android绘制几何图形
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效果图:
代码(仅绘制类,不可直接运行):
public class MyView extends View
public MyView(Context context, AttributeSet set)
super(context, set);
@Override
// 重写该方法,进行绘图
protected void onDraw(Canvas canvas)
super.onDraw(canvas);
// 把整张画布绘制成白色
canvas.drawColor(Color.WHITE);
Paint paint = new Paint();//创建一个画笔对象
// 去锯齿
paint.setAntiAlias(true);
paint.setColor(Color.BLUE);//设置画笔颜色为蓝色
paint.setStyle(Paint.Style.STROKE);//设置样式
paint.setStrokeWidth(3);//设置样式的宽度
// 绘制圆形
canvas.drawCircle(40, 40, 30, paint);
// 绘制正方形
canvas.drawRect(10, 80, 70, 140, paint);
// 绘制矩形
canvas.drawRect(10, 150, 70, 190, paint);
RectF re1 = new RectF(10, 200, 70, 230);
// 绘制圆角矩形
canvas.drawRoundRect(re1, 15, 15, paint);
RectF re11 = new RectF(10, 240, 70, 270);
// 绘制椭圆
canvas.drawOval(re11, paint);
// 定义一个Path对象,封闭成一个三角形。
Path path1 = new Path();
path1.moveTo(10, 340);//将路径点设置到10,340位置
path1.lineTo(70, 340);//将起始路径点连接都70,340位置
path1.lineTo(40, 290);//将第二连接点连接到40,290位置
path1.close();//关闭路径的绘制
// 根据Path进行绘制,绘制三角形
canvas.drawPath(path1, paint);
// 定义一个Path对象,封闭成一个五角形。
Path path2 = new Path();
path2.moveTo(26, 360);
path2.lineTo(54, 360);
path2.lineTo(70, 392);
path2.lineTo(40, 420);
path2.lineTo(10, 392);
path2.close();
// 根据Path进行绘制,绘制五角形
canvas.drawPath(path2, paint);
// ----------设置填充风格后绘制----------
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.RED);
canvas.drawCircle(120, 40, 30, paint);
//绘制正方形
canvas.drawRect(90, 80, 150, 140, paint);
//绘制矩形
canvas.drawRect(90, 150, 150, 190, paint);
RectF re2 = new RectF(90, 200, 150, 230);
//绘制圆角矩形
canvas.drawRoundRect(re2, 15, 15, paint);
RectF re21 = new RectF(90, 240, 150, 270);
// 绘制椭圆
canvas.drawOval(re21, paint);
Path path3 = new Path();
path3.moveTo(90, 340);
path3.lineTo(150, 340);
path3.lineTo(120, 290);
path3.close();
//绘制三角形
canvas.drawPath(path3, paint);
Path path4 = new Path();
path4.moveTo(106, 360);
path4.lineTo(134, 360);
path4.lineTo(150, 392);
path4.lineTo(120, 420);
path4.lineTo(90, 392);
path4.close();
//绘制五角形
canvas.drawPath(path4, paint);
// ----------设置渐变器后绘制----------
// 为Paint设置渐变器
Shader mShader = new LinearGradient(0, 0, 40, 60
, new int[]
Color.RED, Color.GREEN, Color.BLUE, Color.YELLOW
, null , Shader.TileMode.REPEAT);
paint.setShader(mShader);
//设置阴影
paint.setShadowLayer(45 , 10 , 10 , Color.GRAY);
// 绘制圆形
canvas.drawCircle(200, 40, 30, paint);
// 绘制正方形
canvas.drawRect(170, 80, 230, 140, paint);
// 绘制矩形
canvas.drawRect(170, 150, 230, 190, paint);
RectF re3 = new RectF(170, 200, 230, 230);
// 绘制圆角矩形
canvas.drawRoundRect(re3, 15, 15, paint);
RectF re31 = new RectF(170, 240, 230, 270);
// 绘制椭圆
canvas.drawOval(re31, paint);
Path path5 = new Path();
path5.moveTo(170, 340);
path5.lineTo(230, 340);
path5.lineTo(200, 290);
path5.close();
// 根据Path进行绘制,绘制三角形
canvas.drawPath(path5, paint);
Path path6 = new Path();
path6.moveTo(186, 360);
path6.lineTo(214, 360);
path6.lineTo(230, 392);
path6.lineTo(200, 420);
path6.lineTo(170, 392);
path6.close();
// 根据Path进行绘制,绘制五角形
canvas.drawPath(path6, paint);
// ----------设置字符大小后绘制----------
paint.setTextSize(24);
paint.setShader(null);
// 绘制7个字符串
canvas.drawText(getResources().getString(R.string.circle), 240, 50,
paint);
canvas.drawText(getResources().getString(R.string.square), 240, 120,
paint);
canvas.drawText(getResources().getString(R.string.rect), 240, 175,
paint);
canvas.drawText(getResources().getString(R.string.round_rect), 230,
220, paint);
canvas.drawText(getResources().getString(R.string.oval), 240,
260, paint);
canvas.drawText(getResources().getString(R.string.triangle), 240, 325,
paint);
canvas.drawText(getResources().getString(R.string.pentagon), 240, 390,
paint);
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