空指针异常错误作为方法参数
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【中文标题】空指针异常错误作为方法参数【英文标题】:Null pointer exception error as method parameter 【发布时间】:2021-08-22 23:42:14 【问题描述】:我正在使用两个精灵作为方法的参数,但我得到一个空指针异常错误。 这是我的代码。 错误在 checkCollision 方法中。 我试图声明参数 Sprite s1 和 Sprite s2 但它们仍然无法识别。我不确定我做错了什么,因为当我将其他 Sprite 声明为参数时,没有空指针异常。我将衷心感谢您的帮助。提前谢谢你。
Sprite p;
Sprite e;
Sprite f;
Sprite q;
Sprite l;
Sprite m;
Sprite n;
PImage red_brick;
PImage other_block;
final static float MOVE_SPEED = 5;
final static float SPRITE_SCALE = 50.0/128;
final static float SPRITE_SIZE = 50.0;
final static float GRAVITY = 0.6;
ArrayList <Sprite> platforms;
void setup()
size(1000,600);
createPlatforms("data/map.csv");
red_brick = loadImage("block.png");
other_block = loadImage("diamond.png");
platforms = new ArrayList <Sprite>();
platforms.add(e);
platforms.add(f);
platforms.add(q);
platforms.add(l);
platforms.add(m);
platforms.add(n);
imageMode(CENTER);
p = new Sprite("data/sprite.png", 0.5,67,450);
e = new Sprite("data/block.png", 1.0, 67, 600);
f = new Sprite("data/block.png", 1.0, 195, 600);
q = new Sprite("data/block.png", 1.0, 323, 600);
l = new Sprite("data/block.png", 1.0, 451, 600);
m = new Sprite("data/diamond.png", 1.0, 451, 472);
n = new Sprite("data/bigblock.png", 1.0, 907,600);
resolvePlatformCollisions(p, platforms);
void draw()
background(255);
p.display();
e.display();
f.display();
q.display();
l.display();
m.display();
n.display();
p.update();
boolean checkCollision(Sprite s1, Sprite s2)
boolean noXOverlap = s1.getRight() <= s2.getLeft()|| s1.getLeft() >= s2.getRight(); Error
boolean noYOverlap = s1.getBottom() <= s2.getTop() || s1.getTop() >= s2.getBottom(); Error
if (noXOverlap || noYOverlap)
return false;
else
return true;
public void resolvePlatformCollisions(Sprite s, ArrayList <Sprite> walls)
s.change_y += GRAVITY;
s.center_y += s.change_y;
ArrayList <Sprite > col_list = checkCollisionList(s, walls);
if(col_list.size() > 0)
Sprite collided = col_list.get(0);
if(s.change_y > 0)
s.setBottom(collided.getTop());
else if(s.change_y >0)
s.setTop(collided.getBottom());
s.change_y = 0;
s.center_x += s.change_x;
col_list = checkCollisionList(s, walls);
if(col_list.size() > 0)
Sprite collided = col_list.get(0);
if(s.change_x > 0)
s.setRight(collided.getLeft());
else if(s.change_x >0)
s.setLeft(collided.getRight());
s.change_x = 0;
public ArrayList <Sprite> checkCollisionList(Sprite s, ArrayList <Sprite> list)
ArrayList <Sprite> collision_list = new ArrayList<Sprite>();
for(Sprite p : list)
if (checkCollision(s,p))
collision_list.add(p);
return collision_list;
void keyPressed()
if(keyCode == RIGHT)
p.change_x = 5;
else if(keyCode == LEFT)
p.change_x = -5;
else if (keyCode == UP)
p.change_y = -5;
else if (keyCode == DOWN)
p.change_y = 5;
void keyReleased()
if(keyCode == RIGHT)
p.change_x = 0;
else if(keyCode == LEFT)
p.change_x = 0;
else if(keyCode == UP)
p.change_y =0;
else if (keyCode == DOWN)
p.change_y = 0;
void createPlatforms(String filename)
String[] lines = loadStrings(filename);
for(int row = 0; row <lines.length; row++)
String [] values = split(lines [row], ",");
for(int col = 0; col< values.length; col++)
if(values[col].equals("1"))
Sprite s = new Sprite (red_brick, SPRITE_SCALE);
s.center_x = SPRITE_SIZE/2 + col * SPRITE_SIZE;
s.center_y = SPRITE_SIZE/2 + row * SPRITE_SIZE;
if (values[col].equals("2"))
Sprite s = new Sprite (other_block, SPRITE_SCALE);
s.center_x = SPRITE_SIZE/2 + col * SPRITE_SIZE;
s.center_y = SPRITE_SIZE/2 + row * SPRITE_SIZE;
【问题讨论】:
错误出现在 checkCollision 方法上 空指针异常 【参考方案1】:e
, l
, f
, ... 是“空指针”。没有对象分配给此引用。您需要先创建Sprite
对象,然后再将它们附加到ArrayList
:
void setup()
// [...]
platforms = new ArrayList <Sprite>();
e = new Sprite(... your parameters for sprite e ...);
platforms.add(e);
f = new Sprite(... your parameters for sprite f ...);
platforms.add(f);
// [...]
【讨论】:
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