swift 的UIImage +色调+ Resize.swift
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import UIKit
extension UIImage {
func tinted(withLinearGradient gradient: CGGradient, fromTop: Bool = true, blendMode: CGBlendMode = CGBlendMode.normal) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale);
let context = UIGraphicsGetCurrentContext()!
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
context.setBlendMode(blendMode)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
let startPoint: CGPoint = CGPoint(x: 0, y: 0)
var endPoint: CGPoint = CGPoint(x: 0, y: self.size.height)
if !fromTop {
endPoint = CGPoint(x: self.size.width, y: 0)
}
context.clip(to: rect, mask: self.cgImage!)
context.drawLinearGradient(gradient, start: startPoint, end: endPoint, options: CGGradientDrawingOptions(rawValue: 0))
let gradientImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return gradientImage!
}
func tinted(withLinearGradientColors colorsArr: [UIColor], locations: [CGFloat], fromTop: Bool = true, blendMode: CGBlendMode = CGBlendMode.normal) -> UIImage {
guard colorsArr.count > 1 || colorsArr.count == locations.count else {
return self
}
let cgColorsArr: [CGColor] = colorsArr.map { (color) -> CGColor in
return color.cgColor
}
let gradient: CGGradient = CGGradient(colorsSpace: nil, colors: cgColorsArr as CFArray, locations: locations)!
return self.tinted(withLinearGradient: gradient, fromTop: fromTop, blendMode: blendMode)
}
func tinted(withColor color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()
color.setFill()
context!.translateBy(x: 0, y: self.size.height)
context!.scaleBy(x: 1.0, y: -1.0)
context!.setBlendMode(CGBlendMode.colorBurn)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
context?.draw(self.cgImage!, in: rect)
context!.setBlendMode(CGBlendMode.sourceIn)
context!.addRect(rect)
context!.drawPath(using: CGPathDrawingMode.fill)
let coloredImg : UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return coloredImg
}
func resizeWithCurrentRatio(toSize targetSize: CGSize) -> UIImage {
let widthRatio = targetSize.width / self.size.width
let heightRatio = targetSize.height / self.size.height
var newSize: CGSize
if(widthRatio > heightRatio) {
newSize = CGSize(width: self.size.width * heightRatio, height: self.size.height * heightRatio)
} else {
newSize = CGSize(width: self.size.width * widthRatio, height: self.size.height * widthRatio)
}
let rect = CGRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
self.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
}
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