, snake[i].y + size);
                c.closePath();
                c.stroke();
            } //画贪吃蛇

            c.fillStyle = "yellow";
            c.beginPath();
            c.fillRect(foodx, foody, size, size);
            c.moveTo(foodx, foody);
            c.lineTo(foodx + size, foody);
            c.lineTo(foodx + size, foody + size);
            c.lineTo(foodx, foody + size);
            c.closePath();
            c.stroke(); //画食物
        }

        function addfood() {
            foodx = Math.floor(Math.random() * (cols - 1)) * size;
            foody = Math.floor(Math.random() * (rows - 1)) * size;
            while (foodx == 0) {
                foodx = Math.floor(Math.random() * (cols - 1)) * size;
            }
            while (foody == 0) {
                foody = Math.floor(Math.random() * (rows - 1)) * size;
            }
        } //设置食物位置,保证不为第一行(列)、最后一行(列)

        function start() {
            for (var i = 0; i < snake_len; i++) {
                snake[i] = {
                    x: i * size,
                    y: 0
                }
            } //设置贪吃蛇出现的位置
            addfood();
            draw();
            mark.innerHTML = 0;
        }

        function addsnake() {
            snake_len++;
            snake.unshift({
                x: size * cols,
                y: size * rows
            }); //添加新方块至网格外,会在下个游戏循环添加至贪吃蛇
        }

        function IsEat() {
            if (snake[snake_len - 1].x == foodx && snake[snake_len - 1].y == foody) {
                mark.innerHTML = (parseInt(mark.innerHTML) + 1).toString();
                addfood();
                addsnake();
            }
        }

        function IsDie() {
            if (snake[snake_len - 1].x == -1 * size || snake[snake_len - 1].y == -1 * size ||
                snake[snake_len - 1].x == cols * size || snake[snake_len - 1].y == rows * size) {
                clearInterval(interval);
                alert("Game Over!没有玩过瘾,那就刷新页面再来一次。");
            } //贪吃蛇爬行到网格外

            for (var i = 0; i < snake_len - 1; i++) {
                if (snake[i].x == snake[snake_len - 1].x && snake[i].y == snake[snake_len - 1].y) {
                    clearInterval(interval);
                    alert("Game Over!没有玩过瘾,那就刷新页面再来一次。");
                }
            } //贪吃蛇缠绕
        }

        function move() {
            switch (go) {
                case 1:
                    snake.push({
                        x: snake[snake_len - 1].x - size,
                        y: snake[snake_len - 1].y
                    });
                    break;
                case 2:
                    snake.push({
                        x: snake[snake_len - 1].x,
                        y: snake[snake_len - 1].y - size
                    });
                    break;
                case 3:
                    snake.push({
                        x: snake[snake_len - 1].x + size,
                        y: snake[snake_len - 1].y
                    });
                    break;
                case 4:
                    snake.push({
                        x: snake[snake_len - 1].x,
                        y: snake[snake_len - 1].y + size
                    });
            }
            snake.shift();
            IsEat();
            IsDie();
            draw();
        } //游戏循环

        function keydown(keyCode) {
            switch (keyCode) {
                case 37:
                    if (go != 1 && go != 3)
                        go = 1;
                    break;
                case 38:
                    if (go != 2 && go != 4)
                        go = 2;
                    break;
                case 39:
                    if (go != 3 && go != 1)
                        go = 3;
                    break;
                case 40:
                    if (go != 4 && go != 2)
                        go = 4;
                    break;
                case 32:
                    if (pause) {
                        interval = setInterval(move, 130); //开始游戏循环
                        pause = false;
                        document.getElementById(pause).innerHTML = "Pause";

                    } else {
                        clearInterval(interval);
                        pause = true;
                        document.getElementById(pause).innerHTML = "Satrt";
                    }
                    break;
            }
        } //键盘操作

        window.onload = function () {
            c = document.getElementById(canvas).getContext(2d);
            mark = document.getElementById(score);
            start();
            document.onkeydown = function (event) {
                var event = event || window.event;
                keydown(event.keyCode);
            }
        }
    </script>

    <style>
        #page {
            margin-left: auto;
            margin-right: auto;
            margin-top: 20px;
            width: 1000px;
            height: 600px;
        }

        #yard {
            width: 800px;
            border: 1px solid gray;
            box-shadow: 0 0 10px #000;
            float: right;
        }

        #mark {
            font-weight: 800;
        }

        #score {
            color: #f00;
        }

        button {
            width: 50px;
        }

        p {
            margin-left: 40px;
        }
    </style>
</head>

<body>
<div id="page">
    <div id="yard">
        <canvas id="canvas" width="800" height="600"></canvas>
    </div>
    <div id="help">
        <div id="mark">Mark:<span id="score"></span></div>
        <div id="helper">
            <table>
                <tr>
                    <td></td>
                    <td>
                        <button onclick="keydown(38)">Up</button>
                    </td>
                    <td></td>
                </tr>
                <tr>
                    <td>
                        <button onclick="keydown(37)">Left</button>
                    </td>
                    <td>
                        <button onclick="keydown(32)" id="pause">Satrt</button>
                    </td>
                    <td>
                        <button onclick="keydown(39)">Right</button>
                    </td>
                </tr>
                <tr>
                    <td></td>
                    <td>
                        <button onclick="keydown(40)">Down</button>
                    </td>
                    <td></td>
                </tr>
            </table>
            <p>空格键暂停</p>
        </div>
    </div>
</div>
</body>

</html>

效果图:

技术图片

试玩:http://static.pzijigame.com/Game/snake.html(PC端才能玩哦!!!)

有感兴趣的朋友可以直接私聊我(1527985747@qq.com),我们可以一起讨论,一起进步!!!

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