NVIDIA NCCL 源码学习- channel搜索
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上节讲到我们已经计算出GPU和NIC节点到其他任意节点的最优路径了,本节看下nccl中channel的搜索过程。
nccl中channel的概念表示一个通信路径,为了更好的利用带宽和网卡,以及同一块数据可以通过多个channel并发通信,另外后续可以看到一个channel对应了一个GPU SM,所以基于这些原因,nccl会使用多channel,搜索的过程就是搜索出来一组channel。
如上节所述,单机的情况下会在ncclTopoTrimSystem函数里删除网卡,因此我们先看下单机八卡这种简化的情况,最后再看下多机引入网卡之后的情况。
static float getMaxWidth(struct ncclTopoSystem* system, struct ncclTopoNode* gpu, int type)
float maxWidth = 0.0;
for (int i=0; i<system->nodes[type].count; i++)
struct ncclTopoLinkList* path = gpu->paths[type]+i;
float width = path->width;
if (path->count == 0) continue;
maxWidth = std::max(maxWidth, width);
return maxWidth;
ncclResult_t ncclTopoSearchInit(struct ncclTopoSystem* system)
system->maxWidth = 0.0;
int inter = system->nodes[NET].count;
if (inter == 0 && system->nodes[GPU].count == 1)
system->maxWidth = LOC_WIDTH;
return ncclSuccess;
for (int g=0; g<system->nodes[GPU].count; g++)
struct ncclTopoNode* gpu = system->nodes[GPU].nodes+g;
system->maxWidth = std::max(system->maxWidth, getMaxWidth(system, gpu, inter ? NET : GPU));
return ncclSuccess;
ncclTopoSearchInit就是初始化system->maxWidth,如果是单机单卡的情况,那么maxWidth设置为LOC_WIDTH,否则就遍历每个GPU节点,查看到其他所有GPU节点或者网卡最大带宽。
struct ncclTopoGraph ringGraph;
ringGraph.id = 0;
ringGraph.pattern = NCCL_TOPO_PATTERN_RING;
ringGraph.crossNic = ncclParamCrossNic();
ringGraph.collNet = 0;
ringGraph.minChannels = 1;
ringGraph.maxChannels = MAXCHANNELS/2;
NCCLCHECK(ncclTopoCompute(comm->topo, &ringGraph));
NCCLCHECK(ncclTopoPrintGraph(comm->topo, &ringGraph));
nccl执行集合通信时支持ring,tree和collnet三种算法,这里我们以ring来举例,后续专门介绍ring和tree
struct ncclTopoGraph
// Input / output
int id; // ring : 0, tree : 1, collnet : 2
int pattern;
int crossNic;
int collNet;
int minChannels;
int maxChannels;
// Output
int nChannels; // 搜索到的channel数量
float speedIntra; // 节点内单个channel带宽
float speedInter; // 节点间单个channel带宽
int typeIntra; // 节点内channel的路径类型
int typeInter; // 节点间channel的路径类型
int sameChannels; // channel是否一样
int nHops;
int intra[MAXCHANNELS*NCCL_TOPO_MAX_NODES]; // 节点内每个channel路径
int inter[MAXCHANNELS*2]; // 节点间每个channel路径
;
ncclTopoGraph记录了搜索到的结果,具体含义见注释。
然后看下ncclTopoCompute,这里就是实际搜索channel的过程,目标是搜索出来尽可能多,带宽尽可能大的一系列channel,本质就是暴力搜索,先设置一系列的条件搜答案,如果搜不出来则降低条件继续搜。
由于此时没有NET节点,所以crossNic为0,然后初始化graph,首先设置最高的条件,限制节点内部只能使用不超过PATH_NVL路径,节点间只能使用不超过PATH_PIX的路径,然后通过system-maxWidth设置speedIntra和speedInter,接着执行ncclTopoSearchRec搜索出一个答案存储到tmpGraph中。
如果此时就是最优的结果,channel数等于maxChannel,并且speedInter也等于maxWidth,则直接退出,否则就开始逐步降低条件,比如将sameChannel设置为0,允许channel之间不一样;调大typeIntra和typeInter;允许crossNic;调小speedInter和speedIntra
ncclResult_t ncclTopoCompute(ncclTopoSystem* system, struct ncclTopoGraph* graph)
int ngpus = system->nodes[GPU].count;
int crossNic = (system->nodes[NET].count > 1) && graph->crossNic ? 1 : 0;
graph->speedIntra = graph->speedInter = 0;
if (graph->crossNic == 2) graph->crossNic = 0;
graph->typeIntra = ngpus == 1 ? PATH_LOC : PATH_NVL;
graph->typeInter = PATH_PIX;
graph->nChannels = 0;
graph->sameChannels = 1;
if (ngpus == 1) if (graph->pattern != NCCL_TOPO_PATTERN_RING) graph->pattern = NCCL_TOPO_PATTERN_TREE;
struct ncclTopoGraph tmpGraph;
memcpy(&tmpGraph, graph, sizeof(struct ncclTopoGraph));
// First try crossnic, then decrease speed and finally increase speedIntra.
tmpGraph.pattern = graph->pattern;
int pass = 1;
int speedIndex = 0;
while (speedArray[speedIndex] > system->maxWidth && speedIndex < NSPEEDS-1) speedIndex++;
tmpGraph.speedIntra = tmpGraph.speedInter = speedArray[speedIndex];
int64_t globalTimeout = NCCL_SEARCH_GLOBAL_TIMEOUT;
search:
int time = tmpGraph.sameChannels ? NCCL_SEARCH_TIMEOUT_SAMECHANNELS :
tmpGraph.pattern == NCCL_TOPO_PATTERN_TREE ? NCCL_SEARCH_TIMEOUT_TREE : NCCL_SEARCH_TIMEOUT;
tmpGraph.nChannels = 0;
globalTimeout -= time;
NCCLCHECK(ncclTopoSearchRec(system, &tmpGraph, graph, &time));
// Optimal solution, stop here
if (graph->nChannels == graph->maxChannels && graph->speedInter == system->maxWidth) goto done;
if (pass == 1)
// First pass, we don't have a solution yet ; try other options
// Try having different channels
if (tmpGraph.sameChannels == 1)
tmpGraph.sameChannels = 0;
goto search;
tmpGraph.sameChannels = 1;
if (time != -1) globalTimeout += time;
else globalTimeout = NCCL_SEARCH_GLOBAL_TIMEOUT;
if (globalTimeout < 0) goto done;
int maxTypeIntra = system->nodes[NET].count > 0 ? tmpGraph.typeInter : PATH_SYS;
if (tmpGraph.typeIntra < maxTypeIntra && (graph->nChannels == 0 || tmpGraph.typeIntra < graph->typeIntra))
tmpGraph.typeIntra += 1;
goto search;
tmpGraph.typeIntra = ngpus == 1 ? PATH_LOC : PATH_NVL;
if (system->nodes[NET].count > 0 && tmpGraph.typeInter < PATH_SYS && (graph->nChannels == 0 || tmpGraph.typeInter < graph->typeInter || tmpGraph.typeInter < PATH_PXB))
tmpGraph.typeInter += 1;
goto search;
tmpGraph.typeInter = PATH_PIX;
// Try a simpler tree
if (tmpGraph.pattern == NCCL_TOPO_PATTERN_SPLIT_TREE_LOOP)
tmpGraph.pattern = NCCL_TOPO_PATTERN_SPLIT_TREE;
goto search;
if (tmpGraph.pattern == NCCL_TOPO_PATTERN_SPLIT_TREE)
tmpGraph.pattern = NCCL_TOPO_PATTERN_TREE;
goto search;
tmpGraph.pattern = graph->pattern;
if (crossNic && tmpGraph.crossNic == 0)
// Try again with crossNic if permitted
tmpGraph.crossNic = crossNic;
goto search;
tmpGraph.crossNic = 0;
// Decrease speed until we find a solution
if ((speedIndex < NSPEEDS-1) && (graph->nChannels == 0 || (speedArray[speedIndex+1]/graph->speedInter > .49)))
tmpGraph.speedInter = tmpGraph.speedIntra = speedArray[++speedIndex];
goto search;
speedIndex = 0;
while (speedArray[speedIndex] > system->maxWidth && speedIndex < NSPEEDS-1) speedIndex++;
tmpGraph.speedIntra = tmpGraph.speedInter = speedArray[speedIndex];
done:
// We have a solution. Start from that solution and move to pass 2.
if (pass == 1)
time = -1;
memcpy(&tmpGraph, graph, sizeof(tmpGraph));
speedIndex = 0;
while (speedArray[speedIndex] > graph->speedInter && speedIndex < NSPEEDS-1) speedIndex++;
tmpGraph.speedIntra = tmpGraph.speedInter = speedArray[speedIndex];
tmpGraph.minChannels = graph->nChannels;
pass = 2;
// 3. See if we can increase speedIntra for trees (2 nodes or collnet)
if (pass == 2)
if (time != 0 && graph->pattern != NCCL_TOPO_PATTERN_RING &&
tmpGraph.speedIntra == graph->speedIntra && tmpGraph.speedIntra < tmpGraph.speedInter*2 &&
speedIndex > 0)
tmpGraph.speedIntra = speedArray[--speedIndex];
goto search;
time = -1;
memcpy(&tmpGraph, graph, sizeof(tmpGraph));
if (graph->nChannels == 0 && graph->collNet == 0)
WARN("Could not find a path for pattern %d, falling back to simple order\\n", graph->pattern);
for (int i=0; i<ngpus; i++) graph->intra[i] = system->nodes[GPU].nodes[i].gpu.rank;
graph->inter[0] = graph->inter[1] = 0;
graph->speedIntra = graph->speedInter = 0.1;
graph->typeIntra = graph->typeInter = PATH_SYS;
graph->nChannels = 1;
if (graph->speedIntra >= 25.0)
int dupChannels = std::min(graph->nChannels*2, graph->maxChannels);
memcpy(graph->intra+graph->nChannels*ngpus, graph->intra, (dupChannels-graph->nChannels)*ngpus*sizeof(int));
memcpy(graph->inter+graph->nChannels*2,graph->inter, (dupChannels-graph->nChannels)*2*sizeof(int));
graph->speedIntra /= DIVUP(dupChannels, graph->nChannels);
graph->speedInter /= DIVUP(dupChannels, graph->nChannels);
graph->nChannels = dupChannels;
return ncclSuccess;
然后开始搜索channel,对于ringGraph来说其实就是搜索出来一系列的环,每个rank对应这个环的一个节点,记录了环的prev和next,这里是一个回溯的过程,执行一次ncclTopoSearchRec就会得到一个环,执行一次ncclTopoSearchTryGpu看选择出来的下一个点能不能到达,执行一次ncclTopoSearchRecGpu用来找下一个GPU,接下来具体看下
ncclResult_t ncclTopoSearchRec(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int* time)
int backToNet, backToFirstRank;
NCCLCHECK(ncclTopoSearchParams(system, graph->pattern, &backToNet, &backToFirstRank));
if (system->nodes[NET].count)
// Start from NET
ncclTopoSearchRecNet(system, graph, saveGraph, backToNet, backToFirstRank, time);
else
// Intra-node only.
if (graph->nChannels == 0)
// Try PCI order first
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, FORCED_ORDER_PCI, time, -1, -1, 0));
else
// Also try to replay previous channel
int g;
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, -1, &g));
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, FORCED_ORDER_REPLAY, time, -1, -1, g));
if (graph->sameChannels == 0 || graph->nChannels == 0)
// Finally, try all other possibilities unless we are forced to use the same channels
for (int g=0; g<system->nodes[GPU].count; g++)
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, 0, time, -1, -1, g));
return ncclSuccess;
通过ncclTopoSearchParams设置backToNet和backToFirstRank参数,单机八卡ringGraph场景下这俩参数会分别设置为-1和7,此时nchannel为0,执行ncclTopoSearchTryGpu,强制为pci顺序,就是devid的顺序,从dev0开始
ncclResult_t ncclTopoSearchParams(struct ncclTopoSystem* system, int pattern, int* backToNet, int* backToFirstRank)
if (system->nodes[NET].count)
if (pattern == NCCL_TOPO_PATTERN_RING) *backToNet = system->nodes[GPU].count-1;
else if (pattern == NCCL_TOPO_PATTERN_TREE) *backToNet = 0;
else *backToNet = 1;
if (pattern == NCCL_TOPO_PATTERN_SPLIT_TREE_LOOP) *backToFirstRank = system->nodes[GPU].count-1;
else *backToFirstRank = -1;
else
*backToNet = -1;
if (pattern == NCCL_TOPO_PATTERN_RING || pattern == NCCL_TOPO_PATTERN_SPLIT_TREE_LOOP) *backToFirstRank = system->nodes[GPU].count-1;
else *backToFirstRank = -1;
return ncclSuccess;
然后执行ncclTopoSearchTryGpu,这里会判断下一个点能不能到达,因为type为-1,ncclTopoFollowPath会设置gpu为0号卡,直接执行ncclTopoSearchRecGpu,从0号卡开始搜,step为0
ncclResult_t ncclTopoSearchTryGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int step, int backToNet, int backToFirstRank, int forcedOrder, int *time, int type, int index, int g)
const uint64_t flag = 1ULL<<(graph->nChannels);
struct ncclTopoNode* gpu;
NCCLCHECK(ncclTopoFollowPath(system, graph, type, index, GPU, g, 1, &gpu));
if (gpu)
gpu->used ^= flag;
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, step, backToNet, backToFirstRank, forcedOrder, time));
gpu->used ^= flag;
NCCLCHECK(ncclTopoFollowPath(system, graph, type, index, GPU, g, -1, &gpu));
return ncclSuccess;
ncclResult_t ncclTopoSearchRecGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoNode* gpu, int step, int backToNet, int backToFirstRank, int forcedOrder, int *time)
if ((*time) <= 0) return ncclSuccess;
(*time)--;
int ngpus = system->nodes[GPU].count;
if (step == ngpus)
...
graph->intra[graph->nChannels*ngpus+step] = gpu->gpu.rank;
int g = gpu - system->nodes[GPU].nodes;
if (step == backToNet)
...
else if (step < system->nodes[GPU].count-1)
// Go to next GPU
int next[NCCL_TOPO_MAX_NODES];
int count;
if (forcedOrder == FORCED_ORDER_PCI) // Try the PCI order
next[0] = step+1;
count = 1;
else if (forcedOrder == FORCED_ORDER_REPLAY) // Try last channel order
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, step, next));
count = 1;
else // Normal search
NCCLCHECK(ncclTopoSearchNextGpuSort(system, graph, gpu, next, &count, backToNet == -1 ? 0 : backToNet == step+1 ? 1 : -1 ));
for (int i=0; i<count; i++)
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, step+1, backToNet, backToFirstRank, forcedOrder, time, GPU, g, next[i]));
else if (step == backToFirstRank)
...
else
// Next path
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, ngpus, -1, -1, forcedOrder, time));
return ncclSuccess;
然后看下ncclTopoSearchRecGpu,这里会选择下一个节点,先将0号卡节点写入到graph->intra的对应位置;由于当前step是0,因此会在xx行选择下一个GPU,next数组表示候选的GPU节点,由于forcedOrder == FORCED_ORDER_PCI,所以候选只有一个,即1号卡,然后对所有候选执行ncclTopoSearchTryGpu判断这一步是否可行并继续选择下一个节点。
然后回到ncclTopoSearchRec开始尝试判断是否可达1号卡,看下ncclTopoFollowPath,这个函数就是判断能否从type1的index1节点到达type2的index2节点,这里可以看到之前在选起点的时候type1为-1,因此直接将node设置为type2的index2就返回;这次我们要判断gpu0到gpu1是否可达,获取index1到index2的路径path,如果index1和index2的类型都是GPU那么speed就设置为graph->speedIntra,即搜索之前设置的条件,mult是函数的入参,表示需要在path上加还是减去speed,向下搜环的时候需要在path上减去speed,当回溯回去的时候需要将speed加回去,然后判断path的type是否大于之前设置的type,即graph->typeIntra,大于的话说明不可达,然后通过followPath将path上的边全都减去speed,如果有边剩下的带宽不够speed,那么通过rewind加回去,此时路径不可达;如果足够的话,则设置node为index2。
static ncclResult_t ncclTopoFollowPath(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, int type1, int index1, int type2, int index2, int mult, struct ncclTopoNode** node)
// First handle easy cases
*node = system->nodes[type2].nodes+index2;
if (type1 == -1) return ncclSuccess;
struct ncclTopoNode* node1 = system->nodes[type1].nodes+index1;
struct ncclTopoLinkList* path = node1->paths[type2]+index2;
if (path->count == 0 ) return ncclSuccess;
// Now check link type
*node = NULL;
int intra = type1 == GPU && type2 == GPU;
float speed = intra ? graph->speedIntra : graph->speedInter;
int type = intra ? graph->typeIntra : graph->typeInter;
if (mult == 1 && (path->type > type)) return ncclSuccess;
speed *= mult;
// Check there is enough bandwidth on paths.
int step = 0;
NCCLCHECK(followPath(path, node1, path->count, speed, &step));
if (step < path->count) goto rewind;
// Enough bandwidth : return destination node.
graph->nHops += mult*path->count;
*node = system->nodes[type2].nodes+index2;
return ncclSuccess;
rewind:
// Not enough bandwidth : rewind and exit.
NCCLCHECK(followPath(path, node1, step, -speed, &step));
return ncclSuccess;
接着递归执行ncclTopoSearchRecGpu,重复上述过程,直到gpu7,这个时候graph->intra中的第一个环是[0,1,2,3,4,5,6,7],此时step为backToFirstRank,然后通过获取第一个gpu,即gpu0,然后继续执行ncclTopoFollowPath判断7到0是否可达,如果可达的话继续递归执行ncclTopoSearchRecGpu,此时step == ngpus,即搜索到了一个环,那会将现有的graph去更新最优的saveGraph,判断标准主要是看总的带宽,即环的数量乘以speedIntra;如果搜到的环的数量已经达到maxChannel了,则结束本次搜索,否则继续递归执行ncclTopoSearchRec搜索下一个环
ncclResult_t ncclTopoSearchRecGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoNode* gpu, int step, int backToNet, int backToFirstRank, int forcedOrder, int *time)
if ((*time) <= 0) return ncclSuccess;
(*time)--;
int ngpus = system->nodes[GPU].count;
if (step == ngpus)
// Determine whether we found a better solution or not
int copy = 0;
graph->nChannels++;
NCCLCHECK(ncclTopoCompareGraphs(graph, saveGraph, ©));
if (copy)
memcpy(saveGraph, graph, sizeof(struct ncclTopoGraph));
if (graph->nChannels == graph->maxChannels) *time = -1;
if (graph->nChannels < graph->maxChannels)
NCCLCHECK(ncclTopoSearchRec(system, graph, saveGraph, time));
graph->nChannels--;
return ncclSuccess;
graph->intra[graph->nChannels*ngpus+step] = gpu->gpu.rank;
int g = gpu - system->nodes[GPU].nodes;
if (step == backToNet)
...
else if (step < system->nodes[GPU].count-1)
...
else if (step == backToFirstRank)
// Find first GPU and loop back to it
int p;
NCCLCHECK(getGpuIndex(system, graph->intra[graph->nChannels*ngpus], &p));
struct ncclTopoNode* firstGpu;
NCCLCHECK(ncclTopoFollowPath(system, graph, GPU, g, GPU, p, 1, &firstGpu));
if (firstGpu)
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, firstGpu, step+1, backToNet, -1, forcedOrder, time));
NCCLCHECK(ncclTopoFollowPath(system, graph, GPU, g, GPU, p, -1, &firstGpu));
else
// Next path
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, ngpus, -1, -1, forcedOrder, time));
return ncclSuccess;
假设现在开始搜索下一个环,回到ncclTopoSearchRec,接下来会尝试复制刚刚的环,ncclTopoReplayGetGpu会获取上一个环的第step + 1个gpu,这里其实就是gpu0,然后继续执行ncclTopoSearchTryGpu,这里设置forcedOrder为FORCED_ORDER_REPLAY
ncclResult_t ncclTopoSearchRec(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int* time)
// Also try to replay previous channel
int g;
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, -1, &g));
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, FORCED_ORDER_REPLAY, time, -1, -1, g));
ncclResult_t ncclTopoReplayGetGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, int step, int* g)
*g = -1;
if (graph->nChannels == 0) return ncclInternalError;
int ngpus = system->nodes[GPU].count;
int nextRank = graph->intra[(graph->nChannels-1)*ngpus+step+1];
for (int i=0; i<ngpus; i++) if (system->nodes[GPU].nodes[i].gpu.rank == nextRank)
*g = i;
return ncclSuccess;
if (*g == -1) return ncclInternalError;
return ncclSuccess;
然后FORCED_ORDER_REPLAY会在寻找下一个节点时通过ncclTopoReplayGetGpu获取上一个环对应step的gpu,因此就是一直在复制上一个环
ncclResult_t ncclTopoSearchRecGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoNode* gpu, int step, int backToNet, int backToFirstRank, int forcedOrder, int *time)
...
else if (step < system->nodes[GPU].count-1)
// Go to next GPU
int next[NCCL_TOPO_MAX_NODES];
int count;
if (forcedOrder == FORCED_ORDER_PCI) // Try the PCI order
next[0] = step+1;
count = 1;
else if (forcedOrder == FORCED_ORDER_REPLAY) // Try last channel order
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, step, next));
count = 1;
else // Normal search
NCCLCHECK(ncclTopoSearchNextGpuSort(system, graph, gpu, next, &count, backToNet == -1 ? 0 : backToNet == step+1 ? 1 : -1 ));
for (int i=0; i<count; i++)
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, step+1, backToNet, backToFirstRank, forcedOrder, time, GPU, g, next[i]));
...
到这里就完成了第一次搜索,如前文所述,如果搜索出来的结果没有达到条件,就开始逐步降低条件继续搜索,接下来的过程比较类似,就不再赘述了。
然后看下多机场景下,比如两机十六卡场景,这个时候有网卡,所以ncclTopoSearchParams设置参数为backToFirstRank = -1,backToNet = 7,ncclTopoSearchRec直接执行ncclTopoSearchRecNet
ncclResult_t ncclTopoSearchRec(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int* time)
int backToNet, backToFirstRank;
NCCLCHECK(ncclTopoSearchParams(system, graph->pattern, &backToNet, &backToFirstRank));
if (system->nodes[NET].count)
// Start from NET
ncclTopoSearchRecNet(system, graph, saveGraph, backToNet, backToFirstRank, time);
...
ncclTopoSearchRecNet会搜索出来一个答案,这里会遍历每个网卡,尝试用每个网卡作为起点搜索环,首先是网卡0,将0写入到inter中第一个channel中,然后将网卡0的带宽减去speedInter,maxChannel减去1,然后后边过程和上述很像,会通过ncclTopoSearchTryGpu搜索出一个环
ncclResult_t ncclTopoSearchRecNet(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int backToNet, int backToFirstRank, int* time)
const int speed = graph->speedInter;
for (int n=0; n<system->nodes[NET].count; n++)
struct ncclTopoNode* net = system->nodes[NET].nodes+n;
struct ncclTopoNode* gpu;
if (graph->collNet && net->net.collSupport == 0) continue;
if (net->net.width < speed) continue;
if (net->net.maxChannels == 0) continue;
graph->inter[graph->nChannels*2] = net->id;
for (int i=0; i<system->nodes[NET].count; i++)
if ((system->nodes[NET].nodes[i].net.asic == net->net.asic) &&
(system->nodes[NET].nodes[i].net.port == net->net.port))
system->nodes[NET].nodes[i].net.width -= speed;
net->net.maxChannels--;
// First try to replay the last channel
if (graph->nChannels > 0)
int g;
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, -1, &g));
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, FORCED_ORDER_REPLAY, time, NET, n, g));
if (graph->nChannels == 0 || graph->sameChannels == 0)
if (graph->nChannels == 0)
// Always try the PCI order first to set a reference, but don't count in the timeout nor let it run for long
int t = 1 << 10;
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, FORCED_ORDER_PCI, &t, NET, n, 0));
if (t == -1) *time = -1;
...
return ncclSuccess;
ncclTopoSearchTryGpu还是会调用ncclTopoSearchRecGpu,当没有遍历完所有GPU节点时,仍然通过递归执行ncclTopoSearchRecGpu来填充graph->intra,最后遍历所有GPU之后step等于7,即backToNet,这里首先拿出来起始网卡,即网卡0,如果搜索参数支持crossNic的话就选一个合法的网卡即可,如果不支持的话就判断网卡0是否合法,合法的话将网卡0填充到graph->inter,一个环就搜索完成了。这里有一个小的疑惑点,在将出口网卡选择好后,并没有将该网卡的带宽减去speed。
ncclResult_t ncclTopoSearchRecGpu(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, struct ncclTopoNode* gpu, int step, int backToNet, int backToFirstRank, int forcedOrder, int *time)
if ((*time) <= 0) return ncclSuccess;
(*time)--;
int ngpus = system->nodes[GPU].count;
if (step == ngpus)
// Determine whether we found a better solution or not
int copy = 0;
graph->nChannels++;
NCCLCHECK(ncclTopoCompareGraphs(graph, saveGraph, ©));
if (copy)
memcpy(saveGraph, graph, sizeof(struct ncclTopoGraph));
if (graph->nChannels == graph->maxChannels) *time = -1;
if (graph->nChannels < graph->maxChannels)
NCCLCHECK(ncclTopoSearchRec(system, graph, saveGraph, time));
graph->nChannels--;
return ncclSuccess;
graph->intra[graph->nChannels*ngpus+step] = gpu->gpu.rank;
int g = gpu - system->nodes[GPU].nodes;
if (step == backToNet)
// first get back to NIC
if (system->nodes[NET].count)
int startNetIndex;
NCCLCHECK(getNetIndex(system, graph->inter[graph->nChannels*2], &startNetIndex));
struct ncclTopoNode* startNet = system->nodes[NET].nodes+startNetIndex;
for (int n=0; n<system->nodes[NET].count; n++)
struct ncclTopoNode* net = system->nodes[NET].nodes+n;
if (graph->pattern == NCCL_TOPO_PATTERN_TREE && net->id != startNet->id) continue; // Trees are symmetric
if (graph->crossNic != 1 && (net->net.asic != startNet->net.asic || net->net.port != startNet->net.port)) continue;
NCCLCHECK(ncclTopoFollowPath(system, graph, GPU, g, NET, n, 1, &net));
if (net)
graph->inter[graph->nChannels*2+1] = net->id;
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, step, -1, backToFirstRank, forcedOrder, time));
NCCLCHECK(ncclTopoFollowPath(system, graph, GPU, g, NET, n, -1, &net));
else if (step < system->nodes[GPU].count-1)
// Go to next GPU
int next[NCCL_TOPO_MAX_NODES];
int count;
if (forcedOrder == FORCED_ORDER_PCI) // Try the PCI order
next[0] = step+1;
count = 1;
else if (forcedOrder == FORCED_ORDER_REPLAY) // Try last channel order
NCCLCHECK(ncclTopoReplayGetGpu(system, graph, step, next));
count = 1;
else // Normal search
NCCLCHECK(ncclTopoSearchNextGpuSort(system, graph, gpu, next, &count, backToNet == -1 ? 0 : backToNet == step+1 ? 1 : -1 ));
for (int i=0; i<count; i++)
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, step+1, backToNet, backToFirstRank, forcedOrder, time, GPU, g, next[i]));
else if (step == backToFirstRank)
...
else
// Next path
NCCLCHECK(ncclTopoSearchRecGpu(system, graph, saveGraph, gpu, ngpus, -1, -1, forcedOrder, time));
return ncclSuccess;
回到ncclTopoSearchRecNet,接下来会尝试复制刚刚搜索出来的环,当搜索出一个答案后,回到第一次ncclTopoSearchRecNet,接下来会尝试从离网卡0最近的GPU开始搜索,而不是从GPU0开始,假设为GPUn,这里会先判断GPUn到PCIe switch的双向带宽是否还有空闲,如果有空闲的话才从GPUn开始搜索。但是和这里的注释表述不太相符,注释的意思是说不会将一个GPU既用来发送,又用来接收(说这种情况会影响带宽,这一点比较疑惑)。
ncclResult_t ncclTopoSearchRecNet(struct ncclTopoSystem* system, struct ncclTopoGraph* graph, struct ncclTopoGraph* saveGraph, int backToNet, int backToFirstRank, int* time)
const int speed = graph->speedInter;
for (int n=0; n<system->nodes[NET].count; n++)
...
// Then try the most local GPUs
float maxWidth = 0;
int minHops = 0xfffffff;
struct ncclTopoLinkList* paths = net->paths[GPU];
for (int g=0; g<system->nodes[GPU].count; g++)
if (paths[g].width > maxWidth)
maxWidth = paths[g].width;
minHops = paths[g].count;
else if (paths[g].width == maxWidth && paths[g].count < minHops)
minHops = paths[g].count;
if (maxWidth >= speed)
// In the first loop, avoid using GPUs in both directions between channels (one channel
// sending from that GPU and one channel receiving to that GPU), since that usually leads
// to lower BW.
for (int tryGpuBidir=0; tryGpuBidir<2; tryGpuBidir++)
for (int g=0; g<system->nodes[GPU].count; g++)
if (paths[g].width == maxWidth && paths[g].count == minHops)
gpu = system->nodes[GPU].nodes+g;
int gpuUsed = gpuPciWidth(gpu) > 0 ? 0 : 1;
if (tryGpuBidir == gpuUsed)
NCCLCHECK(ncclTopoSearchTryGpu(system, graph, saveGraph, 0, backToNet, backToFirstRank, 0, time, NET, n, g));
net->net.maxChannels++;
for (int i=0; i<system->nodes[NET].count; i++)
if ((system->nodes[NET].nodes[i].net.asic == net->net.asic) &&
(system->nodes[NET].nodes[i].net.port == net->net.port))
system->nodes[NET].nodes[i].net.width += speed;
return ncclSuccess;
到这里就完成了channel的搜索,总结一下,本节就是基于机器拓扑,搜索出一组channel用于数据的通信,并记录到ncclTopoGraph。
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