python Python中的类
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#Objects and classes
# Classes let us define the blueprints for objects
from calendar import weekday
class Animal:
# When defining a class's attributes, if they are preceded by __, it means they are private
__name = ''
__height = 0
__weight = 0
__sound = 0
# Defining functions inside a class
# Constructor with parameters
def __init__(self, name, height, weight, sound):
self.__name = name
self.__height = height
self.__weight = weight
self.__sound = sound
# Encapsulation with set and get functions:
# Use the template 'props' in pyCharm to help writing them
def get_name(self):
return self.__name
def set_name(self, name):
self.__name = name
def get_height(self):
return self.__height
def set_height(self, height):
self.__height = height
def get_weight(self):
return self.__weight
def set_weight(self, weight):
self.__weight = weight
def get_sound(self):
return self.__sound
def set_sound(self, sound):
self.__sound = sound
# To use polymorphism, we will define a function, get_type, that will print the class name of the object
def get_type(self):
print("Animal")
# to print all properties of an object we will create a toSting method:
def toString(self):
#as this method exists inside the class, it is not necessary to call the getters to obtain the information
return "{} is {} cm tall and {} kilograms and says {}".format(self.__name, self.__height, self.__weight, self.__sound)
# Declaring and initializing an Object based on the class we just created
cat = Animal('Whiskers', 33, 10, 'Meow')
# Calling one of the methods from the Object
print(cat.toString())
# INHERITANCE
# To inherit from a class, we write the superclass in parentheses after the name of the subclass
class Dog(Animal):
# once the inheritance is declared, the subclass gets all the variables and functions from the superclass
__owner = ''
#Overriding the constructor of the animal class
def __init__(self, name, height, weight, sound, owner):
self.__owner = owner
# To determine that some of the objects variables will be handled by the superclass's constructor:
super(Dog, self).__init__(name, height, weight, sound)
# Writing getters and setters for variables that are not inherited:
def get_owner(self):
return self.__owner
def set_owner(self, owner):
self.__owner = owner
# Defining the get_type function:
def get_type(self):
print("Dog")
#Overriding the toString() function:
#It is necessary to use the getter methods to invoke the superclass's properties.
def toString(self):
return "{} is {} cm tall and {} kilograms and says {}. His owner is {}".format(self.get_name(),
self.get_height(),
self.get_weight(),
self.get_sound,
self.__owner)
#Method overloading
def multiple_sounds(self, how_many=None):
if how_many is None:
print(self.get_sound)
else:
print(self.get_sound() * how_many)
# Creating an object based on the subclass we just created
spot = Dog("spot", 53, 27, 'ruff', 'rurtubiac')
print(spot.toString())
#POLYMORPHISM
# allows us to refer to objects as their superclass and get their functions automatically
class AnimalTesting:
def get_type(self, animal):
animal.get_type()
test_animals = AnimalTesting()
test_animals.get_type(cat)
test_animals.get_type(spot)
spot.multiple_sounds(4)
print()
spot.multiple_sounds()
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