go中的深度拷贝direct版
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4.给每个结构写拷贝函数(效率最高)
package main import ( "fmt" "reflect" ) type ( Player struct { Id int Level int Heroes map[int]*Hero Equips []*Equip } Hero struct { Id int Level int Skills []*Skill } Equip struct { Id int Level int } Skill struct { Id int Level int } ) func NewHero() *Hero { return &Hero{ Id: 1, Level: 1, Skills: append([]*Skill{NewSkill()}, NewSkill(), NewSkill()), } } func (self *Player) deepCopy(dst **Player) { p := &Player{} p.Id = self.Id p.Level = self.Level p.Heroes = make(map[int]*Hero) for key, value := range self.Heroes { p.Heroes[key] = value.deepCopy() } for _, v := range self.Equips { p.Equips = append(p.Equips, v.deepCopy()) } *dst = p } func (self *Hero) deepCopy() *Hero { pHero := &Hero{} pHero.Id = self.Id pHero.Level = self.Level for _, v := range self.Skills { pHero.Skills = append(pHero.Skills, v.deepCopy()) } return pHero } func NewSkill() *Skill { return &Skill{1, 1} } func (self *Skill) deepCopy() *Skill { return &Skill{self.Id, self.Level} } func NewEquip() *Equip { return &Equip{1, 1} } func (self *Equip) deepCopy() *Equip { return &Equip{self.Id, self.Level} } func NewPlayer() *Player { return &Player{ Id: 1, Level: 1, Heroes: map[int]*Hero{1: NewHero(), 2: NewHero(), 3: NewHero()}, Equips: append([]*Equip{NewEquip()}, NewEquip(), NewEquip()), } } func (self *Hero) Print() { fmt.Printf("hero Id=%d, Level=%d ", self.Id, self.Level) for _, v := range self.Skills { fmt.Printf("%v ", *v) } } func (self *Player) Print() { fmt.Printf("player Id=%d, Level=%d ", self.Id, self.Level) for _, v := range self.Heroes { v.Print() } for _, v := range self.Equips { fmt.Printf("%+v ", *v) } } func main() { p1 := NewPlayer() p2 := &Player{} p1.deepCopy(&p2) fmt.Println(reflect.DeepEqual(p1, p2)) } output: true // 性能测试 func BenchmarkGob(b *testing.B) { p1 := NewPlayer() p2 := &Player{} for i:=0 ; i<b.N ; i++ { p1.deepCopy(&p2) } } goos: windows goarch: amd64 pkg: game.lab/go-deepcopy/src/direct 1000000 1246 ns/op PASS
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