var leftX:int = -3000;
var rightX:int = stage.stageWidth + 2000;
//_pressHolder.addEventListener(MouseEvent.MOUSE_DOWN, onDown);
//_pressHolder.addEventListener(MouseEvent.MOUSE_UP, onUp);
function onDown(e:MouseEvent):void
{
var constrainY:Rectangle = new Rectangle(leftX,e.currentTarget.y,rightX,0);
e.currentTarget.startDrag(false, constrainY);
}
function onUp(e:MouseEvent):void
{
e.currentTarget.stopDrag();
}