CAShapeLayer shadowPath 动画。如何防止动画完成时的阴影填充?
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【中文标题】CAShapeLayer shadowPath 动画。如何防止动画完成时的阴影填充?【英文标题】:CAShapeLayer shadowPath animation. How to prevent shadow fill on animation completion? 【发布时间】:2016-07-03 23:32:43 【问题描述】:我正在创建一个随机的UIBezierPath
,将路径设置为CAShapeLayer
的.path
属性,然后像这样为CAShapeLayer
的笔划设置动画:
// Get a path
let path = createBezierPath()
// Shape layer properties
let color = randomCGColor() // Color of path and shadow
let lineWidth = CGFloat(arc4random_uniform(50) + 11) // Width of line and shadow radius
shapeLayer.path = path.CGPath
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineCap = kCALineCapRound
shapeLayer.strokeColor = color
shapeLayer.lineWidth = lineWidth
shapeLayer.fillColor = UIColor.clearColor().CGColor
// Shape layer shadow properties
shapeLayer.shadowPath = path.CGPath
shapeLayer.shadowColor = color
shapeLayer.shadowOffset = CGSizeZero
shapeLayer.shadowRadius = lineWidth
shapeLayer.shadowOpacity = 1.0
// Add shape layer
self.layer.addSublayer(shapeLayer)
// Stroke path animation
let pathAnimation: CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
pathAnimation.fromValue = 0.0
pathAnimation.toValue = 1.0
// Shadow path animation
let shadowPathAnimation: CABasicAnimation = CABasicAnimation(keyPath: "shadowPath")
shadowPathAnimation.fromValue = 0.0
shadowPathAnimation.toValue = path.CGPath
// Animation group
let animationGroup = CAAnimationGroup()
animationGroup.duration = 5.0
animationGroup.animations = [pathAnimation, shadowPathAnimation]
shapeLayer.addAnimation(animationGroup, forKey: "allMyAnimations")
问题是,一旦动画完成,阴影就会应用到整个形状。我希望阴影只应用于CAShapeLayer
的笔划。 如何防止动画完成后阴影应用到整个形状?
这是我所指问题的一个示例:
【问题讨论】:
【参考方案1】:在this answer 的帮助下,我能够通过为阴影创建CALayer
并将CAShapeLayer
添加为子层来解决此问题:
let path = createBezierPath() // Get a path
let color = randomCGColor() // Color of path and shadow
let lineWidth = CGFloat(arc4random_uniform(50) + 11) // Width of line and shadow radius
// Shape layer properties
shapeLayer.path = path.CGPath
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineCap = kCALineCapRound
shapeLayer.strokeColor = color
shapeLayer.lineWidth = lineWidth
shapeLayer.fillColor = UIColor.clearColor().CGColor
// Create shadow layer
let shadowLayer = CALayer()
shadowLayer.frame = self.bounds
shadowLayer.shadowColor = color
shadowLayer.shadowOffset = CGSizeZero
shadowLayer.shadowRadius = lineWidth
shadowLayer.shadowOpacity = 1.0
shadowLayer.backgroundColor = UIColor.clearColor().CGColor
shadowLayer.insertSublayer(shapeLayer, atIndex: 0)
// Add shadow layer
self.layer.addSublayer(shadowLayer)
// Stroke path animation
let pathAnimation: CABasicAnimation = CABasicAnimation(keyPath: "strokeEnd")
pathAnimation.fromValue = 0.0
pathAnimation.toValue = 1.0
pathAnimation.duration = 5.0
shapeLayer.addAnimation(pathAnimation, forKey: "strokeAnimation")
// Shadow path animation
let shadowPathAnimation: CABasicAnimation = CABasicAnimation(keyPath: "shadowPath")
shadowPathAnimation.fromValue = 0.0
shadowPathAnimation.toValue = path.CGPath
shadowLayer.addAnimation(shadowPathAnimation, forKey: "shadowAnimation")
结果示例:
【讨论】:
嗨。这很整洁。我想在操场上玩这个。我可以试验一下你的createBezierPath()
函数吗?
谢谢@daniel-storm!以上是关于CAShapeLayer shadowPath 动画。如何防止动画完成时的阴影填充?的主要内容,如果未能解决你的问题,请参考以下文章