涂鸦画板的操作指南
Posted
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了涂鸦画板的操作指南相关的知识,希望对你有一定的参考价值。
参考技术A使用各种道具画出自己喜爱的人物,如果画的漂亮,别忘了点击右上角的“发表作品”,登录自己的4399帐号,这样就可以将图片保存到作品区。
自定义view实现涂鸦(画板)功能
自定义view实现涂鸦功能,包括撤销、恢复、重做、保存以及橡皮擦(在风格中实现)功能,小模块包括画笔颜色调整、画笔尺寸调整、画笔类型(包括正常画笔以及橡皮擦功能),之后又陆续实现了画圆、画矩形以及画箭头的功能,这里我们先完成前面的需求
撤销:
/**
* 撤销
* 撤销的核心思想就是将画布清空,
* 将保存下来的Path路径最后一个移除掉,
* 重新将路径画在画布上面。
*/
public void undo()
if (savePath != null && savePath.size() > 0)
DrawPath drawPath = savePath.get(savePath.size() - 1);
deletePath.add(drawPath);
savePath.remove(savePath.size() - 1);
redrawOnBitmap();
重做:
/**
* 重做:重做的思路就更简单了就是删除所有已保存的路径即可
* 但是我建议将删除的路径存入另一个集合可以用来恢复
*/
public void redo()
if (savePath != null && savePath.size() > 0)
savePath.clear();
redrawOnBitmap();
完成以上两项功能的重要模块
private void redrawOnBitmap()
initCanvas();
Iterator<DrawPath> iter = savePath.iterator();
while (iter.hasNext())
DrawPath drawPath = iter.next();
mCanvas.drawPath(drawPath.path, drawPath.paint);
invalidate();// 刷新
原理:通过onTouch()方法完成,当down时创建path类,并记录起点,up时获取重点位置,并将该条路径存入path实体类中,之后将该path存入一个集合savepath集合中。撤销时,删除最上层的path,重做则是删除所有path即可。
恢复:
/**
* 恢复,恢复的核心就是将删除的那条路径重新添加到savapath中重新绘画即可
*/
public void recover()
if (deletePath.size() > 0)
//将删除的路径列表中的最后一个,也就是最顶端路径取出(栈),并加入路径保存列表中
DrawPath dp = deletePath.get(deletePath.size() - 1);
savePath.add(dp);
//将取出的路径重绘在画布上
mCanvas.drawPath(dp.path, dp.paint);
//将该路径从删除的路径列表中去除
deletePath.remove(deletePath.size() - 1);
invalidate();
原理:创建另外一个集合deletaPath用来存放撤销时删除的path,当需要恢复时将该集合中的path重新放入savePath集合中,重新画在画板上,之后savepath中移除该path,invalidate()即可
保存:
//保存到sd卡
public void saveToSDCard()
//获得系统当前时间,并以该时间作为文件名
SimpleDateFormat formatter = new SimpleDateFormat("yyyyMMddHHmmss");
Date curDate = new Date(System.currentTimeMillis());//获取当前时间
String str = formatter.format(curDate) + "paint.png";
File file = new File("sdcard/" + str);
FileOutputStream fos = null;
try
fos = new FileOutputStream(file);
catch (Exception e)
e.printStackTrace();
mBitmap.compress(CompressFormat.PNG, 100, fos);
//发送Sd卡的就绪广播,要不然在手机图库中不存在
Intent intent = new Intent(Intent.ACTION_MEDIA_MOUNTED);
intent.setData(Uri.fromFile(Environment.getExternalStorageDirectory()));
context.sendBroadcast(intent);
Log.e("TAG", "图片已保存");
原理很简单存到本地即可,但是我们在存储时可以记录当前时间,以当前时间为图片名字以示区别,注意:可以发广播,不发的话可能造成用户无法在图库中查看到(如果配置的是临时路径建议不添加)
样式修改:画板样式,画笔尺寸,画笔颜色
//以下为样式修改内容
//设置画笔样式
public void selectPaintStyle(int which)
if (which == 0)
currentStyle = 1;
setPaintStyle();
//当选择的是橡皮擦时,设置颜色为白色
if (which == 1)
currentStyle = 2;
setPaintStyle();
mPaint.setStrokeWidth(20);
//选择画笔大小
public void selectPaintSize(int which)
int size =Integer.parseInt(this.getResources().getStringArray(R.array.paintsize)[which]);
currentSize = size;
setPaintStyle();
//设置画笔颜色
public void selectPaintColor(int which)
currentColor = paintColor[which];
setPaintStyle();
//初始化画笔样式
private void setPaintStyle()
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);// 设置外边缘
mPaint.setStrokeCap(Paint.Cap.ROUND);// 形状
mPaint.setAntiAlias(true);
mPaint.setDither(true);
if (currentStyle == 1) //普通画笔功能
mPaint.setStrokeWidth(currentSize);
mPaint.setColor(currentColor);
else //橡皮擦
mPaint.setAlpha(0);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));//这两个方法一起使用才能出现橡皮擦效果
mPaint.setColor(Color.TRANSPARENT);
mPaint.setStrokeWidth(50);
currentDrawGraphics = DRAW_PATH;//使用橡皮擦时默认用线的方式擦除
橡皮擦功能:
基本原理:橡皮擦就是用和画布颜色一致颜色的画笔在屏幕触摸,简接实现橡皮擦的功能。
1)初始化画笔,并且设置画笔的颜色为白色(这里其实要设置为画布的颜色)。
2)设置画笔的大小为合适的大小。
3)用一个变量记住橡皮擦的颜色,用于在其他操作后重新使用橡皮擦。
以上为简易的橡皮擦主要使用白色来覆盖,但当背景图为一张照片时是不可行的,因为白色会很明显的展示在背景图上,而且需要注意的是:即使是将画笔颜色变为透明色也是不可行的,综上我们选择用渲染模式来处理
这里选择渲染模式Xfermode的DIS_IN,这样我们处理后会发现出现黑色阴影边框,效果实现了,但是bug非常明显
之后选择渲染模式的CLEAR这个模式会擦除所有像素点,但是发现是以黑色线条的形式去擦除的
通过STACK OVER FLOW网站超找到两者解决办法:
1.改变touch_move方法的path画图的相关方法,效果实现了但是对撤销和重做造成了一定影响,最终没有选用
private void touch_move(float x, float y)
float dx = Math.abs(x - mX);
float dy = Math.abs(mY - y);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
// 从x1,y1到x2,y2画一条贝塞尔曲线,更平滑(直接用mPath.lineTo也可以)
// mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
//将一条完整的路径保存下来(相当于入栈操作)
savePath.add(dp);
mPath.reset();
mPath.moveTo(mX, mY);
mX = x;
mY = y;
private void touch_up()
mPath = null;// 重新置空
//mPath.reset();
2.最终发现只需要设置默认type就能解决该问题
setLayerType(LAYER_TYPE_SOFTWARE,null);//设置默认样式,去除dis-in的黑色方框以及clear模式的黑线效果
还需要设置在不加背景图时设置背景资源为0,0即代表显示默认背景颜色(一般为白色)
橡皮擦相关代码:
if (currentStyle == 1) //正常画笔
mPaint.setStrokeWidth(currentSize);
mPaint.setColor(currentColor);
else //橡皮擦
mPaint.setAlpha(0);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mPaint.setColor(Color.TRANSPARENT);
mPaint.setStrokeWidth(50);
注意 mPaint.setAlpha(0);mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));两者搭配使用
设置画笔大小的功能:
1)初始化画笔。
2)设置画笔的大小为所选择的大小。
3)用一个变量记住当前画笔的大小,用于在进行其他操作后还保持之前设置的画笔大小。
设置画笔颜色的功能:
1)初始化画笔。
2)设置画笔的颜色为所选择的颜色。
3)用一个变量记住当前画笔的颜色,用于在进行其他操作后还保持之前设置的画笔颜色。
以下为完整代码:
布局:
自定义TuyaView:
/**
*
* View实现涂鸦、撤销以及重做功能
*/
import android.content.Context;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.Bitmap.CompressFormat;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.net.Uri;
import android.os.Environment;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.io.File;
import java.io.FileOutputStream;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Date;
import java.util.Iterator;
import java.util.List;
public class TuyaView extends View
private Context context;
private Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;// 画布的画笔
private Paint mPaint;// 真实的画笔
private float mX, mY;// 临时点坐标
private static final float TOUCH_TOLERANCE = 4;
// 保存Path路径的集合
private static List<DrawPath> savePath;
// 保存已删除Path路径的集合
private static List<DrawPath> deletePath;
// 记录Path路径的对象
private DrawPath dp;
private int screenWidth, screenHeight;
private int currentColor = Color.RED;
private int currentSize = 5;
private int currentStyle = 1;
private int[] paintColor;//颜色集合
private class DrawPath
public Path path;// 路径
public Paint paint;// 画笔
public TuyaView(Context context, int w, int h)
super(context);
this.context = context;
screenWidth = w;
screenHeight = h;
paintColor = new int[]
Color.RED, Color.BLUE, Color.GREEN, Color.YELLOW, Color.BLACK, Color.GRAY, Color.CYAN
;
setLayerType(LAYER_TYPE_SOFTWARE,null);//设置默认样式,去除dis-in的黑色方框以及clear模式的黑线效果
initCanvas();
savePath = new ArrayList<DrawPath>();
deletePath = new ArrayList<DrawPath>();
public void initCanvas()
setPaintStyle();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
//画布大小
mBitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888);
mBitmap.eraseColor(Color.argb(0, 0, 0, 0));
mCanvas = new Canvas(mBitmap); //所有mCanvas画的东西都被保存在了mBitmap中
mCanvas.drawColor(Color.TRANSPARENT);
//初始化画笔样式
private void setPaintStyle()
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);// 设置外边缘
mPaint.setStrokeCap(Paint.Cap.ROUND);// 形状
mPaint.setAntiAlias(true);
mPaint.setDither(true);
if (currentStyle == 1)
mPaint.setStrokeWidth(currentSize);
mPaint.setColor(currentColor);
else //橡皮擦
mPaint.setAlpha(0);
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mPaint.setColor(Color.TRANSPARENT);
mPaint.setStrokeWidth(50);
@Override
public void onDraw(Canvas canvas)
//canvas.drawColor(0xFFAAAAAA);
// 将前面已经画过得显示出来
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
if (mPath != null)
// 实时的显示
canvas.drawPath(mPath, mPaint);
private void touch_start(float x, float y)
mPath.moveTo(x, y);
mX = x;
mY = y;
private void touch_move(float x, float y)
float dx = Math.abs(x - mX);
float dy = Math.abs(mY - y);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
// 从x1,y1到x2,y2画一条贝塞尔曲线,更平滑(直接用mPath.lineTo也可以)
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
//mPath.lineTo(mX,mY);
mX = x;
mY = y;
private void touch_up()
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, mPaint);
//将一条完整的路径保存下来
savePath.add(dp);
mPath = null;// 重新置空
/**
* 撤销
* 撤销的核心思想就是将画布清空,
* 将保存下来的Path路径最后一个移除掉,
* 重新将路径画在画布上面。
*/
public void undo()
if (savePath != null && savePath.size() > 0)
DrawPath drawPath = savePath.get(savePath.size() - 1);
deletePath.add(drawPath);
savePath.remove(savePath.size() - 1);
redrawOnBitmap();
/**
* 重做
*/
public void redo()
if (savePath != null && savePath.size() > 0)
savePath.clear();
redrawOnBitmap();
private void redrawOnBitmap()
/*mBitmap = Bitmap.createBitmap(screenWidth, screenHeight,
Bitmap.Config.RGB_565);
mCanvas.setBitmap(mBitmap);// 重新设置画布,相当于清空画布*/
initCanvas();
Iterator<DrawPath> iter = savePath.iterator();
while (iter.hasNext())
DrawPath drawPath = iter.next();
mCanvas.drawPath(drawPath.path, drawPath.paint);
invalidate();// 刷新
/**
* 恢复,恢复的核心就是将删除的那条路径重新添加到savapath中重新绘画即可
*/
public void recover()
if (deletePath.size() > 0)
//将删除的路径列表中的最后一个,也就是最顶端路径取出(栈),并加入路径保存列表中
DrawPath dp = deletePath.get(deletePath.size() - 1);
savePath.add(dp);
//将取出的路径重绘在画布上
mCanvas.drawPath(dp.path, dp.paint);
//将该路径从删除的路径列表中去除
deletePath.remove(deletePath.size() - 1);
invalidate();
@Override
public boolean onTouchEvent(MotionEvent event)
float x = event.getX();
float y = event.getY();
switch (event.getAction())
case MotionEvent.ACTION_DOWN:
// 每次down下去重新new一个Path
mPath = new Path();
//每一次记录的路径对象是不一样的
dp = new DrawPath();
dp.path = mPath;
dp.paint = mPaint;
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
return true;
//保存到sd卡
public void saveToSDCard()
//获得系统当前时间,并以该时间作为文件名
SimpleDateFormat formatter = new SimpleDateFormat("yyyyMMddHHmmss");
Date curDate = new Date(System.currentTimeMillis());//获取当前时间
String str = formatter.format(curDate) + "paint.png";
File file = new File("sdcard/" + str);
FileOutputStream fos = null;
try
fos = new FileOutputStream(file);
catch (Exception e)
e.printStackTrace();
mBitmap.compress(CompressFormat.PNG, 100, fos);
//发送Sd卡的就绪广播,要不然在手机图库中不存在
Intent intent = new Intent(Intent.ACTION_MEDIA_MOUNTED);
intent.setData(Uri.fromFile(Environment.getExternalStorageDirectory()));
context.sendBroadcast(intent);
Log.e("TAG", "图片已保存");
//以下为样式修改内容
//设置画笔样式
public void selectPaintStyle(int which)
if (which == 0)
currentStyle = 1;
setPaintStyle();
//当选择的是橡皮擦时,设置颜色为白色
if (which == 1)
currentStyle = 2;
setPaintStyle();
//选择画笔大小
public void selectPaintSize(int which)
//int size = Integer.parseInt(this.getResources().getStringArray(R.array.paintsize)[which]);
currentSize = which;
setPaintStyle();
//设置画笔颜色
public void selectPaintColor(int which)
currentColor = paintColor[which];
setPaintStyle();
MainActivity:
package com.banhai.paintboard;
import android.content.DialogInterface;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Display;
import android.view.View;
import android.view.Window;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.SeekBar;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity implements View.OnClickListener
private FrameLayout frameLayout;
private Button btn_undo;
private Button btn_redo;
private Button btn_save;
private Button btn_recover;
private TuyaView tuyaView;//自定义涂鸦板
private Button btn_paintcolor;
private Button btn_paintsize;
private Button btn_paintstyle;
private SeekBar sb_size;
@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
initView();
initData();
initListener();
private void initView()
frameLayout = (FrameLayout) findViewById(R.id.fl_boardcontainer);
btn_undo = (Button) findViewById(R.id.btn_last);
btn_redo = (Button) findViewById(R.id.btn_redo);
btn_save = (Button) findViewById(R.id.btn_savesd);
btn_recover = (Button) findViewById(R.id.btn_recover);
btn_paintcolor = (Button) findViewById(R.id.btn_paintcolor);
btn_paintsize = (Button) findViewById(R.id.btn_paintsize);
btn_paintstyle = (Button) findViewById(R.id.btn_paintstyle);
sb_size = (SeekBar) findViewById(R.id.sb_size);
private void initData()
//虽然此时获取的是屏幕宽高,但是我们可以通过控制framlayout来实现控制涂鸦板大小
Display defaultDisplay = getWindowManager().getDefaultDisplay();
int screenWidth = defaultDisplay.getWidth();
int screenHeight = defaultDisplay.getHeight();
tuyaView = new TuyaView(this,screenWidth,screenHeight);
frameLayout.addView(tuyaView);
tuyaView.requestFocus();
tuyaView.selectPaintSize(sb_size.getProgress());
private void initListener()
btn_undo.setOnClickListener(this);
btn_redo.setOnClickListener(this);
btn_save.setOnClickListener(this);
btn_recover.setOnClickListener(this);
btn_paintcolor.setOnClickListener(this);
btn_paintsize.setOnClickListener(this);
btn_paintstyle.setOnClickListener(this);
sb_size.setOnSeekBarChangeListener(new MySeekChangeListener());
class MySeekChangeListener implements SeekBar.OnSeekBarChangeListener
@Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser)
tuyaView.selectPaintSize(seekBar.getProgress());
//Toast.makeText(MainActivity.this,"当前画笔尺寸为"+seekBar.getProgress(),Toast.LENGTH_SHORT ).show();
@Override
public void onStartTrackingTouch(SeekBar seekBar)
tuyaView.selectPaintSize(seekBar.getProgress());
//Toast.makeText(MainActivity.this,"当前画笔尺寸为"+seekBar.getProgress(),Toast.LENGTH_SHORT ).show();
@Override
public void onStopTrackingTouch(SeekBar seekBar)
@Override
public void onClick(View v)
switch (v.getId())
case R.id.btn_last://撤销
tuyaView.undo();
break;
case R.id.btn_redo://重做
tuyaView.redo();
break;
case R.id.btn_recover://恢
tuyaView.recover();
break;
case R.id.btn_savesd://保存
tuyaView.saveToSDCard();
break;
case R.id.btn_paintcolor:
sb_size.setVisibility(View.GONE);
showPaintColorDialog(v);
break;
case R.id.btn_paintsize:
sb_size.setVisibility(View.VISIBLE);
break;
case R.id.btn_paintstyle:
sb_size.setVisibility(View.GONE);
showMoreDialog(v);
break;
private int select_paint_color_index = 0;
private int select_paint_style_index = 0;
//private int select_paint_size_index = 0;
public void showPaintColorDialog(View parent)
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(this);
alertDialogBuilder.setTitle("选择画笔颜色:");
alertDialogBuilder.setSingleChoiceItems(R.array.paintcolor, select_paint_color_index, new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
select_paint_color_index = which;
tuyaView.selectPaintColor(which);
dialog.dismiss();
);
alertDialogBuilder.setNegativeButton("取消", new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
dialog.dismiss();
);
alertDialogBuilder.create().show();
/*
//弹出画笔大小选项对话框
public void showPaintSizeDialog(View parent)
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(this);
alertDialogBuilder.setTitle("选择画笔大小:");
alertDialogBuilder.setSingleChoiceItems(R.array.paintsize, select_paint_size_index, new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
select_paint_size_index = which;
tuyaView.selectPaintSize(which);
dialog.dismiss();
);
alertDialogBuilder.setNegativeButton("取消", new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
dialog.dismiss();
);
alertDialogBuilder.create().show();
*/
//弹出选择画笔或橡皮擦的对话框
public void showMoreDialog(View parent)
AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(this);
alertDialogBuilder.setTitle("选择画笔或橡皮擦:");
alertDialogBuilder.setSingleChoiceItems(R.array.paintstyle, select_paint_style_index, new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
select_paint_style_index = which;
tuyaView.selectPaintStyle(which);
dialog.dismiss();
);
alertDialogBuilder.setNegativeButton("取消", new DialogInterface.OnClickListener()
@Override
public void onClick(DialogInterface dialog, int which)
dialog.dismiss();
);
alertDialogBuilder.create().show();
之后应该会有添加了部分新功能的画板,不会太久
以上是关于涂鸦画板的操作指南的主要内容,如果未能解决你的问题,请参考以下文章
DrawBoard 是一个自定义 View 实现的画板;方便对图片进行各种编辑或涂鸦相关操作