研究一段WPF 3D 机械臂代码
Posted bcbobo21cn
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网上下一段代码,运行如下;显示了一个3D机械臂;
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation",这是WPF命名空间,一般写在xaml头部,它的是这样的,<Viewport3D xmlns="......;
代码的大段有:相机,变换,ModelVisual3D.Children里面有2个ModelVisual3D,第一个ModelVisual3D里面是光照,构建模型的代码在第二个ModelVisual3D里面;
看一下它使用的相机是OrthographicCamera,通常透视相机用的更多;OrthographicCamera没有近大远小的效果;
相机在屏幕之外,靠右靠上一点;往屏幕里边看,看的方向偏左偏下一点;
看一下摄像机的上方向,就是摄像机的顶部方向,UpDirection="-0.408204,0.816541,-0.408204",Y为正,那么摄像机顶部是向上的;现在双手平端一个摄像机,两手一样高,两手距离屏幕一样远;X为负,我理解应该是把左手放低一些;X轴正向是朝右;Z为负,就是右手不动,左手往前推进一些;Z轴正向是从屏幕出来,负向是往屏幕里边去;
然后看到当前这样一个;
把上方向X值调为正,看到如下,似乎还没完全理解;
NearPlaneDistance="0.256789" FarPlaneDistance="0.770367",这两个值应是确定一个视野范围;把范围调小一点,看到如下,裁掉一部分,因为摄像机是斜的,斜着裁掉了一部分;
对模型有一个旋转变换,
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="30" Axis="0,1,0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
角度可以调整;
看到模型比较大,想加一个缩放变换缩小一些;在旋转变换的同一级别加入一个缩放变换,
<ScaleTransform3D CenterX="0" CenterY="0" CenterZ="0" ScaleX="0.6" ScaleY="0.6" ScaleZ="0.6">
</ScaleTransform3D>
提示出错,还不知道如何同时加入2种变换;
单独加缩放变换,缩小一些;
模型里面有数个<GeometryModel3D>,每个<GeometryModel3D>构造一个面;删除最后一个<GeometryModel3D>后如下,
删除前面的一个<GeometryModel3D>如下;
如果把前面一个面的材质颜色改一下则如下;
下回继续;还不知道它的坐标,就是<MeshGeometry3D Positions="0.400000,0.040000,0.050000 0.437401,.....,这些是如何来的,可能是某种软件导出的;
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid>
<Viewport3D xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Viewport3D.Camera>
<OrthographicCamera Position="0.491531,0.298732,0.321531" LookDirection="-0.577382,-0.577288,-0.777382" UpDirection="-0.408204,0.816541,-0.408204" NearPlaneDistance="0.256789" FarPlaneDistance="0.770367" Width="0.513578"/>
</Viewport3D.Camera>
<Viewport3D.Children>
<ModelVisual3D>
<ModelVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="15" Axis="0,1,0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</ModelVisual3D.Transform>
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<Model3DGroup.Children>
<AmbientLight Color="#262626"/>
<DirectionalLight Color="#6F6F6F" Direction="3.150000,-8.090000,-4.960000"/>
<DirectionalLight Color="#454545" Direction="8.610000,4.820000,-1.640000"/>
<DirectionalLight Color="#332835" Direction="-9.490000,3.090000,0.600000"/>
</Model3DGroup.Children>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Transform>
<MatrixTransform3D Matrix="1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 "/>
</ModelVisual3D.Transform>
<ModelVisual3D.Content>
<Model3DGroup>
<Model3DGroup.Children>
<GeometryModel3D>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="#CCCC99" Opacity="1.000000"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="1.000000">
<SpecularMaterial.Brush>
<SolidColorBrush Color="#FFFFC0" Opacity="1.000000"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush Color="#191913" Opacity="1.000000"/>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0.400000,0.040000,0.050000 0.437401,-0.014184,0.050000 0.439708,-0.004821,0.050000 0.400000,0.040000,0.050000 0.000000,0.050000,0.050000 0.000000,-0.050000,0.050000 -0.010396,0.048907,0.050000 -0.020337,0.045677,0.050000 0.000000,-0.050000,0.050000 0.400000,-0.040000,0.050000 0.400000,0.040000,0.050000 0.409573,-0.038838,0.050000 0.418589,-0.035418,0.050000 0.418589,0.035418,0.050000 0.437401,0.014184,0.050000 0.426525,0.029940,0.050000 0.432919,0.022723,0.050000 0.439708,-0.004821,0.050000 0.439708,0.004821,0.050000 0.400000,0.040000,0.050000 0.437401,0.014184,0.050000 0.409573,0.038838,0.050000 0.418589,0.035418,0.050000 0.418589,-0.035418,0.050000 0.426525,-0.029940,0.050000 0.400000,0.040000,0.050000 0.432919,-0.022723,0.050000 0.437401,-0.014184,0.050000 -0.020337,0.045677,0.050000 -0.029389,0.040451,0.050000 0.000000,-0.050000,0.050000 -0.037157,0.033457,0.050000 -0.043301,0.025000,0.050000 -0.029389,-0.040451,0.050000 -0.043301,0.025000,0.050000 -0.047553,0.015451,0.050000 -0.029389,-0.040451,0.050000 -0.020337,-0.045677,0.050000 -0.043301,0.025000,0.050000 -0.010396,-0.048907,0.050000 0.000000,-0.050000,0.050000 -0.049726,-0.005226,0.050000 -0.047553,-0.015451,0.050000 -0.043301,-0.025000,0.050000 -0.047553,0.015451,0.050000 -0.049726,0.005226,0.050000 -0.029389,-0.040451,0.050000 -0.049726,-0.005226,0.050000 -0.037157,-0.033457,0.050000 -0.043301,-0.025000,0.050000 " Normals="0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 0.000000,0.000000,1.000000 " TriangleIndices="0,1,2 3,4,5 6,5,4 5,6,7 8,9,10 11,10,9 10,11,12 13,14,15 16,15,14 17,18,19 20,19,18 19,20,21 22,21,20 23,24,25 26,25,24 25,26,27 28,29,30 31,30,29 30,31,32 33,34,35 36,37,38 39,38,37 38,39,40 41,42,43 44,45,46 47,46,45 46,47,48 49,48,47 "/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
<GeometryModel3D>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="#CCCC99" Opacity="1.000000"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="1.000000">
<SpecularMaterial.Brush>
<SolidColorBrush Color="#FFFFC0" Opacity="1.000000"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush Color="#191913" Opacity="1.000000"/>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0.409573,-0.038838,0.000000 0.400000,-0.040000,0.000000 0.400000,0.040000,0.000000 0.400000,0.040000,0.000000 0.400000,-0.040000,0.000000 0.000000,0.050000,0.000000 0.000000,-0.050000,0.000000 -0.010396,-0.048907,0.000000 0.439708,-0.004821,0.000000 0.437401,-0.014184,0.000000 0.400000,0.040000,0.000000 0.432919,-0.022723,0.000000 0.409573,0.038838,0.000000 0.418589,0.035418,0.000000 0.437401,0.014184,0.000000 0.426525,0.029940,0.000000 0.432919,0.022723,0.000000 0.409573,0.038838,0.000000 0.437401,0.014184,0.000000 0.400000,0.040000,0.000000 0.439708,0.004821,0.000000 0.439708,-0.004821,0.000000 -0.029389,0.040451,0.000000 -0.020337,0.045677,0.000000 -0.029389,-0.040451,0.000000 0.432919,-0.022723,0.000000 0.426525,-0.029940,0.000000 0.400000,0.040000,0.000000 0.418589,-0.035418,0.000000 0.409573,-0.038838,0.000000 -0.043301,0.025000,0.000000 -0.037157,-0.033457,0.000000 -0.043301,-0.025000,0.000000 -0.010396,-0.048907,0.000000 -0.020337,-0.045677,0.000000 0.000000,0.050000,0.000000 -0.029389,-0.040451,0.000000 -0.010396,0.048907,0.000000 -0.020337,0.045677,0.000000 -0.037157,-0.033457,0.000000 -0.043301,0.025000,0.000000 -0.029389,-0.040451,0.000000 -0.037157,0.033457,0.000000 -0.029389,0.040451,0.000000 -0.043301,-0.025000,0.000000 -0.047553,-0.015451,0.000000 -0.043301,0.025000,0.000000 -0.049726,-0.005226,0.000000 -0.047553,0.015451,0.000000 -0.049726,0.005226,0.000000 " Normals="0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 0.000000,0.000000,-1.000000 " TriangleIndices="0,1,2 3,4,5 6,5,4 5,6,7 8,9,10 11,10,9 12,13,14 15,14,13 14,15,16 17,18,19 20,19,18 19,20,21 22,23,24 25,26,27 28,27,26 27,28,29 30,31,32 33,34,35 36,35,34 35,36,37 38,37,36 39,40,41 42,41,40 41,42,43 44,45,46 47,46,45 46,47,48 49,48,47 "/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
<GeometryModel3D>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="#CCCC99" Opacity="1.000000"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="1.000000">
<SpecularMaterial.Brush>
<SolidColorBrush Color="#FFFFC0" Opacity="1.000000"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush Color="#191913" Opacity="1.000000"/>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0.400000,0.040000,0.000000 -0.000000,0.050000,0.000000 0.400000,0.040000,0.010000 -0.000000,0.050000,0.050000 0.400000,0.040000,0.040000 0.400000,0.040000,0.050000 " Normals="0.024992,0.999688,0.000000 0.024992,0.999688,0.000000 0.024992,0.999688,0.000000 0.024992,0.999688,0.000000 0.024992,0.999688,0.000000 0.024992,0.999688,0.000000 " TriangleIndices="0,1,2 3,2,1 2,3,4 5,4,3 "/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
<GeometryModel3D>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="#CCCC99" Opacity="1.000000"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="1.000000">
<SpecularMaterial.Brush>
<SolidColorBrush Color="#FFFFC0" Opacity="1.000000"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush Color="#191913" Opacity="1.000000"/>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0.400000,-0.040000,0.050000 0.400000,-0.040000,0.040000 0.409573,-0.038838,0.040000 0.400000,-0.040000,0.050000 0.409573,-0.038838,0.040000 0.409573,-0.038838,0.050000 0.418589,-0.035418,0.040000 0.418589,-0.035418,0.050000 0.426525,-0.029940,0.040000 0.426525,-0.029940,0.050000 0.432919,-0.022723,0.040000 0.432919,-0.022723,0.050000 0.437401,-0.014184,0.040000 0.437401,-0.014184,0.050000 0.439708,-0.004821,0.040000 0.439708,-0.004821,0.050000 0.439708,0.004821,0.040000 0.439708,0.004821,0.050000 0.437401,0.014184,0.040000 0.437401,0.014184,0.050000 0.432919,0.022723,0.040000 0.432919,0.022723,0.050000 0.426525,0.029940,0.040000 0.426525,0.029940,0.050000 0.418589,0.035418,0.040000 0.418589,0.035418,0.050000 0.409573,0.038838,0.040000 0.409573,0.038838,0.050000 0.400000,0.040000,0.040000 0.400000,0.040000,0.050000 " Normals="0.000000,-1.000000,0.000000 0.000000,-1.000000,0.000000 0.239316,-0.970942,0.000000 0.000000,-1.000000,0.000000 0.239316,-0.970942,0.000000 0.239316,-0.970942,0.000000 0.464723,-0.885456,0.000000 0.464723,-0.885456,0.000000 0.663123,-0.748511,0.000000 0.663123,-0.748511,0.000000 0.822984,-0.568065,0.000000 0.822984,-0.568065,0.000000 0.935016,-0.354605,0.000000 0.935016,-0.354605,0.000000 0.992709,-0.120537,0.000000 0.992709,-0.120537,0.000000 0.992709,0.120537,0.000000 0.992709,0.120537,0.000000 0.935016,0.354605,0.000000 0.935016,0.354605,0.000000 0.822984,0.568065,0.000000 0.822984,0.568065,0.000000 0.663123,0.748511,0.000000 0.663123,0.748511,0.000000 0.464723,0.885456,0.000000 0.464723,0.885456,0.000000 0.239316,0.970942,0.000000 0.239316,0.970942,0.000000 -0.000000,1.000000,0.000000 -0.000000,1.000000,0.000000 " TriangleIndices="0,1,2 3,4,5 6,5,4 5,6,7 8,7,6 7,8,9 10,9,8 9,10,11 12,11,10 11,12,13 14,13,12 13,14,15 16,15,14 15,16,17 18,17,16 17,18,19 20,19,18 19,20,21 22,21,20 21,22,23 24,23,22 23,24,25 26,25,24 25,26,27 28,27,26 27,28,29 "/>
</GeometryModel3D.Geometry>
</GeometryModel3D>
<GeometryModel3D>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Color="#CCCC99" Opacity="1.000000"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="1.000000">
<SpecularMaterial.Brush>
<SolidColorBrush Color="#FFFFC0" Opacity="1.000000"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
<EmissiveMaterial>
<EmissiveMaterial.Brush>
<SolidColorBrush Color="#191913" Opacity="1.000000"/>
</EmissiveMaterial.Brush>
</EmissiveMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
<GeometryModel3D.Geometry>
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</GeometryModel3D.Geometry>
</GeometryModel3D>
<GeometryModel3D>
<GeometryModel3D.Material>
<MaterialGroup>
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