AAC音频编码 相关的原理和设置

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参考技术A AAC(Advanced Audio Coding),中文名:高级 音频 编码 ,出现于1997年,基于 MPEG-2 的音频编码技术。由Fraunhofer IIS、 杜比实验室 、 AT&T 、 Sony 等公司共同开发,目的是取代 MP3 格式。2000年, MPEG-4 标准出现后,AAC重新集成了其特性,加入了SBR技术和PS技术,为了区别于传统的MPEG-2 AAC又称为MPEG-4 AAC。

ios平台支持AAC编码器,主要使用AudioToolbox中的AudioConverter API。之所以做AAC编码器是因为在做一个HLS的功能,HLS要求的TS文件,需要视频采用H264编码,音频采用AAC编码。H264可以使用硬件或软件编码器,前面已经介绍。AAC也可以使用硬件或者软件编码,iOS全都支持。

首先需要创建一个Converter,也就是一个AAC Encoder,使用如下接口:

extern OSStatus

AudioConverterNew(      const AudioStreamBasicDescription*  inSourceFormat,

const AudioStreamBasicDescription*  inDestinationFormat,

AudioConverterRef*                  outAudioConverter)      __OSX_AVAILABLE_STARTING(__MAC_10_1,__IPHONE_2_0);

输入参数分别是源和目的的数据格式。

在AAC编码的场景下,源格式就是采集到的PCM数据,目的格式就是AAC。

AudioStreamBasicDescription inAudioStreamBasicDescription;

//    FillOutASBDForLPCM()

inAudioStreamBasicDescription.mFormatID = kAudioFormatLinearPCM;

inAudioStreamBasicDescription.mSampleRate = 44100;

inAudioStreamBasicDescription.mBitsPerChannel = 16;

inAudioStreamBasicDescription.mFramesPerPacket = 1;

inAudioStreamBasicDescription.mBytesPerFrame = 2;

inAudioStreamBasicDescription.mBytesPerPacket = inAudioStreamBasicDescription.mBytesPerFrame * inAudioStreamBasicDescription.mFramesPerPacket;

inAudioStreamBasicDescription.mChannelsPerFrame = 1;

inAudioStreamBasicDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsNonInterleaved;

inAudioStreamBasicDescription.mReserved = 0;

AudioStreamBasicDescription outAudioStreamBasicDescription = 0; // Always initialize the fields of a new audio stream basic description structure to zero, as shown here: ...

outAudioStreamBasicDescription.mChannelsPerFrame = 1;

outAudioStreamBasicDescription.mFormatID = kAudioFormatMPEG4AAC;

UInt32 size = sizeof(outAudioStreamBasicDescription);

AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL, &size, &outAudioStreamBasicDescription);

OSStatus status = AudioConverterNew(&inAudioStreamBasicDescription, &outAudioStreamBasicDescription, &_audioConverter);

if(status != 0) NSLog(@"setup converter failed: %d", (int)status);

这样就创建了AAC编码器,默认情况下,Apple会创建一个硬件编码器,如果硬件不可用,会创建软件编码器。

经过我的测试,硬件AAC编码器的编码时延很高,需要buffer大约2秒的数据才会开始编码。而软件编码器的编码时延就是正常的,只要喂给1024个样点,就会开始编码。

那么如何在创建的时候指定使用软件编码器呢?需要用到下面的接口:

- (AudioClassDescription *)getAudioClassDescriptionWithType:(UInt32)type

fromManufacturer:(UInt32)manufacturer



static AudioClassDescription desc;

UInt32 encoderSpecifier = type;

OSStatus st;

UInt32 size;

st = AudioFormatGetPropertyInfo(kAudioFormatProperty_Encoders,

sizeof(encoderSpecifier),

&encoderSpecifier,

&size);

if (st)

NSLog(@"error getting audio format propery info: %d", (int)(st));

return nil;



unsigned int count = size / sizeof(AudioClassDescription);

AudioClassDescription descriptions[count];

st = AudioFormatGetProperty(kAudioFormatProperty_Encoders,

sizeof(encoderSpecifier),

&encoderSpecifier,

&size,

descriptions);

if (st)

NSLog(@"error getting audio format propery: %d", (int)(st));

return nil;



for (unsigned int i = 0; i < count; i++)

if ((type == descriptions[i].mSubType) &&

(manufacturer == descriptions[i].mManufacturer))

memcpy(&desc, &(descriptions[i]), sizeof(desc));

return &desc;





return nil;



AudioClassDescription *desc = [self getAudioClassDescriptionWithType:kAudioFormatMPEG4AAC

fromManufacturer:kAppleSoftwareAudioCodecManufacturer];

OSStatus status = AudioConverterNewSpecific(&inAudioStreamBasicDescription, &outAudioStreamBasicDescription, 1, desc, &_audioConverter);

如果要正确的编码,编码码率参数是必须设置的。否则编码时会返回560226676错误码(!dat)。

UInt32 ulBitRate = 64000;

UInt32 ulSize = sizeof(ulBitRate);

status = AudioConverterSetProperty(_audioConverter, kAudioConverterEncodeBitRate, ulSize, &ulBitRate);

需要注意,AAC并不是随便的码率都可以支持。比如如果PCM采样率是44100KHz,那么码率可以设置64000bps,如果是16K,可以设置为32000bps。

创建完成Converter和设置完Bitrate之后,可以查询一下最大编码输出的大小,后续会用到。

UInt32 value = 0;

size = sizeof(value);

AudioConverterGetProperty(_audioConverter, kAudioConverterPropertyMaximumOutputPacketSize, &size, &value);

获取出来的Value表示编码器最大输出的包大小。

然后调用AudioConverterFillCOmplexBuffer进行编码:

AudioBufferList outAudioBufferList = 0;

outAudioBufferList.mNumberBuffers = 1;

outAudioBufferList.mBuffers[0].mNumberChannels = 1;

outAudioBufferList.mBuffers[0].mDataByteSize = value;//value是上面查询到的值

outAudioBufferList.mBuffers[0].mData = new int8[value];

UInt32 ioOutputDataPacketSize = 1;

status = AudioConverterFillComplexBuffer(_audioConverter, inInputDataProc, (__bridge void *)(self), &ioOutputDataPacketSize, &outAudioBufferList, NULL);

编码接口中,inInputDataProc是一个输入数据的回调函数。用来喂PCM数据给Converter,ioOutputDataPacketSize为1表示编码产生1帧数据即返回。outAudioBufferList用来存放编码后的数据。

inInputDataProc中的处理如下:

static OSStatus inInputDataProc(AudioConverterRef inAudioConverter, UInt32 *ioNumberDataPackets, AudioBufferList *ioData, AudioStreamPacketDescription **outDataPacketDescription, void *inUserData)



AACEncoder *encoder = (__bridge AACEncoder *)(inUserData);

UInt32 requestedPackets = *ioNumberDataPackets;

uint8_t *buffer;

uint32_t bufferLength = requestedPackets * 2;

uint32_t bufferRead;

bufferRead = [encoder.pcmPool readBuffer:&buffer withLength:bufferLength];

if (bufferRead == 0)

*ioNumberDataPackets = 0;

return -1;



ioData->mBuffers[0].mData = buffer;

ioData->mBuffers[0].mDataByteSize = bufferRead;

ioData->mNumberBuffers = 1;

ioData->mBuffers[0].mNumberChannels = 1;

*ioNumberDataPackets = bufferRead >> 1;

return noErr;



pcmPool是一个用于存放PCM数据的环形缓冲区。

因为采集输入每次不一定有1024样点,所以可以将数据缓存起来,再满足1024样点时再调用编码。

另外,对于TS文件来说,每个AAC数据需要增加一个adts头,adts头是一个7bit的数据,通过adts可以得知AAC数据的编码参数,方便解码器进行解码。

adts头的计算方法如下:

- (NSData*) adtsDataForPacketLength:(NSUInteger)packetLength

int adtsLength = 7;

char *packet = (char *)malloc(sizeof(char) * adtsLength);

// Variables Recycled by addADTStoPacket

int profile = 2;  //AAC LC

//39=MediaCodecInfo.CodecProfileLevel.AACObjectELD;

int freqIdx = 8;  //16KHz

int chanCfg = 1;  //MPEG-4 Audio Channel Configuration. 1 Channel front-center

NSUInteger fullLength = adtsLength + packetLength;

// fill in ADTS data

packet[0] = (char)0xFF; // 11111111  = syncword

packet[1] = (char)0xF9; // 1111 1 00 1  = syncword MPEG-2 Layer CRC

packet[2] = (char)(((profile-1)<<6) + (freqIdx<<2) +(chanCfg>>2));

packet[3] = (char)(((chanCfg&3)<<6) + (fullLength>>11));

packet[4] = (char)((fullLength&0x7FF) >> 3);

packet[5] = (char)(((fullLength&7)<<5) + 0x1F);

packet[6] = (char)0xFC;

NSData *data = [NSData dataWithBytesNoCopy:packet length:adtsLength freeWhenDone:YES];

return data;

iOS平台上音频编码成aac

小程之前介绍解码aac时,曾经使用了fadd,并且有提到,如果想编码成aac格式,可以使用facc、fdk-aac等,但使用fdk-aac等编码方式,都是软编码,在cpu的消耗上会明显大于硬件编码。

硬编码的优势是可以用硬件芯片集成的功能,高速且低功耗地完成编码任务。

在iOS平台,也提供了硬编码的能力,APP开发时只需要调用相应的SDK接口就可以了。

这个SDK接口就是AudioConverter。

本文介绍iOS平台上,如何调用AudioConverter来完成aac的硬编码。

从名字来看,AudioConverter就是格式转换器,这里小程使用它,把pcm格式的数据,转换成aac格式的数据。

对于媒体格式(编码格式或封装格式),读者可以关注“广州小程”公众号,并在“音视频->基础概念与流程”菜单中查阅相关文章。

AudioConverter在内存中实现转换,并不需要写文件,而ExtAudioFile接口则是对文件的操作,并且内部使用AudioConerter来转换格式,也就是说,读者在某种场景下,也可以使用ExtAudioFile接口。

如何使用AudioConverter呢?基本上,对接口的调用都需要阅读对应的头文件,通过看文档注释来理解怎么调用。

小程这里演示一下,怎么把pcm格式的数据转换成aac格式的数据。

在演示代码之后,小程只做简单的解释,有需要的读者请耐心阅读代码来理解,并应用到自己的开发场景中。

下面的例子演示从pcm转aac的实现(比如把录音数据保存成aac的实现)。

typedef struct
{
    void *source;
    UInt32 sourceSize;
    UInt32 channelCount;
    AudioStreamPacketDescription *packetDescriptions;
}FillComplexInputParam;

// 填写源数据,即pcm数据
OSStatus audioConverterComplexInputDataProc(  AudioConverterRef               inAudioConverter,
                                            UInt32*                         ioNumberDataPackets,
                                            AudioBufferList*                ioData,
                                            AudioStreamPacketDescription**  outDataPacketDescription,
                                            void*                           inUserData)
{
    FillComplexInputParam* param = (FillComplexInputParam*)inUserData;
    if (param->sourceSize <= 0) {
        *ioNumberDataPackets = 0;
        return -1;
    }
    ioData->mBuffers[0].mData = param->source;
    ioData->mBuffers[0].mNumberChannels = param->channelCount;
    ioData->mBuffers[0].mDataByteSize = param->sourceSize;
    *ioNumberDataPackets = 1;
    param->sourceSize = 0;
    param->source = NULL;
    return noErr;
}

typedef struct _tagConvertContext {
    AudioConverterRef converter;
    int samplerate;
    int channels;
}ConvertContext;

// init
// 最终用AudioConverterNewSpecific创建ConvertContext,并设置比特率之类的属性
void* convert_init(int sample_rate, int channel_count)
{
    AudioStreamBasicDescription sourceDes;
    memset(&sourceDes, 0, sizeof(sourceDes));
    sourceDes.mSampleRate = sample_rate;
    sourceDes.mFormatID = kAudioFormatLinearPCM;
    sourceDes.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger;
    sourceDes.mChannelsPerFrame = channel_count;
    sourceDes.mBitsPerChannel = 16;
    sourceDes.mBytesPerFrame = sourceDes.mBitsPerChannel/8*sourceDes.mChannelsPerFrame;
    sourceDes.mBytesPerPacket = sourceDes.mBytesPerFrame;
    sourceDes.mFramesPerPacket = 1;
    sourceDes.mReserved = 0;

    AudioStreamBasicDescription targetDes;
    memset(&targetDes, 0, sizeof(targetDes));
    targetDes.mFormatID = kAudioFormatMPEG4AAC;
    targetDes.mSampleRate = sample_rate;
    targetDes.mChannelsPerFrame = channel_count;
    UInt32 size = sizeof(targetDes);
    AudioFormatGetProperty(kAudioFormatProperty_FormatInfo, 0, NULL, &size, &targetDes);

    AudioClassDescription audioClassDes;
    memset(&audioClassDes, 0, sizeof(AudioClassDescription));
    AudioFormatGetPropertyInfo(kAudioFormatProperty_Encoders, sizeof(targetDes.mFormatID), &targetDes.mFormatID, &size);
    int encoderCount = size / sizeof(AudioClassDescription);
    AudioClassDescription descriptions[encoderCount];
    AudioFormatGetProperty(kAudioFormatProperty_Encoders, sizeof(targetDes.mFormatID), &targetDes.mFormatID, &size, descriptions);
    for (int pos = 0; pos < encoderCount; pos ++) {
        if (targetDes.mFormatID == descriptions[pos].mSubType && descriptions[pos].mManufacturer == kAppleSoftwareAudioCodecManufacturer) {
            memcpy(&audioClassDes, &descriptions[pos], sizeof(AudioClassDescription));
            break;
        }
    }

    ConvertContext *convertContex = malloc(sizeof(ConvertContext));
    OSStatus ret = AudioConverterNewSpecific(&sourceDes, &targetDes, 1, &audioClassDes, &convertContex->converter);
    if (ret == noErr) {
        AudioConverterRef converter = convertContex->converter;

        tmp = kAudioConverterQuality_High;
        AudioConverterSetProperty(converter, kAudioConverterCodecQuality, sizeof(tmp), &tmp);

        UInt32 bitRate = 96000;
        UInt32 size = sizeof(bitRate);
        ret = AudioConverterSetProperty(converter, kAudioConverterEncodeBitRate, size, &bitRate);
    }
    else {
        free(convertContex);
        convertContex = NULL;
    }

    return convertContex;
}

// converting
void convert(void* convertContext, void* srcdata, int srclen, void** outdata, int* outlen)
{
    ConvertContext* convertCxt = (ConvertContext*)convertContext;
    if (convertCxt && convertCxt->converter) {
        UInt32 theOuputBufSize = srclen;  
        UInt32 packetSize = 1;
        void *outBuffer = malloc(theOuputBufSize);
        memset(outBuffer, 0, theOuputBufSize);

        AudioStreamPacketDescription *outputPacketDescriptions = NULL;
        outputPacketDescriptions = (AudioStreamPacketDescription*)malloc(sizeof(AudioStreamPacketDescription) * packetSize);

        FillComplexInputParam userParam;
        userParam.source = srcdata;
        userParam.sourceSize = srclen;
        userParam.channelCount = convertCxt->channels;
        userParam.packetDescriptions = NULL;

        OSStatus ret = noErr;

        AudioBufferList* bufferList = malloc(sizeof(AudioBufferList));
        AudioBufferList outputBuffers = *bufferList;
        outputBuffers.mNumberBuffers = 1;
        outputBuffers.mBuffers[0].mNumberChannels = convertCxt->channels;
        outputBuffers.mBuffers[0].mData = outBuffer;
        outputBuffers.mBuffers[0].mDataByteSize = theOuputBufSize;
        ret = AudioConverterFillComplexBuffer(convertCxt->converter, audioConverterComplexInputDataProc, &userParam, &packetSize, &outputBuffers, outputPacketDescriptions);
        if (ret == noErr) {
            if (outputBuffers.mBuffers[0].mDataByteSize > 0) {

                NSData* rawAAC = [NSData dataWithBytes:outputBuffers.mBuffers[0].mData length:outputBuffers.mBuffers[0].mDataByteSize];
                *outdata = malloc([rawAAC length]);
                memcpy(*outdata, [rawAAC bytes], [rawAAC length]);
                *outlen = (int)[rawAAC length];
// 测试转换出来的aac数据,保存成adts-aac文件
#if 1
                int headerLength = 0;
                char* packetHeader = newAdtsDataForPacketLength((int)[rawAAC length], convertCxt->samplerate, convertCxt->channels, &headerLength);
                NSData* adtsPacketHeader = [NSData dataWithBytes:packetHeader length:headerLength];
                free(packetHeader);
                NSMutableData* fullData = [NSMutableData dataWithData:adtsPacketHeader];
                [fullData appendData:rawAAC];

                NSFileManager *fileMgr = [NSFileManager defaultManager];
                NSString *filepath = [NSHomeDirectory() stringByAppendingFormat:@"/Documents/test%p.aac", convertCxt->converter];
                NSFileHandle *file = nil;
                if (![fileMgr fileExistsAtPath:filepath]) {
                    [fileMgr createFileAtPath:filepath contents:nil attributes:nil];
                }
                file = [NSFileHandle fileHandleForWritingAtPath:filepath];
                [file seekToEndOfFile];
                [file writeData:fullData];
                [file closeFile];
#endif
            }
        }

        free(outBuffer);
        if (outputPacketDescriptions) {
            free(outputPacketDescriptions);
        }
    }
}

// uninit
// ...

int freqIdxForAdtsHeader(int samplerate)
{
    /**
     0: 96000 Hz
     1: 88200 Hz
     2: 64000 Hz
     3: 48000 Hz
     4: 44100 Hz
     5: 32000 Hz
     6: 24000 Hz
     7: 22050 Hz
     8: 16000 Hz
     9: 12000 Hz
     10: 11025 Hz
     11: 8000 Hz
     12: 7350 Hz
     13: Reserved
     14: Reserved
     15: frequency is written explictly
     */
    int idx = 4;
    if (samplerate >= 7350 && samplerate < 8000) {
        idx = 12;
    }
    else if (samplerate >= 8000 && samplerate < 11025) {
        idx = 11;
    }
    else if (samplerate >= 11025 && samplerate < 12000) {
        idx = 10;
    }
    else if (samplerate >= 12000 && samplerate < 16000) {
        idx = 9;
    }
    else if (samplerate >= 16000 && samplerate < 22050) {
        idx = 8;
    }
    else if (samplerate >= 22050 && samplerate < 24000) {
        idx = 7;
    }
    else if (samplerate >= 24000 && samplerate < 32000) {
        idx = 6;
    }
    else if (samplerate >= 32000 && samplerate < 44100) {
        idx = 5;
    }
    else if (samplerate >= 44100 && samplerate < 48000) {
        idx = 4;
    }
    else if (samplerate >= 48000 && samplerate < 64000) {
        idx = 3;
    }
    else if (samplerate >= 64000 && samplerate < 88200) {
        idx = 2;
    }
    else if (samplerate >= 88200 && samplerate < 96000) {
        idx = 1;
    }
    else if (samplerate >= 96000) {
        idx = 0;
    }

    return idx;
}

int channelIdxForAdtsHeader(int channelCount)
{
    /**
     0: Defined in AOT Specifc Config
     1: 1 channel: front-center
     2: 2 channels: front-left, front-right
     3: 3 channels: front-center, front-left, front-right
     4: 4 channels: front-center, front-left, front-right, back-center
     5: 5 channels: front-center, front-left, front-right, back-left, back-right
     6: 6 channels: front-center, front-left, front-right, back-left, back-right, LFE-channel
     7: 8 channels: front-center, front-left, front-right, side-left, side-right, back-left, back-right, LFE-channel
     8-15: Reserved
     */
    int ret = 2;
    if (channelCount == 1) {
        ret = 1;
    }
    else if (channelCount == 2) {
        ret = 2;
    }

    return ret;
}

/**
 *  Add ADTS header at the beginning of each and every AAC packet.
 *  This is needed as MediaCodec encoder generates a packet of raw
 *  AAC data.
 *
 *  Note the packetLen must count in the ADTS header itself.
 *  See: http://wiki.multimedia.cx/index.php?title=ADTS
 *  Also: http://wiki.multimedia.cx/index.php?title=MPEG-4_Audio#Channel_Configurations
 **/
char* newAdtsDataForPacketLength(int packetLength, int samplerate, int channelCount, int* ioHeaderLen) {
    int adtsLength = 7;
    char *packet = malloc(sizeof(char) * adtsLength);
    // Variables Recycled by addADTStoPacket
    int profile = 2;  //AAC LC
    //39=MediaCodecInfo.CodecProfileLevel.AACObjectELD;
    int freqIdx = freqIdxForAdtsHeader(samplerate);
    int chanCfg = channelIdxForAdtsHeader(channelCount);  //MPEG-4 Audio Channel Configuration.
    NSUInteger fullLength = adtsLength + packetLength;
    // fill in ADTS data
    packet[0] = (char)0xFF;
// 11111111  = syncword
    packet[1] = (char)0xF9;
// 1111 1 00 1  = syncword MPEG-2 Layer CRC
    packet[2] = (char)(((profile-1)<<6) + (freqIdx<<2) +(chanCfg>>2));
    packet[3] = (char)(((chanCfg&3)<<6) + (fullLength>>11));
    packet[4] = (char)((fullLength&0x7FF) >> 3);
    packet[5] = (char)(((fullLength&7)<<5) + 0x1F);
    packet[6] = (char)0xFC;
    *ioHeaderLen = adtsLength;
    return packet;
}

以上代码,有两个函数比较重要,一个是初始化函数,这个函数创建了AudioConverterRef,另一个是转换函数,这个函数应该被反复调用,对不同的pcm数据进行转换。

另外,示例中,把pcm转换出来的aac数据,进行了保存,保存出来的文件可以用于播放。

注意,AudioConverter转换出来的都是音频裸数据,至于组合成adts-aac,还是封装成苹果的m4a文件,由程序决定。

这里解释一下,adts-aac是aac数据的一种表示方式,也就是在每帧aac裸数据前面,增加一个帧信息(包括每帧的长度、采样率、声道数等),加上帧信息后,每帧aac可以单独播放。而且,adts-aac是没有封装的,也就是没有特定的文件头以及文件结构等。

adts是Audio Data Transport Stream的缩写。

当然,读者也可以把转换出来的aac数据,封装成m4a格式,这种封装格式,先是文件头,然后就是祼音频数据:

{packet-table}{audio_data}{trailer},头信息之后就是音频裸数据,音频数据不带packet信息。

至此,iOS平台把pcm转换成aac数据的实现就介绍完毕了。


总结一下,本文介绍了如何使用iOS平台提供的AudioConverter接口,把pcm格式的数据转换成aac格式。文章也介绍了怎么保存成adts-aac文件,读者可以通过这个办法检验转换出来的aac数据是否正确。

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