如何看Unity文档和API手册
Unity中的事件方法
MonoBehaviour
file:///D:/Program%20Files/Unity%205.6/Editor/Data/Documentation/en/Manual/ExecutionOrder.html
Time.deltaTime 当前帧运行占用的时间
realtimeSinceStartup 从游戏开始到现在的总时间
smoothDeltaTime
fixedTime
timeScale
GameObject游戏物体
activeSelf
activeInHierarchy
tag
构造方法
Instantiate
CreatePrimitive
AddComponent 添加组件
Tranform
Object Destroy
GameObject和Component 相同点和区别
游戏物体查找
Game.Find
FindObjectsOfType
FindWithTag
transform.Find
GetComponet(s)InChildren
Mathf
Deg2Rad
Infinity
Clamp
ClosestPowerOfTwo
Lerp
LerpAngle
MoveTowards
PingPong
Round
SmoothDamp
Input
GetKey..
GetAxis
OnMouse
Vector2
Vector3
Random 随机整数 随机小数的生成
什么是随机种子
Quaternion
什么是四元数
Quaternion.LookRotation
Euler
Lerp
Slerp
Rigibody
mass velocity
useGravity isKinematic
AddForque
AddForce
MovePosition
Camera
mainCamera
ScreenPointToRay
ScreenToWorldPoint
WorldToScreenPoint
Application.dataPath
streamingAssetsPath
persistentDataPath
temporaryCachePath
companyName
idenifier
installerName
isEditor
isFocused
isMobilePlatform
isPlaying
is
场景加载
SceneManager
LoadScene LoadSceneAsync
GetActiveScene
CaptureScreenshot