Music TrackSetDestNode 重置旧音乐曲目的采样器声音
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【中文标题】Music TrackSetDestNode 重置旧音乐曲目的采样器声音【英文标题】:MusicTrackSetDestNode Reseting sound of sampler for old Musictracks 【发布时间】:2015-06-23 08:27:57 【问题描述】:我正在制作一个音乐应用程序,您可以在其中向现有音序器添加新乐器。这些乐器是存储在数组中的单独的 AudioUnitSampler,因此当加载新乐器和音轨时,它会加载该音轨将要使用的声音。
这就是我目前向 AUGraph 添加轨道的方式。
// Return count as an id for the new track
- (int) addMusicTrack: (MusicTrack)musicTrack withNode:(AUNode)newSamplerNode withAudioUnit:(AudioUnit)newSamplerUnit
tracksCount++;
int trackId = tracksCount;
MusicPlayerStop(_musicPlayer);
status = MusicSequenceNewTrack(sequence, &tracks[trackId]);
MusicSequenceSetAUGraph(sequence, graph);
if(status)
printf("Error adding main track: %d", (int)status);
status = 0;
timeDiff = 32.f/_tempo;
[self setLoopDuration:DEFAULT_LOOP_DURATION forTrack:trackId];
currentOctaveNumber = 59;
AudioComponentDescription samplerNodeDesc;
samplerNodeDesc.componentManufacturer = (OSType)kAudioUnitManufacturer_Apple;
samplerNodeDesc.componentType = (OSType)kAudioUnitType_MusicDevice;
samplerNodeDesc.componentSubType = (OSType)kAudioUnitSubType_Sampler;
samplerNodeDesc.componentFlags = 0;
samplerNodeDesc.componentFlagsMask = 0;
status = AUGraphAddNode(graph, &samplerNodeDesc, &auSampleNodes[trackId]);
AudioComponentDescription splitterNodeDesc;
splitterNodeDesc.componentManufacturer = (OSType)kAudioUnitManufacturer_Apple;
splitterNodeDesc.componentType = (OSType)kAudioUnitType_FormatConverter;
splitterNodeDesc.componentSubType = (OSType)kAudioUnitSubType_Splitter;
splitterNodeDesc.componentFlags = 0;
splitterNodeDesc.componentFlagsMask = 0;
status = AUGraphAddNode(graph, &splitterNodeDesc, &splitterNodes[trackId]);
// node info
status = AUGraphNodeInfo(graph, auSampleNodes[trackId], 0, &auSampleUnits[trackId]);
status = AUGraphNodeInfo(graph, splitterNodes[trackId], 0, &splitterUnits[trackId]);
// connecting nodes samplernode ==> Splitter ==> Mixer
status = AUGraphConnectNodeInput(graph, auSampleNodes[trackId], 0, splitterNodes[trackId], 0);
status = AUGraphConnectNodeInput(graph, splitterNodes[trackId], 0, mixerNode, trackId);
status = MusicTrackSetDestNode(tracks[trackId], auSampleNodes[trackId]);
status = AUGraphUpdate(graph, NULL);
if (status) printf("Error updating graph: %ld\n", status);
MusicPlayerStart(_musicPlayer);
return trackId;
这就是我为该曲目加载声音的方式:
[self samplerUnit:auSampleUnits[trackId] loadFromDLSOrSoundFont:url withPatch:patchNumber];
声音字体加载:
- (OSStatus)samplerUnit:(AudioUnit)sampler loadFromDLSOrSoundFont:(NSURL *)bankURL withPatch:(int)presetNumber
OSStatus result = noErr;
// Fill out the sampler instrument data structure
AUSamplerInstrumentData insdata;
insdata.fileURL = (__bridge CFURLRef) bankURL;
insdata.bankMSB = kAUSampler_DefaultMelodicBankMSB;
insdata.bankLSB = (UInt8)0;
insdata.presetID = (UInt8) presetNumber;
insdata.instrumentType = kInstrumentType_DLSPreset; // DLS and SF2 are the same enum values
// Load the instrument
result = AudioUnitSetProperty(sampler,
kAUSamplerProperty_LoadInstrument,
kAudioUnitScope_Global,
0,
&insdata,
sizeof(insdata));
NSCAssert (result == noErr,
@"Unable to set the preset property on the Sampler. Error code: %d",
(int) result);
return result;
因此,目前,为最近添加的轨道加载了适当的声音,但旧轨道的声音现在是默认的 AudioUnitSampler 正弦波声音。
我已经尝试解决此问题大约一天了,但还没有找到解决方法,有什么解决方案吗?
干杯!!!
【问题讨论】:
【参考方案1】:您是否将 trackCount 与 MusicSequenceGetTrackCount
进行比较?
查看MusicSequenceSetAUGraph
的文档。
"默认情况下,序列中的所有音乐曲目都指向图表中的第一个节点,该节点是一个乐器单元(DLSMusicDevice 类型)
您希望拆分器做什么?它现在做的不多。
【讨论】:
终于通过做最奇怪的事情让它工作了;调试时意外修复。这就是我添加的所有内容if (trackId == 2) MusicSequenceSetAUGraph(sequence,graph);
到目前为止,我不知道为什么会这样
我在status = MusicSequenceNewTrack(sequence,&tracks[trackId]);
之后添加了这个以上是关于Music TrackSetDestNode 重置旧音乐曲目的采样器声音的主要内容,如果未能解决你的问题,请参考以下文章