ruby Códigodelnivel 9,modo Intermediate de Ruby Warrior
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class Player
def play_turn(warrior)
@units = warrior.listen
@enemies = @units.select {|s| s.enemy?}
@captives = @units.select {|s| s.captive?}
@hurry_captives = @captives.select {|s| s.ticking?}
[@hurry_captives, @enemies, @captives].each do |units|
next if units.empty?
act warrior, warrior.direction_of(units.first)
break
end
act warrior, warrior.direction_of_stairs if @units.empty?
end
def enemies_around(warrior, dir)
enemies = []
[:forward, :backward, :left, :right].each do |d|
enemies.push warrior.feel(d) if warrior.feel(d).enemy?
end
return enemies
end
def act(warrior, direction)
enemies = enemies_around warrior, direction
if enemies.count > 1
enemies.each do |enemy|
if warrior.direction_of(enemy) != direction
warrior.bind! warrior.direction_of(enemy)
break
end
end
elsif warrior.feel(direction).stairs? and not @units.empty?
warrior.walk! :left
else
if enemies.empty? and (warrior.health < 10 or
(warrior.health < 20 and @hurry_captives.empty? and not @units.empty?))
warrior.rest!
elsif warrior.feel(direction).empty?
warrior.walk! direction
elsif warrior.feel(direction).enemy?
enemies_ahead = warrior.look.select {|s| s.enemy?}
if not @hurry_captives.empty?
captives_ahead = ( warrior.distance_of(@hurry_captives.first) <= 2)
else
captives_ahead = false
end
(enemies_ahead.count > 1 and not captives_ahead) ? warrior.detonate!(direction) : warrior.attack!(direction)
else
warrior.rescue!(direction)
end
end
end
end
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