2019-08-19,beego代码走读,二、请求入口
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参考技术Agithub.com/astaxie/beego/router.go 中找到Router的入口
这里有个变长参数的语法。
这个 变长参数 用的有点莫名其妙啊,莫非理解有误?先不明觉厉吧。
应该是一个bug?或者 特性 ?
这个地方有优化的空间,可以做一次树压缩。
622. 设计循环队列
文章目录
一、题目描述
二、提供方便走读代码的图
三、题目代码
顺序表实现
typedef struct
int* a;
int front;
int tail;
int k;
MyCircularQueue;
bool myCircularQueueIsFull(MyCircularQueue* obj);
bool myCircularQueueIsEmpty(MyCircularQueue* obj);
MyCircularQueue* myCircularQueueCreate(int k)
MyCircularQueue* cq = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
cq->a = (int*)malloc(sizeof(int)*(k+1));
cq->front = cq->tail = 0;
cq->k = k;
return cq;
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value)
if(myCircularQueueIsFull(obj))return false;
obj->a[obj->tail] = value;
obj->tail++;
obj->tail %= (obj->k+1);
return true;
bool myCircularQueueDeQueue(MyCircularQueue* obj)
if(myCircularQueueIsEmpty(obj))return false;
obj->front++;
obj->front %= (obj->k+1);
return true;
int myCircularQueueFront(MyCircularQueue* obj)
if(myCircularQueueIsEmpty(obj))return -1;
return obj->a[obj->front];
int myCircularQueueRear(MyCircularQueue* obj)
if(myCircularQueueIsEmpty(obj))return -1;
if(obj->tail == 0)
return obj->a[obj->k];
else
return obj->a[obj->tail-1];
//int i = (obj->tail+obj->k)%(obj->k+1);
//return obj->a[i];
bool myCircularQueueIsEmpty(MyCircularQueue* obj)
return obj->front == obj->tail;
bool myCircularQueueIsFull(MyCircularQueue* obj)
return (obj->tail+1)%(obj->k+1) == obj->front;
void myCircularQueueFree(MyCircularQueue* obj)
free(obj->a);
free(obj);
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/
链表实现
typedef struct Queuenode
struct Queuenode* next;
int data;
Queuenode;
typedef struct
struct Queuenode* head;
struct Queuenode* tail;
MyCircularQueue;
bool myCircularQueueIsFull(MyCircularQueue* obj);
bool myCircularQueueIsEmpty(MyCircularQueue* obj);
MyCircularQueue* myCircularQueueCreate(int k)
MyCircularQueue* cq = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
Queuenode* newnode = (Queuenode*)malloc(sizeof(Queuenode));
newnode->next=newnode;
cq->head = cq->tail = newnode;
for(int i=0 ; i < k; i++)
Queuenode* knode = (Queuenode*)malloc(sizeof(Queuenode));
cq->tail->next=knode;
knode->next=cq->head;
cq->tail=knode;
cq->tail=cq->head;
return cq;
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value)
if(myCircularQueueIsFull(obj))return false;
obj->tail->data = value;
obj->tail = obj->tail->next;
return true;
bool myCircularQueueDeQueue(MyCircularQueue* obj)
if(myCircularQueueIsEmpty(obj))return false;
obj->head = obj->head->next;
return true;
int myCircularQueueFront(MyCircularQueue* obj)
if(myCircularQueueIsEmpty(obj))return -1;
return obj->head->data;
int myCircularQueueRear(MyCircularQueue* obj)
if(myCircularQueueIsEmpty(obj))return -1;
Queuenode* cur = obj->head;
while(cur->next != obj->tail)
cur = cur->next;
return cur->data;
bool myCircularQueueIsEmpty(MyCircularQueue* obj)
return obj->head == obj->tail;
bool myCircularQueueIsFull(MyCircularQueue* obj)
return obj->tail->next == obj->head;
void myCircularQueueFree(MyCircularQueue* obj)
Queuenode* cur = obj->head->next;
Queuenode* head = obj->head;
Queuenode* p = NULL;
free(obj->head);
while(cur != head)
p = cur;
cur = cur->next;
free(p);
free(obj);
/**
* Your MyCircularQueue struct will be instantiated and called as such:
* MyCircularQueue* obj = myCircularQueueCreate(k);
* bool param_1 = myCircularQueueEnQueue(obj, value);
* bool param_2 = myCircularQueueDeQueue(obj);
* int param_3 = myCircularQueueFront(obj);
* int param_4 = myCircularQueueRear(obj);
* bool param_5 = myCircularQueueIsEmpty(obj);
* bool param_6 = myCircularQueueIsFull(obj);
* myCircularQueueFree(obj);
*/
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