python 简答打飞机(面向对象)
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1 import pygame 2 import time 3 import random 4 from pygame.locals import * 5 6 7 class Base(object): 8 def __init__(self, screen_temp, x, y, image_name): 9 self.x = x 10 self.y = y 11 self.screen = screen_temp 12 self.image = pygame.image.load(image_name) 13 14 15 class BasePlane(Base): 16 def __init__(self, screen_temp, x, y, image_name): 17 Base.__init__(self, screen_temp, x, y, image_name) 18 self.bullet_list = [] # 存储发射出去的子弹对象的引用 19 20 def display(self): 21 self.screen.blit(self.image, (self.x, self.y)) 22 23 for bullet in self.bullet_list: 24 bullet.display() 25 bullet.move() 26 27 if bullet.judge(): # 判断子弹是否越界 28 self.bullet_list.remove(bullet) 29 30 31 class HeroPlane(BasePlane): 32 def __init__(self, screen_temp): 33 # 也可以用super().__init__(), 用这个方法不用加参数self 34 BasePlane.__init__(self,screen_temp,210,700,"./feiji/hero1.png") 35 36 def move_left(self): 37 self.x = self.x - 5 38 39 def move_right(self): 40 self.x = self.x + 5 41 42 def fire(self): 43 self.bullet_list.append(Bullet(self.screen, self.x, self.y)) 44 45 46 class EnemyPlane(BasePlane): 47 """敌机的类""" 48 def __init__(self, screen_temp): 49 BasePlane.__init__(self,screen_temp,0,0,"./feiji/enemy0.png") 50 self.direction = "right" # 用来存储飞机默认的显示方向 51 52 53 def move(self): 54 if self.direction == "right": 55 self.x += 5 56 57 elif self.direction == "left": 58 self.x -= 5 59 60 if self.x > 430: 61 self.direction = "left" 62 elif self.x < 0: 63 self.direction = "right" 64 65 def fire(self): 66 random_num = random.randint(1,100) 67 if random_num == 8 or random_num == 88: #降低子弹重复出现的可能 68 self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y)) 69 70 71 class BaseBullet(Base): 72 def __init__(self, screen_temp, x, y, image_name): 73 Base.__init__(self, screen_temp, x, y, image_name) 74 75 def display(self): 76 self.screen.blit(self.image, (self.x, self.y)) 77 78 79 class Bullet(BaseBullet): 80 def __init__(self, screen_temp, x, y): 81 BaseBullet.__init__(self,screen_temp,x+40,y-20,"./feiji/bullet.png") 82 83 def move(self): 84 self.y = self.y - 5 85 86 def judge(self): 87 if self.y < 0: 88 return True 89 else: 90 return False 91 92 93 class EnemyBullet(BaseBullet): 94 def __init__(self, screen_temp, x, y): 95 96 BaseBullet.__init__(self,screen_temp,x+25,y+40,"./feiji/bullet1.png") 97 98 def move(self): 99 self.y = self.y + 5 100 101 def judge(self): 102 if self.y > 852: 103 return True 104 else: 105 return False 106 107 108 def key_control(hero_temp): 109 # 获取事件,比如按键等 110 for event in pygame.event.get(): 111 112 if event.type == QUIT: 113 print("exit") 114 exit() 115 116 elif event.type == KEYDOWN: 117 if event.key == K_a or event.key == K_LEFT: 118 print(‘left‘) 119 # x = x - 5 120 hero_temp.move_left() 121 122 elif event.key == K_d or event.key == K_RIGHT: 123 print("right") 124 # x = x + 5 125 hero_temp.move_right() 126 127 elif event.key == K_SPACE: 128 hero_temp.fire() 129 print("space") 130 131 132 def main(): 133 # 创建一个窗口,用来显示内容 134 screen = pygame.display.set_mode((480, 852), 0, 32) 135 136 # 创建一个和窗口大小相同的图片,用来当背景 137 background = pygame.image.load("./feiji/background.png") 138 139 # 创建一个飞机 140 hero = HeroPlane(screen) 141 142 # 创建一个敌机 143 enemy = EnemyPlane(screen) 144 145 # 把背景图片放到窗口中显示 146 while True: 147 # 设定需要显示的背景图 148 screen.blit(background, (0, 0)) 149 150 # 显示飞机 151 hero.display() 152 enemy.display() 153 enemy.move() # 调用敌机的移动方法 154 enemy.fire() 155 156 # 更新需要显示的内容 157 pygame.display.update() 158 159 key_control(hero) 160 161 # 延迟降低CPU使用率 162 time.sleep(0.01) 163 164 165 if __name__ == ‘__main__‘: 166 main()
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