csharp nyagosu_hanten_227_1.cs
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using UnityEngine;
using System.Collections;
using WebSocketSharp;
using WebSocketSharp.Net;
public class WebSocketClientExample: MonoBehaviour {
WebSocket ws;
void Start()
{
ws = new WebSocket("ws://localhost:3000/");
ws.OnOpen += (sender, e) =>
{
Debug.Log("Open");
};
ws.OnMessage += (sender, e) =>
{
Debug.Log("Message");
};
ws.OnError += (sender, e) =>
{
Debug.Log("Error");
};
ws.OnClose += (sender, e) =>
{
Debug.Log("Close");
};
ws.Connect();
}
void OnDestroy()
{
ws.Close();
ws = null;
}
}
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