python端午dragboat消消乐 美轮美奂的界面效果
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python端午,dragboat消消乐 美轮美奂的界面效果
跟着大佬的步伐,消消乐俩步走~~
- 找素材,做消消乐图,找bg音乐🎵,成功消除🎵,失败的🎵;
- 上代码,调试~~
1. 效果图
原始图:
使用数组截取得到消消乐的效果图如下,粽子图同理
消消乐游戏效果图gif如下~
2. 源码
2.1 素材准备源码(消消乐图、bg音乐)
import cv2
import imutils
import numpy as np
from imutils import paths
image = cv2.imread('images/xx2.jpg')
width = image.shape[0]
print(image.shape)
image = imutils.resize(image, width=400)
cv2.imshow("origin", image)
image = image[89:, 17:]
print(image.shape)
image = image[:70, :278]
print('--: ', image.shape)
img = imutils.resize(image, width=400)
cv2.imshow("slice", img)
print(image.shape[0], image.shape[1])
y = [int(j) for j in np.linspace(0, image.shape[1], 6)]
print(y)
for i in range(1, 6):
cv2.imshow(str(i), imutils.resize(image[0:image.shape[0], y[i-1]:y[i]], width=200))
cv2.imwrite("imgs/pacer"+str(i-1)+".png",imutils.resize(image[0:image.shape[0], y[i-1]:y[i]], width=80))
imagePaths = list(paths.list_images("images/"))
print('len: ', len(imagePaths))
x = [imagePath for imagePath in imagePaths if (imagePath.endswith(".jpg") and imagePath.__contains__('zz'))]
print(x)
for i, imgpath in enumerate(x):
print(i + 5, imgpath)
cv2.imshow(str(i + 6), imutils.resize(cv2.imread(imgpath), width=200))
cv2.imwrite("imgs/pacer" + str(i + 5) + ".png", imutils.resize(cv2.imread(imgpath), width=80))
cv2.waitKey(0)
bg音乐及成功失败的🎵,都选自己喜欢的mp3格式就可以
2.2 消消乐源码
# USAGE
# python .\\xxl.py
'''
Function:
消消乐
'''
import os
import sys
import cfg
import pygame
from modules.game import pacerGame
'''主程序'''
def main():
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
pygame.display.set_caption('dragonboat xxl')
# 加载背景音乐
pygame.mixer.init()
pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "res/audios/bg.mp3"))
pygame.mixer.music.set_volume(0.6)
pygame.mixer.music.play(-1)
# 加载音效
sounds = {}
# sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'res/audios/badswap.wav'))
sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'res/audios/badswap.mp3'))
sounds['match'] = []
for i in range(6):
sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'res/audios/match%s.mp3' % i)))
# sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'res/audios/match%s.wav' % i)))
# 字体显示
font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'res/font/font.TTF'), 25)
# 星星
pacer_imgs = []
for i in range(1, 8):
pacer_imgs.append(os.path.join(cfg.ROOTDIR, 'res/imgs/pacer%s.png' % i))
# 循环
game = pacerGame(screen, sounds, font, pacer_imgs, cfg)
while True:
score = game.start()
flag = False
# 给出选择,玩家选择重玩或者退出
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYUP and event.key == pygame.K_r:
flag = True
if flag:
break
screen.fill((136, 207, 236))
text0 = 'Final score: %s' % score
text1 = 'Press <R> to restart the game.'
text2 = 'Press <Esc> to quit the game.'
y = 150
for idx, text in enumerate([text0, text1, text2]):
text_render = font.render(text, 1, (85, 65, 0))
rect = text_render.get_rect()
if idx == 0:
rect.left, rect.top = (223, y)
elif idx == 1:
rect.left, rect.top = (133.5, y)
else:
rect.left, rect.top = (126.5, y)
y += 99
screen.blit(text_render, rect)
pygame.display.update()
game.reset()
'''游戏运行'''
if __name__ == '__main__':
main()
参考
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