text 旋转圆x y grid.pde
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float time = 0;
float time2 = 0;
float time3 = 0;
float time4 = 0;
float time5 = 0;
float time6 = 0;
float time7 = 0;
float time8 = 0;
float time9 = 0;
float time10 = 0;
float time11 = 0;
float time12 = 0;
float time13 = 0;
float time14 = 0;
float time15 = 0;
float time16 = 0;
float time17 = 0;
float time18 = 0;
float[] wave = new float[0];
float[] wave2 = new float[0];
float[] wave3 = new float[0];
float[] wave4 = new float[0];
float[] wave5 = new float[0];
float[] wave6 = new float[0];
float[] wave7 = new float[0];
float[] wave8 = new float[0];
float[] wave9 = new float[0];
float[] wave10 = new float[0];
float[] wave11 = new float[0];
float[] wave12 = new float[0];
float[] wave13 = new float[0];
float[] wave14 = new float[0];
float[] wave15 = new float[0];
float[] wave16 = new float[0];
float[] wave17 = new float[0];
float[] wave18 = new float[0];
float x1 = 0;
float y1 = 0;
float x2 = 0;
float y2 = 0;
float x3 = 0;
float y3 = 0;
float x4 = 0;
float y4 = 0;
float x5 = 0;
float y5 = 0;
float x6 = 0;
float y6 = 0;
float x7 = 0;
float y7 = 0;
float x8 = 0;
float y8 = 0;
float x9 = 0;
float y9 = 0;
float x10 = 0;
float y10 = 0;
float x11 = 0;
float y11 = 0;
float x12 = 0;
float y12 = 0;
float x13 = 0;
float y13 = 0;
float x14 = 0;
float y14 = 0;
/*
float timeup = random(0, 0.1);
float time2up = random(0, 0.1);
float time3up = random(0, 0.1);
float time4up = random(0, 0.1);
float time5up = random(0, 0.1);
float time6up = random(0, 0.1);
float time7up = random(0, 0.1);
float time8up = random(0, 0.1);
float time9up = random(0, 0.1);
float time10up = random(0, 0.1);
float time11up = random(0, 0.1);
float time12up = random(0, 0.1);
float time13up = random(0, 0.1);
float time14up = random(0, 0.1);
float time15up = random(0, 0.1);
float time16up = random(0, 0.1);
float time17up = random(0, 0.1);
float time18up = random(0, 0.1);
*/
float timeup = 0.02;
float time2up = 0.02*2;
float time3up = 0.02;
float time4up = 0.02*1.2;
float time5up = 0.02;
float time6up = 0.02*3;
float time7up = 0.02;
float time8up = 0.02*2.6;
float time9up = 0.02;
float time10up = 0.02*2.5;
float time11up = 0.02;
float time12up = 0.02*1.4;
float time13up = 0.02;
float time14up = 0.02*1.5;
float time15up = 0.02;
float time16up = 0.02*1.6;
float time17up = 0.02;
float time18up = 0.02*8;
void setup() {
size(4000, 4000);
ellipseMode(CENTER);
strokeCap(ROUND);
//noLoop();
}
void draw() {
background(135, 182, 167);
float radius = 100*4;
stroke(227, 240, 155);
strokeWeight(10);
noFill();
// ellipse(100,width/2,radius*2, radius*2);
// ellipse( width/2, 100, radius*2, radius*2);
y1 = radius * sin(time);
x1 = radius * cos(time2);
y2 = radius * sin(time3);
x2 = radius * cos(time4);
y3 = radius * sin(time5);
x3 = radius * cos(time6);
y4 = radius * sin(time7);
x4 = radius * cos(time8);
y5 = radius * sin(time9);
x5 = radius * cos(time10);
y6 = radius * sin(time11);
x6 = radius * cos(time12);
y7 = radius * sin(time13);
x7 = radius * cos(time14);
y8 = radius * sin(time15);
x8 = radius * cos(time16);
y9 = radius * sin(time17);
x9 = radius * cos(time18);
wave = splice(wave, y1, 0);
wave2 = splice(wave2, x1, 0);
wave3 = splice(wave3, y2, 0);
wave4 = splice(wave4, x2, 0);
wave5 = splice(wave5, y3, 0);
wave6 = splice(wave6, x3, 0);
wave7 = splice(wave7, y4, 0);
wave8 = splice(wave8, x4, 0);
wave9 = splice(wave9, y5, 0);
wave10 = splice(wave10, x5, 0);
wave11 = splice(wave11, y6, 0);
wave12 = splice(wave12, x6, 0);
wave13 = splice(wave13, y7, 0);
wave14 = splice(wave14, x7, 0);
wave15 = splice(wave15, y8, 0);
wave16 = splice(wave16, x8, 0);
wave17 = splice(wave17, y9, 0);
wave18 = splice(wave18, x9, 0);
pushMatrix();
translate(width*0.25, height*0.25);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave2[i], wave[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.5, height*0.25);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave4[i], wave3[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.75, height*0.25);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave6[i], wave5[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.25, height*0.5);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave8[i], wave7[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.5, height*0.5);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave10[i], wave9[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.75, height*0.5);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave12[i], wave11[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.25, height*0.75);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave14[i], wave13[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.5, height*0.75);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave16[i], wave15[i]);
}
endShape();
popMatrix();
pushMatrix();
translate(width*0.75, height*0.75);
beginShape();
for (int i = 0; i < wave.length; i++) {
vertex(wave18[i], wave17[i]);
}
endShape();
popMatrix();
// ellipse(x2, y, 5, 5);
fill(random(255), random(255), random(255));
// ellipse(x1+100,y1+width/2, 8, 8);
// ellipse(x2+width/2, y2+100, 8, 8);
time += timeup;
time2 += time2up;
time3 += time3up;
time4 += time4up;
time5 += time5up;
time6 += time6up;
time7 += time7up;
time8 += time8up;
time9 += time9up;
time10 += time10up;
time11 += time11up;
time12 += time12up;
time13 += time13up;
time14 += time14up;
time15 += time15up;
time16 += time16up;
time17 += time17up;
time18 += time18up;
//gridx+=distance;
//gridx = distance;
//gridy+=distance;
}
void mouseClicked() {
save("patterns"+frameCount+".png");
}
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