CMU15445

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//===----------------------------------------------------------------------===//
//
//                         BusTub
//
// p0_trie.h
//
// Identification: src/include/primer/p0_trie.h
//
// Copyright (c) 2015-2022, Carnegie Mellon University Database Group
//
//===----------------------------------------------------------------------===//

#pragma once

#include <memory>
#include <stdexcept>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>

#include "common/exception.h"
#include "common/rwlatch.h"

namespace bustub 

/**
 * TrieNode is a generic container for any node in Trie.
 */
class TrieNode 
 public:
  /**
   * TODO(P0): Add implementation
   *
   * @brief Construct a new Trie Node object with the given key char.
   * is_end_ flag should be initialized to false in this constructor.
   *
   * @param key_char Key character of this trie node
   */
  explicit TrieNode(char key_char) 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Move constructor for trie node object. The unique pointers stored
   * in children_ should be moved from other_trie_node to new trie node.
   *
   * @param other_trie_node Old trie node.
   */
  TrieNode(TrieNode &&other_trie_node) noexcept 

  /**
   * @brief Destroy the TrieNode object.
   */
  virtual ~TrieNode() = default;

  /**
   * TODO(P0): Add implementation
   *
   * @brief Whether this trie node has a child node with specified key char.
   *
   * @param key_char Key char of child node.
   * @return True if this trie node has a child with given key, false otherwise.
   */
  bool HasChild(char key_char) const  return false; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Whether this trie node has any children at all. This is useful
   * when implementing \'Remove\' functionality.
   *
   * @return True if this trie node has any child node, false if it has no child node.
   */
  bool HasChildren() const  return false; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Whether this trie node is the ending character of a key string.
   *
   * @return True if is_end_ flag is true, false if is_end_ is false.
   */
  bool IsEndNode() const  return false; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Return key char of this trie node.
   *
   * @return key_char_ of this trie node.
   */
  char GetKeyChar() const  return \'a\'; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Insert a child node for this trie node into children_ map, given the key char and
   * unique_ptr of the child node. If specified key_char already exists in children_,
   * return nullptr. If parameter `child`\'s key char is different than parameter
   * `key_char`, return nullptr.
   *
   * Note that parameter `child` is rvalue and should be moved when it is
   * inserted into children_map.
   *
   * The return value is a pointer to unique_ptr because pointer to unique_ptr can access the
   * underlying data without taking ownership of the unique_ptr. Further, we can set the return
   * value to nullptr when error occurs.
   *
   * @param key Key of child node
   * @param child Unique pointer created for the child node. This should be added to children_ map.
   * @return Pointer to unique_ptr of the inserted child node. If insertion fails, return nullptr.
   */
  std::unique_ptr<TrieNode> *InsertChildNode(char key_char, std::unique_ptr<TrieNode> &&child)  return nullptr; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Get the child node given its key char. If child node for given key char does
   * not exist, return nullptr.
   *
   * @param key Key of child node
   * @return Pointer to unique_ptr of the child node, nullptr if child
   *         node does not exist.
   */
  std::unique_ptr<TrieNode> *GetChildNode(char key_char)  return nullptr; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Remove child node from children_ map.
   * If key_char does not exist in children_, return immediately.
   *
   * @param key_char Key char of child node to be removed
   */
  void RemoveChildNode(char key_char) 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Set the is_end_ flag to true or false.
   *
   * @param is_end Whether this trie node is ending char of a key string
   */
  void SetEndNode(bool is_end) 

 protected:
  /** Key character of this trie node */
  char key_char_;
  /** whether this node marks the end of a key */
  bool is_end_false;
  /** A map of all child nodes of this trie node, which can be accessed by each
   * child node\'s key char. */
  std::unordered_map<char, std::unique_ptr<TrieNode>> children_;
;

/**
 * TrieNodeWithValue is a node that mark the ending of a key, and it can
 * hold a value of any type T.
 */
template <typename T>
class TrieNodeWithValue : public TrieNode 
 private:
  /* Value held by this trie node. */
  T value_;

 public:
  /**
   * TODO(P0): Add implementation
   *
   * @brief Construct a new TrieNodeWithValue object from a TrieNode object and specify its value.
   * This is used when a non-terminal TrieNode is converted to terminal TrieNodeWithValue.
   *
   * The children_ map of TrieNode should be moved to the new TrieNodeWithValue object.
   * Since it contains unique pointers, the first parameter is a rvalue reference.
   *
   * You should:
   * 1) invoke TrieNode\'s move constructor to move data from TrieNode to
   * TrieNodeWithValue.
   * 2) set value_ member variable of this node to parameter `value`.
   * 3) set is_end_ to true
   *
   * @param trieNode TrieNode whose data is to be moved to TrieNodeWithValue
   * @param value
   */
  TrieNodeWithValue(TrieNode &&trieNode, T value) 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Construct a new TrieNodeWithValue. This is used when a new terminal node is constructed.
   *
   * You should:
   * 1) Invoke the constructor for TrieNode with given key_char.
   * 2) Set value_ for this node.
   * 3) set is_end_ to true.
   *
   * @param key_char Key char of this node
   * @param value Value of this node
   */
  TrieNodeWithValue(char key_char, T value) 

  /**
   * @brief Destroy the Trie Node With Value object
   */
  ~TrieNodeWithValue() override = default;

  /**
   * @brief Get the stored value_.
   *
   * @return Value of type T stored in this node
   */
  T GetValue() const  return value_; 
;

/**
 * Trie is a concurrent key-value store. Each key is string and its corresponding
 * value can be any type.
 */
class Trie 
 private:
  /* Root node of the trie */
  std::unique_ptr<TrieNode> root_;
  /* Read-write lock for the trie */
  ReaderWriterLatch latch_;

 public:
  /**
   * TODO(P0): Add implementation
   *
   * @brief Construct a new Trie object. Initialize the root node with \'\\0\'
   * character.
   */
  Trie() = default;

  /**
   * TODO(P0): Add implementation
   *
   * @brief Insert key-value pair into the trie.
   *
   * If key is empty string, return false immediately.
   *
   * If key alreadys exists, return false. Duplicated keys are not allowed and
   * you should never overwrite value of an existing key.
   *
   * When you reach the ending character of a key:
   * 1. If TrieNode with this ending character does not exist, create new TrieNodeWithValue
   * and add it to parent node\'s children_ map.
   * 2. If the terminal node is a TrieNode, then convert it into TrieNodeWithValue by
   * invoking the appropriate constructor.
   * 3. If it is already a TrieNodeWithValue,
   * then insertion fails and return false. Do not overwrite existing data with new data.
   *
   * You can quickly check whether a TrieNode pointer holds TrieNode or TrieNodeWithValue
   * by checking the is_end_ flag. If is_end_ == false, then it points to TrieNode. If
   * is_end_ == true, it points to TrieNodeWithValue.
   *
   * @param key Key used to traverse the trie and find correct node
   * @param value Value to be inserted
   * @return True if insertion succeeds, false if key already exists
   */
  template <typename T>
  bool Insert(const std::string &key, T value) 
    return false;
  

  /**
   * TODO(P0): Add implementation
   *
   * @brief Remove key value pair from the trie.
   * This function should also remove nodes that are no longer part of another
   * key. If key is empty or not found, return false.
   *
   * You should:
   * 1) Find the terminal node for the given key.
   * 2) If this terminal node does not have any children, remove it from its
   * parent\'s children_ map.
   * 3) Recursively remove nodes that have no children and is not terminal node
   * of another key.
   *
   * @param key Key used to traverse the trie and find correct node
   * @return True if key exists and is removed, false otherwise
   */
  bool Remove(const std::string &key)  return false; 

  /**
   * TODO(P0): Add implementation
   *
   * @brief Get the corresponding value of type T given its key.
   * If key is empty, set success to false.
   * If key does not exist in trie, set success to false.
   * If given type T is not the same as the value type stored in TrieNodeWithValue
   * (ie. GetValue<int> is called but terminal node holds std::string),
   * set success to false.
   *
   * To check whether the two types are the same, dynamic_cast
   * the terminal TrieNode to TrieNodeWithValue<T>. If the casted result
   * is not nullptr, then type T is the correct type.
   *
   * @param key Key used to traverse the trie and find correct node
   * @param success Whether GetValue is successful or not
   * @return Value of type T if type matches
   */
  template <typename T>
  T GetValue(const std::string &key, bool *success) 
    *success = false;
    return ;
  
;
  // namespace bustub

 

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