Java - 跟踪抽象形状的轮廓并使外部像素透明

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【中文标题】Java - 跟踪抽象形状的轮廓并使外部像素透明【英文标题】:Java - Tracing outline of abstract shapes and making outer pixels transparent 【发布时间】:2017-08-16 09:07:22 【问题描述】:

我想将两张图片叠加在一起。背景和前景。前景被拼接为较小图像的网格 (3x3)。作为一种解决方法,我已经能够使所有白色像素透明,但是形状的内部是白色的,我只希望形状之外的像素透明。

例如,图像网格在每个网格位置包含一个圆形或正方形。有没有一种方法可以遍历每个像素并创建两个像素位置数组 - 图像外部的像素位置使它们透明,图像内部的像素位置可以设置颜色?

import javax.imageio.ImageIO;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;

// Stitches a grid of images together, scales a background image to fit and layers them.
public class Layer 

    public static void layerImages() 

        // Grid layout of images to stitch.
        int rows = 3;
        int cols = 3;
        int chunks = rows * cols;
        int chunckWidth, chunkHeight;

        // Image files to stitch
        File[] imgFiles = new File[chunks];

        for(int i = 0; i < chunks; i++) 
            imgFiles[i] = new File("ocarina_sprite" + (i + 1) + ".png");
        

        // Read images into array.
        try 
            BufferedImage[] buffImages = new BufferedImage[chunks];
            for (int i = 0; i < chunks; i++) 
                buffImages[i] = ImageIO.read(imgFiles[i]);
            

            chunckWidth = buffImages[0].getWidth();
            chunkHeight = buffImages[0].getHeight();

            BufferedImage finalImage = new BufferedImage(chunckWidth * cols, chunkHeight*rows, BufferedImage.TYPE_INT_ARGB);

            // Calculate background width and height to cover stitched image.
            int bwidth = 0;
            int bheight = 0;

            for(int i = 0; i < rows; i++) 
                bwidth += buffImages[i].getWidth();
            
            for(int i = 0; i < cols; i++) 
                bheight += buffImages[i].getHeight();
            

            // Background image
            File dory = new File("dory.png");
            BufferedImage original = ImageIO.read(dory);
            // Scale background image.
            BufferedImage background = scale(original, bwidth, bheight);

            // Prepare final image by drawing background first.
            Graphics2D g = finalImage.createGraphics();
            g.drawImage(background, 0, 0, null);

            // Prepare foreground image.
            BufferedImage foreground = new BufferedImage(chunckWidth * cols, chunkHeight*rows, BufferedImage.TYPE_INT_ARGB);

            // Stitch foreground images together
            int num = 0;
            for(int i = 0; i < rows; i++) 
                for(int j = 0; j < rows; j++) 
                    foreground.createGraphics().drawImage(buffImages[num],chunckWidth * j, chunkHeight * i, null);
                    num++;
                
            

            // Set white pixels to transparent.
            for (int y = 0; y < foreground.getHeight(); ++y) 
                for (int x = 0; x < foreground.getWidth(); ++x) 
                    int argb = foreground.getRGB(x, y);
                    if ((argb & 0xFFFFFF) > 0xFFFFEE) 
                        foreground.setRGB(x, y, 0x00FFFFFF);
                    
                
            

            // Draw foreground image to final image.
            Graphics2D g3 = finalImage.createGraphics();
            g3.drawImage(foreground, 0, 0, null);


            // Output final image
            ImageIO.write(finalImage, "png", new File("finalImage.png"));
        
        catch (Exception e) 
            System.out.println(e);
        
    

    // Scale image
    public static BufferedImage scale(BufferedImage imageToScale, int dWidth, int dHeight) 
        BufferedImage scaledImage = null;
        if (imageToScale != null) 
            scaledImage = new BufferedImage(dWidth, dHeight, imageToScale.getType());
            Graphics2D graphics2D = scaledImage.createGraphics();
            graphics2D.drawImage(imageToScale, 0, 0, dWidth, dHeight, null);
            graphics2D.dispose();
        
        return scaledImage;
    
 

【问题讨论】:

我猜你可以floodfill图像的外部区域,将边界条件设置为遇到非白色像素时 为什么不能在编辑器中手动预处理前景图像以利用 Alpha 通道? 感谢 cmets。 Floodfill 正是我想要的,我编写了一个递归算法来使边界周围的像素透明。唯一的问题是我得到了一个***。有任何想法吗?我在开始时进行检查,以确保我没有两次覆盖同一个像素,只是向北、南、东和西移动以检查边界。 【参考方案1】:

评论中提到的洪水填充解决方案是我解决问题所需要的,但是超过一百万像素的递归没有解决,所以我实现了森林火灾算法,它使用队列而不是递归进行洪水填充。

public static void forestFire(int width, int height, int x, int y) 
        // Check if already set
        int argb = foreground.getRGB(x, y);
        if (((argb >> 24) & 0xFF) == 0) 
            return;
        
        coords.add(new Point(x, y));

        // Set transparent pixel
        foreground.setRGB(x, y, 0x00FFFFFF);

        Point currentCoord = new Point();

        while(!coords.isEmpty()) 
            currentCoord.setLocation(coords.poll());

            // Get current coordinates
            x = (int)currentCoord.getX();
            y = (int)currentCoord.getY();

            // North
            if(y != 0) 
                int north = foreground.getRGB(x, y - 1);
                // Check if transparent (already set) and check target colour (white)
                if (((north >> 24) & 0xFF) > 0 && (north & 0xFFFFFF) > 0x111100) 
                    // Set transparent pixel
                    foreground.setRGB(x, y - 1, 0x00FFFFFF);
                    coords.add(new Point(x, y - 1));
                
            

            // East
            if(x != width - 1) 
                int east = foreground.getRGB(x + 1, y);
                if (((east >> 24) & 0xFF) > 0 && (east & 0xFFFFFF) > 0x111100) 
                    foreground.setRGB(x + 1, y, 0x00FFFFFF);
                    coords.add(new Point(x + 1, y));
                
            

            // South
            if(y != height - 1) 
                int south = foreground.getRGB(x, y + 1);
                if (((south >> 24) & 0xFF) > 0 && (south & 0xFFFFFF) > 0x111100) 
                    foreground.setRGB(x, y + 1, 0x00FFFFFF);
                    coords.add(new Point(x, y + 1));
                
            

            // West
            if(x != 0) 
                int west = foreground.getRGB(x - 1, y);
                if (((west >> 24) & 0xFF) > 0 && (west & 0xFFFFFF) > 0x111100) 
                    foreground.setRGB(x - 1, y, 0x00FFFFFF);
                    coords.add(new Point(x - 1, y));
                
            
        

【讨论】:

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